| 2026 | CHI | Theory, Experience, and Instinct: How AAA Game Studio UX Leaders Navigate Pre-Production. | Ivana Randelshofer, Joseph Tu, Yifan Cao, Reza Hadi Mogavi, Ville Mkel, Lennart E. Nacke |
| 2026 | HCI | Learning the Ropes: Rethinking Interactive Training for Safety-Critical Work. | Jalaja Shanmugalingam, Reza Hadi Mogavi, David Lario, Lennart E. Nacke, Will Zhao |
| 2026 | HCI | Last Week with ChatGPT: A Weibo Study on Social Perspective Regarding ChatGPT for Education and Beyond. | Yao Tian, Chengwei Tong, Lik-Hang Lee, Reza Hadi Mogavi, Yong Liao, Pengyuan Zhou |
| 2025 | CHI | Designing Biofeedback Board Games: The Impact of Heart Rate on Player Experience. | Joseph Tu, Eugene Y. Kukshinov, Reza Hadi Mogavi, Derrick M. Wang, Lennart E. Nacke |
| 2025 | CHI | From Solo to Social: Exploring the Dynamics of Player Cooperation in a Co-located Cooperative Exergame. | Derrick M. Wang, Sebastian Cmentowski, Reza Hadi Mogavi, Kaushall Senthil Nathan, Eugene Y. Kukshinov, Joseph Tu, Lennart E. Nacke |
| 2025 | HCI | Artificial Human Lecturers: Initial Findings from Asia's First AI Lecturers in Class to Promote Innovation in Education. | Ching Christie Pang, Yawei Zhao, Zhizhuo Yin, Jia Sun, Reza Hadi Mogavi, Pan Hui |
| 2025 | HCI | Deepfake in the Metaverse: An Outlook Survey. | Haojie Wu, Yong Liao, Reza Hadi Mogavi, Pan Hui, Peng Yuan Zhou |
| 2025 | HCI | User-Centered Trustworthy AI Metrics in the Metaverse. | Peng Yuan Zhou, Benjamin Finley, Lik-Hang Lee, Reza Hadi Mogavi, Pan Hui |
| 2025 | VR | Lie Detection in Social VR Using Multimodal Data. | Clarence Chi S. Cheung, Ahmad Alhilal, Kriti Agrawal, Zhizhuo Yin, Reza Hadi Mogavi, Pan Hui |
| 2024 | CHI | Charting the Future of AI in Project-Based Learning: A Co-Design Exploration with Students. | Chengbo Zheng, Kangyu Yuan, Bingcan Guo, Reza Hadi Mogavi, Zhenhui Peng, Shuai Ma, Xiaojuan Ma |
| 2024 | CSCW | From Prompt to Metaverse: User Perceptions of Personalized Spaces Crafted by Generative AI. | Simin Yang, Yuk Hang Tsui, Xian Wang, Ahmad Alhilal, Reza Hadi Mogavi, Xuetong Wang, Pan Hui |
| 2024 | HCI | Which Exergame Is Better for Older Adults? an Exploratory Study on User Perspectives of Virtual Reality, Exercube, and 2D Exergames. | Chao Deng, Jennifer Hoffman, Reza Hadi Mogavi, Juhyung Son, Simin Yang, Pan Hui |
| 2024 | HCI | Long-Term Gamification: A Survey. | Lei Huang, Chao Deng, Jennifer Hoffman, Reza Hadi Mogavi, Justin Juho Kim, Pan Hui |
| 2024 | HCI | Making Learning Engaging and Productive: $\mathsf \small {SimLab}$, a VR Lab to Bridge Between Classroom Theory and Industrial Practice in Chemical Engineering Education. | Juhyung Son, Ahmad Alhilal, Reza Hadi Mogavi, Tristan Braud, Pan Hui |
| 2023 | HCI | Your Favorite Gameplay Speaks Volumes About You: Predicting User Behavior and Hexad Type. | Reza Hadi Mogavi, Chao Deng, Jennifer Hoffman, Ehsan ul Haq, Sujit Gujar, Antonio Bucchiarone, Pan Hui |
| 2023 | WWW | Tangible Web: An Interactive Immersion Virtual Reality Creativity System that Travels Across Reality. | Simin Yang, Ze Gao, Reza Hadi Mogavi, Pan Hui, Tristan Braud |
| 2019 | PRICAI | HRCR: Hidden Markov-Based Reinforcement to Reduce Churn in Question Answering Forums. | Reza Hadi Mogavi, Sujit Gujar, Xiaojuan Ma, Pan Hui |