| 2026 | VR | Investigating Generative Workflows for Immersive Prototyping: A Study on Scene- and Object-Level Creation in VR. | Cheng-Chih Tsai, Ping-Hsuan Han, Tse-Yu Pan |
| 2025 | CHI | Visualizing Exercise Data from Combat Exergame for Exploring the Insight from Personal Informatics with Large Language Models. | Zong-Ying Li, Yen-Hua Lai, Chi-Yu Lin, Chien-Hsing Chou, Ping-Hsuan Han |
| 2025 | CHI | Exploring the Physical and Virtual Audiences in Multiverse for Seamless XR Performance. | Meng-Wei Lu, Yen-Hua Lai, Ke-Fan Lin, Chiu-Hsuan Wang, Ping-Hsuan Han, Tse-Yu Pan, Jinyao Lin, Bing-Yu Chen |
| 2025 | ISMAR | Avacard: Exercise Data-Driven AI-Generated Cards to Enhance Interactivity for Extended Reality Exergame through Metagame. | Kuan-Ning Chang, Yu-Hin Chan, Jung Shen, Meng-Wei Lu, Tse-Yu Pan, Ping-Hsuan Han |
| 2025 | ISMAR | Embracing "Lost Tracking" Events: Exploring Design Considerations for Embodied Virtual Pets in Extended Reality. | Jih Hsuan Peng, Kuan-Ning Chang, Jung Shen, Chieh-Hsin Liu, Meng-Wei Lu, Ping-Hsuan Han |
| 2025 | PG | Avatar Animations and Audio Fillers for Managing Response Delays. | Gopi Krishnan Singaravelan, Zhi Lynn Lay, Ping-Hsuan Han |
| 2025 | SIGGRAPH | DiversePuppetry: An Immersive Multi-User Puppetry System Based on Asymmetric Interaction. | Chun-Cheng Hsu, Wei-Chen Yen, Jen-Kai Liu, Ping-Hsuan Han |
| 2025 | SIGGRAPH | Exploring Real-Time Water Surface Simulation for Immersive Virtual Reality Using Marker-Based Tracking. | Li-En Lai, Chi-Yu Lin, Tse-Yu Pan, Ping-Hsuan Han |
| 2025 | SIGGRAPH | Exploring Distance Management in Immersive Combat Sports Training with Encountered-type Haptic Feedback. | Yen-Hua Lai, Chieh-Hsin Liu, Yu-Hsiang Weng, Ping-Hsuan Han, Chien-Hsing Chou, Wen-Hsin Chiu |
| 2025 | UIST | Exploring the Impact of a Liquid-Based System on Full-Body Weight Perception in Weighted Exercise within Virtual Reality. | Chi-Yu Lin, Meng-Wei Lu, Jung Shen, Guan-Yu Zhou, Tse-Yu Pan, Ping-Hsuan Han |
| 2024 | HIC | Time Chamber: Creating a Virtual Environment for Time Dilation with the Selection of Liking Temporal Cues. | Yu-Hsiang Weng, Jih Hsuan Peng, Chia-Hui Lin, Kuan-Yun Chang, Ping-Hsuan Han |
| 2024 | SIGGRAPH | Metapunch X: Combing Multidisplay and Exertion Interaction for Watching and Playing E-sports in Multiverse. | Kuan-Ning Chang, Chia-Hui Lin, Yu-Hsiang Weng, Yu-Hin Chan, Po-Hsun Chen, Pei-Cih Zeng, Chien-Hsing Chou, Wen-Hsin Chiu, Ping-Hsuan Han |
| 2024 | SIGGRAPH | WaterForm: Altering the Liquid to Generate Multisensory Feedback for Enhancing Immersive Environment. | I-Chin Chen, Hsin-Chia Chang, Chia-Yi Hung, Chi-Yu Lin, Kuan-Ning Chang, Ping-Hsuan Han |
| 2024 | SIGGRAPH | FlowZen: Using Hybrid-Haptic and Particle for Enhancing Immersive Experience via Continuous Illusion of Wind. | Yang-Sheng Chen, Grace Theodore, Jing-Yuan Huang, Chiao-En Hsieh, Ping-Hsuan Han, Yi-Ping Hung |
| 2024 | SiggraphA | Reyeal: Implicit Gaze-based Interaction for Creating Personal Landscape Painting in Cinematic Virtual Reality. | Yang-Sheng Chen, Miguel Ying Jie Then, Chiao-En Hsieh, Jing-Yuan Huang, Ping-Hsuan Han, Yi-Ping Hung |
| 2024 | SiggraphA | Dragravity: Wearable, Reconfigurable, Dynamic Weight-Shifting Waterbags to Enhance Full-Body Weight Sensations. | Chi-Yu Lin, Hsin-Chia Chang, Meng-Wei Lu, Guan-Yu Zhou, Yu-Hin Chan, Ping-Hsuan Han |
| 2024 | SiggraphA | Petroller: Altering the Virtual Reality Controller with an Attachable Prop-based Haptic for Embodied Virtual Companion. | Ta-Wei Liu, Pei-Cih Zeng, Guan-Yi Lu, Kuan-Ning Chang, Jih Hsuan Peng, Ping-Hsuan Han |
| 2024 | SiggraphA | Theater of Future Puppetry: An Immersive Puppeteering Experience Based on Hands Tracking and Gestures Recognition. | Wei-Chen Yen, Jen-Kai Liu, Jia Jiu Peng, Hsiao-Yu Luo, Ping-Hsuan Han, Chun-Cheng Hsu |
| 2024 | VINCI | The Last Pond of Water. | I-Chin Chen, Chia-Yi Hung, Hsin-Chia Chang, Ping-Hsuan Han |
| 2023 | ISMAR | Leap to the Eye: Implicit Gaze-based Interaction to Reveal Invisible Objects for Virtual Environment Exploration. | Yang-Sheng Chen, Chiao-En Hsieh, Miguel Ying Jie Then, Ping-Hsuan Han, Yi-Ping Hung |
| 2023 | SIGGRAPH | sPellorama: An Immersive Prototyping Tool using Generative Panorama and Voice-to-Prompts. | Timothy Chen, Miguel Ying Jie Then, Jing-Yuan Huang, Yang-Sheng Chen, Ping-Hsuan Han, Yi-Ping Hung |
| 2023 | SIGGRAPH | Actualities: Seamless Live Performance with the Physical and Virtual Audiences in Multiverse. | Ke-Fan Lin, Yu-Chih Chou, Yu-Hsiang Weng, Yvone Tsai Chen, Zin Yin Lim, Chi-Po Lin, Ping-Hsuan Han, Tse-Yu Pan |
| 2023 | SIGGRAPH | Exploring Multiple-Display Interaction for Live XR Performance. | Ke-Fan Lin, Yu-Chih Chou, Yu-Hsiang Weng, Yvone Tsai Chen, Tse-Yu Pan, Ping-Hsuan Han |
| 2022 | SIGGRAPH | GravityPack: Exploring a Wearable Gravity Display for Immersive Interaction Using Liquid-based System. | Yu-Yen Chen, Yi-Jie Lu, Ping-Hsuan Han |
| 2022 | SIGGRAPH | Waving Blanket: Dynamic Liquid Distribution for Multiple Tactile Feedback using Rewirable Piping System. | Ping-Hsuan Han, Yu-Yen Chen, Wu-Ting Pan, Hui-Wen Hsu, Jin-Rong Jiang, Wen-Jun Wu |
| 2022 | SiggraphA | MovableBag: Substitutional Robot for Enhancing Immersive Boxing Training with Encountered-Type Haptic. | Luis Andres Mendez, Ho Yin Ng, Zin Yin Lim, Yi-Jie Lu, Ping-Hsuan Han |
| 2022 | TEI | Push-Ups: Enhancing Kinesthetic Experience with Shape-Forming Devices on the Feet Soles. | Li-Yang Wang, Ping-Hsuan Han, Liwei Chan |
| 2021 | VR | Saw It or Triggered It: Exploring the Threshold of Implicit and Explicit Interaction for Eye-tracking Technique in Virtual Reality. | Tzu-Hsuan Yang, Jing-Yuan Huang, Ping-Hsuan Han, Yi-Ping Hung |
| 2021 | SiggraphA | GroundFlow: Multiple Flows Feedback for Enhancing Immersive Experience on the Floor in the Wet Scenes. | Tzu-Hua Wang, Tzu-Shan Lee, Jr-Pin Pan, Tzu-Yang Kuo, Hui-Yang Yong, Ping-Hsuan Han |
| 2020 | SIGGRAPH | Utilizing handheld wind feedback to expand the perception of environmental wind from stationary device. | Chiao-En Hsieh, Yu-Ta Chen, Hao-Cheng Wang, Yang-Sheng Chen, Ping-Hsuan Han, Yi-Ping Hung |
| 2020 | SiggraphA | FoodBender: Activating Utensil for Playing in the Immersive Game with Attachable Haptic. | Dan-Feng Lee, Xiang-Wen Huang, Yu-Chia Chen, Yu-Xiu Hsu, Shu-Yu Chang, Ping-Hsuan Han |
| 2020 | SiggraphA | HEY!: Exploring Virtual Character Interaction for Immersive Storytelling via Electroencephalography. | Yi-Hsuan Tseng, Tian-Jyun Lin, Tzu-Hsuan Yang, Ping-Hsuan Han, Saiau-Yue Tsau |
| 2020 | SiggraphA | Indoor Scene Semantic Modeling for Virtual Reality. | Sheng-Han Wu, Hsin-Wei Yu, Cheng-Wei Lin, Ping-Hsuan Han, Kuan-Wen Chen |
| 2019 | VR | Augmented Chair: Exploring the Sittable Chair in Immersive Virtual Reality for Seamless Interaction. | Ping-Hsuan Han, Ling Tsai, Jia-Wei Lin, Yuan-An Chan, Jhih-Hong Hsu, Wan-Ting Huang, Chiao-En Hsieh, Yi-Ping Hung |
| 2019 | VR | On Learning Weight Distribution of Tai Chi Chuan Using Pressure Sensing Insoles and MR-HMD. | Peng-Yuan Kao, Ping-Hsuan Han, Yao Fu Jan, Zhiwei Yang, Chun-Hsien Li, Yi-Ping Hung |
| 2019 | VR | Archaeological Excavation Simulation for Interaction in Virtual Reality. | Da-Chung Yi, Yang-Sheng Chen, Ping-Hsuan Han, Hao-Cheng Wang, Yi-Ping Hung |
| 2019 | SiggraphA | Pumping Life: Embodied Virtual Companion for Enhancing Immersive Experience with Multisensory Feedback. | Jing-Yuan Huang, Wei Hsuan Hung, Tzu Yin Hsu, Yi Chun Liao, Ping-Hsuan Han |
| 2018 | SIGGRAPH | tARget: limbs movement guidance for learning physical activities with a video see-through head-mounted display. | Ping-Hsuan Han, Jia-Wei Lin, Chen-Hsin Hsieh, Jhih-Hong Hsu, Yi-Ping Hung |
| 2018 | SiggraphA | Combining deep learning algorithm with scene recognition and haptic feedback for 4D-VR cinema. | Sheng-Fu Ko, Yi-Hung Lin, Ping-Hsuan Han, Chia-Chun Chang, Chien-Hsing Chou |
| 2018 | SiggraphA | Dunhuang mural restoration using deep learning. | Han-Lei Wang, Ping-Hsuan Han, Yu-Mu Chen, Kuan-Wen Chen, Xinyi Lin, Ming-Sui Lee, Yi-Ping Hung |
| 2018 | VRST | GravityCup: a liquid-based haptics for simulating dynamic weight in virtual reality. | Chih-Hao Cheng, Chia-Chi Chang, Ying-Hsuan Chen, Ying-Li Lin, Jing-Yuan Huang, Ping-Hsuan Han, Ju-Chun Ko, Lai-Chung Lee |
| 2018 | VRST | Haptic around: multiple tactile sensations for immersive environment and interaction in virtual reality. | Ping-Hsuan Han, Yang-Sheng Chen, Kong-Chang Lee, Hao-Cheng Wang, Chiao-En Hsieh, Jui-Chun Hsiao, Chien-Hsing Chou, Yi-Ping Hung |
| 2018 | VRST | TransFork: using olfactory device for augmented tasting experience with video see-through head-mounted display. | Ying-Li Lin, Tsai-Yi Chou, Yu-Cheng Lieo, Yu-Cheng Huang, Ping-Hsuan Han |
| 2017 | SIGGRAPH | The design of video see-through window for manipulating physical object with head-mounted display. | Ping-Hsuan Han, Yang-Sheng Chen, Han-Lei Wang, Yu-Jie Huang, Jui-Chun Hsiao, Kuan-Wen Chen, Yi-Ping Hung |
| 2017 | SIGGRAPH | AoEs: enhancing teleportation experience in immersive environment with mid-air haptics. | Ping-Hsuan Han, Chiao-En Hsieh, Yang-Sheng Chen, Jui-Chun Hsiao, Kong-Chang Lee, Sheng-Fu Ko, Kuan-Wen Chen, Chien-Hsing Chou, Yi-Ping Hung |
| 2017 | SIGGRAPH | Visualizing the keyboard in virtual reality for enhancing immersive experience. | Jia-Wei Lin, Ping-Hsuan Han, Jiun-Yu Lee, Yang-Sheng Chen, Ting-Wei Chang, Kuan-Wen Chen, Yi-Ping Hung |
| 2017 | SiggraphA | Estimating the simulator sickness in immersive virtual reality with optical flow analysis. | Jiun-Yu Lee, Ping-Hsuan Han, Ling Tsai, Rih-Ding Peng, Yang-Sheng Chen, Kuan-Wen Chen, Yi-Ping Hung |
| 2016 | ACCV | Exploring Manipulation Behavior on Video See-Through Head-Mounted Display with View Interpolation. | Chun-Jui Lai, Ping-Hsuan Han, Han-Lei Wang, Yi-Ping Hung |
| 2016 | SIGGRAPH | OoEs: playing in the immersive game with augmented haptics. | Ping-Hsuan Han, Yang-Sheng Chen, Chiao-En Hsieh, Yu-Jie Huang, Hung-Chih Lin, Peng-Wen Tong, Kuan-Yin Lu, Yi-Ping Hung |
| 2016 | SIGGRAPH | View interpolation for video see-through head-mounted display. | Chun-Jui Lai, Ping-Hsuan Han, Yi-Ping Hung |
| 2016 | UIST | SoEs: Attachable Augmented Haptic on Gaming Controller for Immersive Interaction. | Yang-Sheng Chen, Ping-Hsuan Han, Jui-Chun Hsiao, Kong-Chang Lee, Chiao-En Hsieh, Kuan-Yin Lu, Chien-Hsing Chou, Yi-Ping Hung |
| 2015 | SIGGRAPH | Moving around in virtual space with spider silk. | Ping-Hsuan Han, Da-Yuan Huang, Hsin-Ruey Tsai, Po-Chang Chen, Chen-Hsin Hsieh, Kuan-Ying Lu, De-Nian Yang, Yi-Ping Hung |