A New Way to Generate Urban Environments for Video Games Using the Architectural Impression Curve Method.
Andrzej Sasinowski, Aneta Wisniewska, Jaroslaw Andrzejczak, Adam Wojciechowski, Rafal Szrajber
VenueMulticonferenceICCS
Year2025
ProceedingsICCS (Workshops 6)
DBLP recordconf/iccS/SasinowskiWAWS25 ↗
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