Raphal Grasset
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
33
Venues
12
Active years
2002–2014
Best venue rank
A*
Where they publish
Papers
33 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2014 | OZCHI | Image-based X-ray visualization techniques for spatial understanding in outdoor augmented reality. | Stefanie Zollmann, Raphal Grasset, Gerhard Reitmayr, Tobias Langlotz |
| 2014 | VR | Transitional Augmented Reality navigation for live captured scenes. | Markus Tatzgern, Raphal Grasset, Denis Kalkofen, Dieter Schmalstieg |
| 2014 | VR | Hedgehog labeling: View management techniques for external labels in 3D space. | Markus Tatzgern, Denis Kalkofen, Raphal Grasset, Dieter Schmalstieg |
| 2013 | EGVE | Exploring Distant Objects with Augmented Reality. | Markus Tatzgern, Raphal Grasset, Eduardo E. Veas, Denis Kalkofen, Hartmut Seichter, Dieter Schmalstieg |
| 2013 | ISMAR | User friendly SLAM initialization. | Alessandro Mulloni, Mahesh Ramachandran, Gerhard Reitmayr, Daniel Wagner, Raphal Grasset, Serafin Diaz |
| 2013 | ISMAR | Interactive syntactic modeling with a single-point laser range finder and camera. | Thanh Nguyen, Raphal Grasset, Dieter Schmalstieg, Gerhard Reitmayr |
| 2013 | ISMAR | Demo chairs. | Ross T. Smith, Maki Sugimoto, Raphal Grasset |
| 2012 | ISMAR | Image-driven view management for augmented reality browsers. | Raphal Grasset, Tobias Langlotz, Denis Kalkofen, Markus Tatzgern, Dieter Schmalstieg |
| 2012 | NordiCHI | Exploring the design of hybrid interfaces for augmented posters in public spaces. | Jens Grubert, Raphal Grasset, Gerhard Reitmayr |
| 2012 | OZCHI | AR Record&Replay: situated compositing of video content in mobile augmented reality. | Tobias Langlotz, Mathus Zingerle, Raphal Grasset, Hannes Kaufmann, Gerhard Reitmayr |
| 2012 | VRST | OmniKinect: real-time dense volumetric data acquisition and applications. | Bernhard Kainz, Stefan Hauswiesner, Gerhard Reitmayr, Markus Steinberger, Raphal Grasset, Lukas Gruber, Eduardo E. Veas, Denis Kalkofen, Hartmut Seichter, Dieter Schmalstieg |
| 2011 | CHI | Importance-driven compositing window management. | Manuela Waldner, Markus Steinberger, Raphal Grasset, Dieter Schmalstieg |
| 2011 | ISMAR | An interactive augmented reality coloring book. | Adrian J. Clark, Andreas Dnser, Raphal Grasset |
| 2011 | ISMAR | A syncretic approach to artistic research in mixed reality data transfer. | Julian Stadon, Raphal Grasset |
| 2011 | SiggraphA | An interactive augmented reality coloring book. | Adrian J. Clark, Andreas Dnser, Raphal Grasset |
| 2011 | TEI | Touching the void: gestures for auditory interfaces. | Katrin Wolf, Christina Dicke, Raphal Grasset |
| 2010 | VR | In-Place Sketching for content authoring in Augmented Reality games. | Nate Hagbi, Raphal Grasset, Oriel Bergig, Mark Billinghurst, Jihad El-Sana |
| 2009 | ACCV | A Dynamic Programming Approach to Maximizing Tracks for Structure from Motion. | Jonathan Mooser, Suya You, Ulrich Neumann, Raphal Grasset, Mark Billinghurst |
| 2009 | HCI | Towards Ambient Augmented Reality with Tangible Interfaces. | Mark Billinghurst, Raphal Grasset, Hartmut Seichter, Andreas Dnser |
| 2009 | ISMAR | Multitouch interaction for Tangible User Interfaces. | Hartmut Seichter, Raphal Grasset, Julian Looser, Mark Billinghurst |
| 2008 | ISMAR | The design of a mixed-reality book: Is it still a real book? | Raphal Grasset, Andreas Dnser, Mark Billinghurst |
| 2008 | SiggraphA | Developing augmented reality applications. | Mark Billinghurst, Raphal Grasset |
| 2007 | CHI | The mixed reality book: a new multimedia reading experience. | Raphal Grasset, Andreas Dnser, Hartmut Seichter, Mark Billinghurst |
| 2007 | ISMAR | Accelerating Template-Based Matching on the GPU for AR Applications. | Yannick Allusse, Raphal Grasset, Mark Billinghurst |
| 2007 | ISMAR | Human-Centered Development of an AR Handheld Display. | Raphal Grasset, Andreas Dnser, Mark Billinghurst |
| 2007 | ISMAR | A 3D Flexible and Tangible Magic Lens in Augmented Reality. | Julian Looser, Raphal Grasset, Mark Billinghurst |
| 2006 | ISMAR | Transitional interface: concept, issues and framework. | Raphal Grasset, Julian Looser, Mark Billinghurst |
| 2006 | OZCHI | Augmented reality authoring: generic context from programmer to designer. | Alastair Hampshire, Hartmut Seichter, Raphal Grasset, Mark Billinghurst |
| 2006 | OZCHI | Spatial sound localization in an augmented reality environment. | Jaka Sodnik, Saso Tomazic, Raphal Grasset, Andreas Dnser, Mark Billinghurst |
| 2005 | ISMAR | Evaluation of Mixed-Space Collaboration. | Raphal Grasset, Philip Lamb, Mark Billinghurst |
| 2005 | ISMAR | A Step Towards a Multimodal AR Interface: A New Handheld Device for 3D Interaction. | Raphal Grasset, Julian Looser, Mark Billinghurst |
| 2003 | ISMAR | Interactive Mediated Reality. | Raphal Grasset, Jean-Dominique Gascuel, Dieter Schmalstieg |
| 2002 | SIGGRAPH | MARE: multiuser augmented reality environment on table setup. | Raphal Grasset, Jean-Dominique Gascuel |