| 2026 | ICCS | High-precision Automatic User Experience Evaluation of 3D Virtual Environments Using Visual-Complexity Image Features. | Jaroslaw Andrzejczak, Hubert Labuda, Rafal Szrajber |
| 2026 | ICCS | Attention Map as a Way of Representing Visual Patterns Based on Brightness Contrast in a Three-Dimensional Video Game Environment. | Aneta Wisniewska, Jakub Wawrzyniak, Rafal Szrajber, Adam Wojciechowski |
| 2025 | ICCS | The Effectiveness of Visual Attention Patterns in the Process of Spatial Exploration in a 3D Video Game Environment. | Bartosz Krukowski, Mateusz Zawisza, Aneta Wisniewska, Adam Wojciechowski, Rafal Szrajber |
| 2025 | ICCS | A New Way to Generate Urban Environments for Video Games Using the Architectural Impression Curve Method. | Andrzej Sasinowski, Aneta Wisniewska, Jaroslaw Andrzejczak, Adam Wojciechowski, Rafal Szrajber |
| 2022 | ICCS | Image Features Correlation with the Impression Curve for Automatic Evaluation of the Computer Game Level Design. | Jaroslaw Andrzejczak, Olgierd Jaros, Rafal Szrajber, Adam Wojciechowski |
| 2021 | ICCS | Factors Affecting the Sense of Scale in Immersive, Realistic Virtual Reality Space. | Jaroslaw Andrzejczak, Wiktoria Kozlowicz, Rafal Szrajber, Adam Wojciechowski |
| 2021 | ICCS | Procedural Level Generation with Difficulty Level Estimation for Puzzle Games. | Lukasz Spierewka, Rafal Szrajber, Dominik Szajerman |
| 2020 | ICCS | Impression Curve as a New Tool in the Study of Visual Diversity of Computer Game Levels for Individual Phases of the Design Process. | Jaroslaw Andrzejczak, Marta Osowicz, Rafal Szrajber |