| 2007 | SIGGRAPH | Using prototypes in early pervasive game development. | Elina M. I. Koivisto, Riku Suomela |
| 2006 | PERCOM | Multi-User Mobile Applications and a Public Display: Novel Ways for Social Interaction. | Jaana Leikas, Hanna Strmberg, Veikko Ikonen, Riku Suomela, Juhani Heinil |
| 2006 | SIGGRAPH | Ancient runes: using text input for interaction in mobile games. | Elina M. I. Koivisto, Riku Suomela, Ari Koivisto |
| 2005 | MUM | Enhancing end-user experience in a multi-device ecosystem. | Mejdi Trimeche, Riku Suomela, Antti Aaltonen, Gatan Lorho, Tai Dossaji, Tomi Aarnio, Samuli Tuoriniemi |
| 2002 | DIGRA | Augmented Reality for a Casual User: Designing Tools for Interaction with the Virtual World. | Riku Suomela, Jouka Mattila, Eero Rsnen, Timo Koskinen |
| 2002 | ISWC | Perspective Map. | Juha Lehikoinen, Riku Suomela |
| 2001 | ISWC | A System for Evaluating Augmented Reality User Interfaces in Wearable Computers. | Riku Suomela, Juha Lehikoinen, Ilkka Salminen |
| 2000 | ISWC | Context Compass. | Riku Suomela, Juha Lehikoinen |
| 1998 | ICPR | Curvature scale space for robust image corner detection. | Farzin Mokhtarian, Riku Suomela |