| 2025 | FDG | Towards Didactics-Driven Development of Educational Games. | Anders Bouwer, Riemer van Rozen |
| 2025 | FDG | LogiCraft: A Game Modification Framework for Learning Propositional Logic. | Tamara Dobler, Lorenzo Galeotti, Riemer van Rozen |
| 2025 | FDG | Maintenance in Procedural Level Design: Lessons from Ludoscope. | Daria Protsenko, Joris Dormans, Riemer van Rozen |
| 2025 | FDG | Live Game Design: Prototyping at the Speed of Play. | Riemer van Rozen |
| 2024 | FDG | The Puzzle Forecast: Tutorial Analytics Predict Trial and Error. | Dennis Vet, Riemer van Rozen |
| 2023 | FDG | ScriptButler serves an Empirical Study of PuzzleScript: Analyzing the Expressive Power of a Game DSL through Source Code Analysis. | Clement Julia, Riemer van Rozen |
| 2023 | FDG | Towards a Unified Language for Card Game Design. | Riemer van Rozen, Anders Bouwer, Karel Millenaar |
| 2023 | SLE | Cascade: A Meta-language for Change, Cause and Effect. | Riemer van Rozen |
| 2022 | FDG | Debugging Procedural Level Designs with Mental Maps. | Riemer van Rozen, Joris Dormans, Georgia Samaritaki |
| 2018 | FDG | Measuring quality of grammars for procedural level generation. | Riemer van Rozen, Quinten Heijn |
| 2015 | FDG | A Pattern-Based Game Mechanics Design Assistant. | Riemer van Rozen |
| 2014 | FDG | Adapting game mechanics with Micro-Machinations. | Riemer van Rozen, Joris Dormans |
| 2013 | SLE | Micro-Machinations - A DSL for Game Economies. | Paul Klint, Riemer van Rozen |
| 2012 | ICEC | Game Developers Need Lua AiR - Static Analysis of Lua Using Interface Models. | Paul Klint, Loren Roosendaal, Riemer van Rozen |