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Rafal Szrajber

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

8

Venues

1

Active years

2020–2026

Best venue rank

Multiconference

Where they publish

Papers

8 indexed papers, newest first.

YearVenueTitleAuthors
2026ICCSHigh-precision Automatic User Experience Evaluation of 3D Virtual Environments Using Visual-Complexity Image Features.Jaroslaw Andrzejczak, Hubert Labuda, Rafal Szrajber
2026ICCSAttention Map as a Way of Representing Visual Patterns Based on Brightness Contrast in a Three-Dimensional Video Game Environment.Aneta Wisniewska, Jakub Wawrzyniak, Rafal Szrajber, Adam Wojciechowski
2025ICCSThe Effectiveness of Visual Attention Patterns in the Process of Spatial Exploration in a 3D Video Game Environment.Bartosz Krukowski, Mateusz Zawisza, Aneta Wisniewska, Adam Wojciechowski, Rafal Szrajber
2025ICCSA New Way to Generate Urban Environments for Video Games Using the Architectural Impression Curve Method.Andrzej Sasinowski, Aneta Wisniewska, Jaroslaw Andrzejczak, Adam Wojciechowski, Rafal Szrajber
2022ICCSImage Features Correlation with the Impression Curve for Automatic Evaluation of the Computer Game Level Design.Jaroslaw Andrzejczak, Olgierd Jaros, Rafal Szrajber, Adam Wojciechowski
2021ICCSFactors Affecting the Sense of Scale in Immersive, Realistic Virtual Reality Space.Jaroslaw Andrzejczak, Wiktoria Kozlowicz, Rafal Szrajber, Adam Wojciechowski
2021ICCSProcedural Level Generation with Difficulty Level Estimation for Puzzle Games.Lukasz Spierewka, Rafal Szrajber, Dominik Szajerman
2020ICCSImpression Curve as a New Tool in the Study of Visual Diversity of Computer Game Levels for Individual Phases of the Design Process.Jaroslaw Andrzejczak, Marta Osowicz, Rafal Szrajber