Phoebe O. Toups Dugas
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
34
Venues
10
Active years
2007–2026
Best venue rank
A*
Where they publish
Papers
34 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | CHI | Grand Challenges around Designing Computers' Control Over Our Bodies. | Florian 'Floyd' Mueller, Nadia Berthouze, Misha Sra, Mar Gonzlez-Franco, Henning Pohl, Susanne Boll, Richard Byrne, Arthur Caetano, Masahiko Inami, Jarrod Knibbe, Per Ola Kristensson, Xiang Li, Zhuying Li, Joe Marshall, Louise Petersen Matjeka, Minna Nygren, Rakesh Patibanda, Sara Price, Harald Reiterer, Aryan Saini, Oliver Schneider, Ambika Shahu, Phoebe O. Toups Dugas, Don Samitha Elvitigala |
| 2026 | CHI | Radical Gender Neutrality: Agender Euphoria in Gaming and Play Experiences. | Katie Seaborn, Shano Liang, Rua Mae Williams, Phoebe O. Toups Dugas |
| 2026 | CHI | CoMap: A Collaborative 3D Sketch Mapping Game to Engage Spatial Communication in Search and Rescue. | Tianyi Xiao, Sailin Zhong, Peter Kiefer, Miki Mizuki, Phoebe O. Toups Dugas, Martin Raubal |
| 2025 | CHI | Transnational lgbTq+ SIG. | Rose Bohrer, Shano Liang, Michelle V. Cormier, Takao Fujii, Phoebe O. Toups Dugas, Rua Mae Williams, Amy J. Ko, Katie Seaborn, Oliver L. Haimson |
| 2025 | CHI | This Game SUX: Why & How to Design Sh@*!y User Experiences. | Michelle V. Cormier, Shano Liang, Bill Hamilton, Nicolas J. LaLone, Rose Bohrer, Phoebe O. Toups Dugas |
| 2025 | CHI | Mobile Maps Continue to Fail Pedestrians: Synthesised Reflective Auto-Aggro-Ethnographies of Walking. | Phoebe O. Toups Dugas, Bhavani Seetharaman, Rebecca J. Fleming, Shano Liang, Don Samitha Elvitigala, Jennifer A. Rode, Nicolas J. LaLone |
| 2025 | CHI | Designed & Discovered Euphoria: Insights from Trans-Femme Players' Experiences of Gender Euphoria in Video Games. | Shano Liang, Michelle V. Cormier, Rose Bohrer, Phoebe O. Toups Dugas |
| 2025 | CHI | Towards Understanding Interactive Sonic Gastronomy with Chefs and Diners. | Hongyue Wang, Jialin Deng, Linjia He, Nathalie Overdevest, Ryan Wee, Yan Wang, Phoebe O. Toups Dugas, Don Samitha Elvitigala, Florian 'Floyd' Mueller |
| 2024 | HCI | Human Use of Vintage Beings: How to Harness the Shock of the Old. | Nicolas J. LaLone, Phoebe O. Toups Dugas |
| 2022 | HCI | Practical Considerations on Applications of the Popularity of Games: The Case of Location-Based Games and Disaster. | Nicolas J. LaLone, Phoebe O. Toups Dugas, Konstantinos Papangelis |
| 2021 | CHI | An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices. | Sultan A. Alharthi, Nicolas James LaLone, Hitesh Nidhi Sharma, Igor Dolgov, Phoebe O. Toups Dugas |
| 2021 | HAI | [Hidden] / [Caution] / [Danger]: How Video Games Can Inform the Design of Sight Cues for Agents. | Matthew Rueben, Matthew Rodney Horrocks, Jennifer Eleanor Martinez, Nicolas J. LaLone, Marlena R. Fraune, Phoebe O. Toups Dugas |
| 2020 | CHI | Games and Play SIG: Shaping the Next Decade of Games & HCI Research. | Samantha N. Stahlke, Pejman Mirza-Babaei, Kathrin Gerling, Phoebe O. Toups Dugas, Daniel Johnson, Regan L. Mandryk |
| 2020 | HCI | A Comparative Study of Hand-Gesture Recognition Devices for Games. | Ahmed S. Khalaf, Sultan A. Alharthi, Ali Alshehri, Igor Dolgov, Phoebe O. Toups Dugas |
| 2020 | HCI | A Framework of Input Devices to Support Designing Composite Wearable Computers. | Ahmed S. Khalaf, Sultan A. Alharthi, Bill Hamilton, Igor Dolgov, Son Tran, Phoebe O. Toups Dugas |
| 2018 | CHI | Playing to Wait: A Taxonomy of Idle Games. | Sultan A. Alharthi, Olaa Alsaedi, Phoebe O. Toups Dugas, Theresa Jean Tanenbaum, Jessica Hammer |
| 2018 | CHI | Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games. | Sultan A. Alharthi, Ruth C. Torres, Ahmed S. Khalaf, Phoebe O. Toups Dugas, Igor Dolgov, Lennart E. Nacke |
| 2018 | CHI | Games and Play SIG: Engaging Small Developer Communities. | Lennart E. Nacke, Pejman Mirza-Babaei, Katta Spiel, Phoebe O. Toups Dugas, Katherine Isbister |
| 2018 | CHI | A Design Framework for Awareness Cues in Distributed Multiplayer Games. | Jason Wuertz, Sultan A. Alharthi, William A. Hamilton, Scott Bateman, Carl Gutwin, Anthony Tang, Phoebe O. Toups Dugas, Jessica Hammer |
| 2018 | CSCW | Mapping in the Wild: Toward Designing to Train Search & Rescue Planning. | Sultan A. Alharthi, William A. Hamilton, Igor Dolgov, Phoebe O. Toups Dugas |
| 2018 | CSCW | Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games. | Sultan A. Alharthi, George E. Raptis, Christina P. Katsini, Igor Dolgov, Lennart E. Nacke, Phoebe O. Toups Dugas |
| 2018 | CSCW | Collaborative Mixed Reality Games. | Sultan A. Alharthi, Katta Spiel, William A. Hamilton, Elizabeth Bonsignore, Phoebe O. Toups Dugas |
| 2018 | ICCHP | Exploring a Novel Inexpensive Tangible Interface for Non-visual Math and Science. | R. Stanton, Enrico Pontelli, Phoebe O. Toups Dugas, Muhanad S. Manshad |
| 2018 | PRIMA | A Multi-agent Simulator Environment Based on the Robot Operating System for Human-Robot Interaction Applications. | Poom Pianpak, Tran Cao Son, Phoebe O. Toups Dugas |
| 2017 | CHI | From Joysticks to Pokmon Go: Games and Play Research in SIGCHI. | Lennart E. Nacke, Phoebe O. Toups Dugas, Daniel Johnson |
| 2016 | ICSE | Can a team coordination game help student software project teams? | Olaa Alsaedi, Phoebe O. Toups Dugas, Jonathan E. Cook |
| 2012 | CSCW | Mixed reality games. | Elizabeth M. Bonsignore, Derek L. Hansen, Phoebe O. Toups Dugas, Lennart E. Nacke, Anastasia Salter, Wayne G. Lutters |
| 2012 | CSCW | Culturally based design: embodying trans-surface interaction in rummy. | Andruid Kerne, William A. Hamilton, Phoebe O. Toups Dugas |
| 2011 | CHI | Zero-fidelity simulation of fire emergency response: improving team coordination learning. | Phoebe O. Toups Dugas, Andruid Kerne, William A. Hamilton, Nabeel Shahzad |
| 2009 | CHI | Synchronized communication and coordinated views: qualitative data discovery for team game user studies. | William A. Hamilton, Phoebe O. Toups Dugas, Andruid Kerne |
| 2009 | Group | Emergent team coordination: from fire emergency response practice to a non-mimetic simulation game. | Phoebe O. Toups Dugas, Andruid Kerne, William A. Hamilton, Alan Blevins |
| 2009 | SIGGRAPH | Game design principles for engaging cooperative play: core mechanics and interfaces for non-mimetic simulation of fire emergency response. | Phoebe O. Toups Dugas, Andruid Kerne, William A. Hamilton |
| 2008 | DocEng | A concise XML binding framework facilitates practical object-oriented document engineering. | Andruid Kerne, Phoebe O. Toups Dugas, Blake Dworaczyk, Madhur Khandelwal |
| 2007 | CHI | Implicit coordination in firefighting practice: design implications for teaching fire emergency responders. | Phoebe O. Toups Dugas, Andruid Kerne |