Ragnhild Eg
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
14
Venues
8
Active years
2009–2024
Best venue rank
B
Where they publish
Papers
14 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2024 | QoMEX | Is VR Mainstream yet? A Survey of the Norwegian Public's Familiarity, Acceptance, and Use. | Ragnhild Eg, Kjetil Raaen |
| 2022 | QoMEX | When Every Millisecond Counts: The Impact of Delay in VR Gaming. | Saeed Shafiee Sabet, Ragnhild Eg, Kjetil Raaen, Muhammad Oasim, Michael Riegler, Pl Halvorsen |
| 2021 | MMSys | Datasets: Moving Target Selection with Delay. | Shengmei Liu, Mark Claypool, Andy Cockburn, Ragnhild Eg, Carl Gutwin, Kjetil Raaen |
| 2020 | MMSys | PMData: a sports logging dataset. | Vajira Thambawita, Steven Alexander Hicks, Hanna Borgli, Hkon Kvale Stensland, Debesh Jha, Martin Kristoffer Svensen, Svein Arne Pettersen, Dag Johansen, Hvard Dagenborg Johansen, Susann Dahl Pettersen, Simon Nordvang, Sigurd Pedersen, Anders T. Gjerdrum, Tor-Morten Grnli, Per Morten Fredriksen, Ragnhild Eg, Kjeld Hansen, Siri Fagernes, Christine Claudi, Andreas Birn-Hansen, Duc-Tien Dang-Nguyen, Tomas Kupka, Hugo Lewi Hammer, Ramesh C. Jain, Michael Alexander Riegler, Pl Halvorsen |
| 2019 | MMSys | Playing with delay: an interactive VR demonstration. | Kjetil Raaen, Ragnhild Eg, Ivar Kjellmo |
| 2018 | QoMEX | Playing with Delay: With Poor Timing Comes Poor Performance, and Experience Follows Suit. | Ragnhild Eg, Kjetil Raaen, Mark Claypool |
| 2017 | MMM | Modeling User Performance for Moving Target Selection with a Delayed Mouse. | Mark Claypool, Ragnhild Eg, Kjetil Raaen |
| 2016 | CBMI | Crowdsourcing as self-fulfilling prophecy: Influence of discarding workers in subjective assessment tasks. | Michael Riegler, Vamsidhar Reddy Gaddam, Martha A. Larson, Ragnhild Eg, Pl Halvorsen, Carsten Griwodz |
| 2016 | MMSys | How to demonstrate delay?: let's play! | Ragnhild Eg, Kjetil Raaen |
| 2015 | ECIR | Playing Around the Eye Tracker - A Serious Game Based Dataset. | Michael Riegler, Ragnhild Eg, Lilian Calvet, Mathias Lux, Pl Halvorsen, Carsten Griwodz |
| 2015 | HCI | Instantaneous Human-Computer Interactions: Button Causes and Screen Effects. | Kjetil Raaen, Ragnhild Eg |
| 2011 | QoMEX | Spatial flicker effect in video scaling. | Pengpeng Ni, Ragnhild Eg, Alexander Eichhorn, Carsten Griwodz, Pl Halvorsen |
| 2010 | NOSSDAV | Randomised pair comparison: an economic and robust method for audiovisual quality assessment. | Alexander Eichhorn, Pengpeng Ni, Ragnhild Eg |
| 2009 | Interspeech | Distorted visual information influences audiovisual perception of voicing. | Ragnhild Eg, Dawn M. Behne |