| 2016 | CHI | Tactile Presentation to the Back of a Smartphone with Simultaneous Screen Operation. | Sugarragchaa Khurelbaatar, Yuriko Nakai, Ryuta Okazaki, Vibol Yem, Hiroyuki Kajimoto |
| 2016 | CHI | Tactile Presentation to the Back of a Smartphone with Simultaneous Screen Operation. | Sugarragchaa Khurelbaatar, Yuriko Nakai, Ryuta Okazaki, Vibol Yem, Hiroyuki Kajimoto |
| 2016 | SIGGRAPH | HALUX: projection-based interactive skin for digital sports. | Haruya Uematsu, Daichi Ogawa, Ryuta Okazaki, Taku Hachisu, Hiroyuki Kajimoto |
| 2016 | SIGGRAPH | FinGAR: combination of electrical and mechanical stimulation for high-fidelity tactile presentation. | Vibol Yem, Ryuta Okazaki, Hiroyuki Kajimoto |
| 2015 | EGVE | CollarBeat: Whole Body Vibrotactile Presentation via the Collarbone to Enrich Music Listening Experience. | Rei Sakuragi, Sakiko Ikeno, Ryuta Okazaki, Hiroyuki Kajimoto |
| 2015 | SIGGRAPH | WholeGrip: grip type master hand with the whole hand tactile feedback. | Seiya Takei, Ryo Watanabe, Ryuta Okazaki, Taku Hachisu, Michi Sato, Hiroyuki Kajimoto |
| 2015 | VR | Presentation of virtual liquid by modeling vibration of a Japanese sake bottle. | Sakiko Ikeno, Ryuta Okazaki, Taku Hachisu, Hiroyuki Kajimoto |
| 2014 | CHI | Detection of tangential force for a touch panel using shear deformation of the gel. | Yuriko Nakai, Shinya Kudo, Ryuta Okazaki, Hiroyuki Kajimoto, Hidenori Kuribayashi |
| 2014 | CHI | Perceived distance from hitting with a stick is altered by overlapping vibration to holding hand. | Ryuta Okazaki, Hiroyuki Kajimoto |
| 2014 | UIST | Tangential force input for touch panels using bezel-aligned elastic pillars and a transparent sheet. | Yuriko Nakai, Shinya Kudo, Ryuta Okazaki, Hiroyuki Kajimoto |
| 2014 | UIST | Tactile cue presentation for vocabulary learning with keyboard. | Daichi Ogawa, Sakiko Ikeno, Ryuta Okazaki, Taku Hachisu, Hiroyuki Kajimoto |