| 2026 | TEI | ArUcoTUI: Software Toolkit for Prototyping Tangible Interactions on Portable Flat-Panel Displays with OpenCV. | Rong-Hao Liang, Steven Houben, Krithik Ranjan, S. Sandra Bae, Peter Gyory, Ellen Yi-Luen Do, Clement Zheng |
| 2026 | TEI | Why (Not) ReacTIVision: Emerging Challenges and Opportunities for Building Tangible User Interfaces with Computer Vision Toolkits. | Krithik Ranjan, S. Sandra Bae, Peter Gyory, Ellen Yi-Luen Do, Clement Zheng, Rong-Hao Liang |
| 2025 | CHI | Uncovering How Scatterplot Features Skew Visual Class Separation. | S. Sandra Bae, Takanori Fujiwara, Chin Tseng, Danielle Albers Szafir |
| 2025 | CHI | Enabling Recycling of Multi-Material 3D Printed Objects through Computational Design and Disassembly by Dissolution. | Xin Wen, S. Sandra Bae, Michael L. Rivera |
| 2025 | ICRA | GenTact Toolbox: A Computational Design Pipeline to Procedurally Generate Context-Driven 3D Printed Whole-Body Artificial Skins. | Carson Kohlbrenner, Caleb Escobedo, S. Sandra Bae, Alexander Dickhans, Alessandro Roncone |
| 2025 | TEI | Reflecting on Solo Dining Behavior with Annotated Data Physicalization. | Xiaoyu Wang, Hannah van Iterson, S. Sandra Bae, Rong-Hao Liang |
| 2023 | CHI | Marking Material Interactions with Computer Vision. | Peter Gyory, S. Sandra Bae, Ruhan Yang, Ellen Yi-Luen Do, Clement Zheng |
| 2022 | CHI | Making Data Tangible: A Cross-disciplinary Design Space for Data Physicalization. | S. Sandra Bae, Clement Zheng, Mary Etta West, Ellen Yi-Luen Do, Samuel Huron, Danielle Albers Szafir |
| 2021 | TEI | Cyborg Crafts: Second SKIN (Soft Keen INteraction). | S. Sandra Bae, Mary Etta West |
| 2020 | CHI | Spinneret: Aiding Creative Ideation through Non-Obvious Concept Associations. | S. Sandra Bae, Oh-Hyun Kwon, Senthil K. Chandrasegaran, Kwan-Liu Ma |