| 2026 | CHI | How Does Sandbagging Manifest in Esports FPS Aiming? | Tomoki Ikeda, Shuto Sako, So Amemiya, Ryosuke Aoki, Akihiro Miyata |
| 2026 | CHI | MYOLINK esports: Exploring EMG-based Control Interface through Muscle Activation and Inhibition to Enable Common Gameplay Mechanics among Players with and without Physical Disabilities. | Masato Shindo, Shiina Takano, Shuto Sako, Akihiro Miyata, Ryosuke Aoki |
| 2025 | ASSETS | How Can Assistance and Its Disclosure Promote Fairness in Inclusive Esports? | Shuto Sako, Tomoki Ikeda, Ryosuke Aoki, Akihiro Miyata |
| 2025 | CHI | Invisible Light Touch: Standing Balance Improvement by Mid-Air Haptic Feedback. | Arinobu Niijima, Masato Shindo, Ryosuke Aoki |
| 2025 | SMC | Preliminary Study on Sense of Agency Assessment via Intentional Binding in an EMG-based Control Interface. | Miwa Nagai, Masato Shindo, Ryosuke Aoki |
| 2024 | ASSETS | Inclusive esports: Sense of Agency and Fairness through Pre-Training-Based Assistive Methods. | Shuto Sako, Tomoki Ikeda, Ryosuke Aoki, Akihiro Miyata |
| 2024 | CHI | Exploring Potential of Electromyography-based Avatar Operation Using Residual Muscles of ALS Individuals: Case Study on Avatar DJ Performance. | Masato Shindo, Ryosuke Aoki |
| 2024 | SMC | Immediate After-Effects of Maintaining Light Touch using Electrical Muscle Stimulation to Index Finger Extensor Muscles on Postural Control. | Masato Shindo, Ryosuke Aoki |
| 2024 | SiggraphA | Improving Standing Balance with Mid-Air Haptic Feedback. | Arinobu Niijima, Masato Shindo, Ryosuke Aoki |
| 2023 | SiggraphA | Motor-Skill-Transfer Technology for Piano Playing with Electrical Muscle Stimulation. | Arinobu Niijima, Ryosuke Aoki, Yukio Koike, Shinji Miyahara |
| 2022 | UIST | Muscle Synergies Learning with Electrical Muscle Stimulation for Playing the Piano. | Arinobu Niijima, Toki Takeda, Ryosuke Aoki, Shinji Miyahara |
| 2020 | CHI | 3D-Printed Object Identification Method using Inner Structure Patterns Configured by Slicer Software. | Yuki Kubo, Kana Eguchi, Ryosuke Aoki |
| 2019 | CHI | FabAuth: Printed Objects Identification Using Resonant Properties of Their Inner Structures. | Yuki Kubo, Kana Eguchi, Ryosuke Aoki, Shigekuni Kondo, Shozo Azuma, Takuya Indo |
| 2019 | OZCHI | Buzz-Buzz Chat: Encouraging Parent-Child Communication with Multiple-Agent Chats. | Ryosuke Aoki, Kosuke Sato, Naoki Ohshima, Naoki Mukawa |
| 2018 | CHI | Controlling Maximal Voluntary Contraction of the Upper Limb Muscles by Facial Electrical Stimulation. | Arinobu Niijima, Takashi Isezaki, Ryosuke Aoki, Tomoki Watanabe, Tomohiro Yamada |
| 2018 | CHI | A Proposal of Food Texture Display by Jamming. | Mana Sasagawa, Arinobu Niijima, Ryosuke Aoki, Tomoki Watanabe, Tomohiro Yamada |
| 2018 | OZCHI | Study of socially appropriate robot behaviors in human-robot conversation closure. | Toshihiko Isaka, Ryosuke Aoki, Naoki Ohshima, Naoki Mukawa |
| 2017 | ISWC | hitoeCap: wearable EMG sensor for monitoring masticatory muscles with PEDOT-PSS textile electrodes. | Arinobu Niijima, Takashi Isezaki, Ryosuke Aoki, Tomoki Watanabe, Tomohiro Yamada |
| 2016 | HCI | An Information Display System with Information Scrapping User Interface Based on Digital Signage Terminals and Mobile Devices for Disaster Situations. | Ryosuke Aoki, Akihiro Miyata, Shunichi Seko, Ryo Hashimoto, Tatsuro Ishida, Masahiro Watanabe, Masayuki Ihara |
| 2016 | HCI | Towards More Practical Information Sharing in Disaster Situations. | Masayuki Ihara, Shunichi Seko, Akihiro Miyata, Ryosuke Aoki, Tatsuro Ishida, Masahiro Watanabe, Ryo Hashimoto, Hiroshi Watanabe |
| 2016 | HCI | Towards Enhancing Force-Input Interaction by Visual-Auditory Feedback as an Introduction of First Use. | Akemi Kobayashi, Ryosuke Aoki, Norimichi Kitagawa, Toshitaka Kimura, Youichi Takashima, Tomohiro Yamada |
| 2015 | RO-MAN | Towards enhancing human experience by affective robots: Experiment and discussion. | Takahiro Matsumoto, Shunichi Seko, Ryosuke Aoki, Akihiro Miyata, Tomoki Watanabe, Tomohiro Yamada |
| 2014 | ASSETS | Move&flick: design and evaluation of a single-finger and eyes-free kana-character entry method on touch screens. | Ryosuke Aoki, Ryo Hashimoto, Akihiro Miyata, Shunichi Seko, Masahiro Watanabe, Masayuki Ihara |
| 2011 | HCI | Gesture Identification Based on Zone Entry and Axis Crossing. | Ryosuke Aoki, Yutaka Karatsu, Masayuki Ihara, Atsuhiko Maeda, Minoru Kobayashi, Shingo Kagami |