| 2025 | ISMAR | Guided Neck and Shoulder Rehabilitation in VR with Real-Time Corrective Visual Feedback. | Sabah Boustila, Dominique Bechmann |
| 2025 | ISMAR | Map Formats and Landmark Cues: Their Influence on Spatial Memory and Wayfinding in Virtual Reality. | Sabah Boustila, Greg A. Jamieson, Paul Milgram |
| 2025 | ISMAR | A Holistic Framework for Promoting Work Life Balance and Well-being in the Metaverse Era. | Sabah Boustila, Alexis Morris |
| 2025 | ISMAR | TOVRIA: Supporting Motor Accessibility in Virtual Reality through Smartphone-Based Touch and Orientation Interactions. | Sabah Boustila, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura |
| 2020 | VR | Map Displays and Landmark Effects on Wayfinding in Unfamiliar Environments. | Sabah Boustila, Paul Milgram, Greg A. Jamieson |
| 2019 | VR | Text Typing in VR Using Smartphones Touchscreen and HMD. | Sabah Boustila, Thomas Gugan, Kazuki Takashima, Yoshifumi Kitamura |
| 2019 | VR | Exploring Scalable WorkSpace Based on Virtual and Physical Movable Wall. | Sabah Boustila, Hao Zheng, Bai Shuxia, Kazuki Takashima, Yoshifumi Kitamura |
| 2017 | CGI | Effects of adding visual cues on distance estimation, presence and simulator sickness during virtual visits using wall screen. | Sabah Boustila, Dominique Bechmann, Antonio Capobianco |
| 2016 | VR | New hybrid projection to widen the vertical field of view with large screen to improve the perception of personal space in architectural project review. | Sabah Boustila, Antonio Capobianco, Olivier Gnevaux, Dominique Bechmann |
| 2015 | VRST | Evaluation of factors affecting distance perception in architectural project review in immersive virtual environments. | Sabah Boustila, Antonio Capobianco, Dominique Bechmann |