| 2025 | ISMAR | Effects of Organizational and Behavioral Reactions of Virtual Crowds on Users' Visual Attention in a Stressful Virtual Reality Simulation. | Sai-Keung Wong, Yi-An Chen, Elizabeth A. Schlesener, Rohith Venkatakrishnan, Roshan Venkatakrishnan, Yu-Ting Chao, Sabarish V. Babu |
| 2025 | PG | Animating Multi-Vehicle Interactions in Traffic Conflict Zones Using Operational Plans. | Feng-Jui Chang, Sai-Keung Wong, Bo-Rui Huang, Wen-Chieh Lin |
| 2025 | PG | Traffic Flow Reconstruction Using Two-Stage Optimization Based on Microscopic and Macroscopic Features. | Jung-Hao Huang, Bo-Yun Lai, Sai-Keung Wong, Wen-Chieh Lin |
| 2025 | PG | Animating Vehicles Risk-Aware Interaction with Pedestrians Using Deep Reinforcement Learning. | Hao-Ming Tsai, Sai-Keung Wong |
| 2024 | ISMAR | Effects of Organizational and Behavioral Reactions of Virtual Crowds on Users' Affect and Behavior in a Simulated Stressful Situation. | Yi-An Chen, Sai-Keung Wong, Yu-Ting Chao, Sabarish V. Babu |
| 2023 | VR | Comparing Visual Attention with Leading and Following Virtual Agents in a Collaborative Perception-Action Task in VR. | Sai-Keung Wong, Matias Volonte, Kuan-Yu Liu, Elham Ebrahimi, Sabarish V. Babu |
| 2022 | CHI | Towards Object-oriented Storytelling via 1st and 3rd Person Perspectives. | Bo-Han Chen, Sai-Keung Wong, Chien-Yao Huang |
| 2022 | VR | Investigating the Effects of Leading and Following Behaviors of Virtual Humans in Collaborative Fine Motor Tasks in Virtual Reality. | Kuan-Yu Liu, Sai-Keung Wong, Matias Volonte, Elham Ebrahimi, Sabarish V. Babu |
| 2022 | VR | An Evaluation of Native versus Foreign Communicative Interactions on Users' Behavioral Reactions towards Affective Virtual Crowds. | Chang-Chun Wang, Matias Volonte, Elham Ebrahimi, Kuan-Yu Liu, Sai-Keung Wong, Sabarish V. Babu |
| 2021 | VR | Effects of Language Familiarity in Simulated Natural Dialogue with a Virtual Crowd of Digital Humans on Emotion Contagion in Virtual Reality. | Matias Volonte, Chang-Chun Wang, Elham Ebrahimi, Yu-Chun Hsu, Kuan-Yu Liu, Sai-Keung Wong, Sabarish V. Babu |
| 2021 | UIST | Towards Social Interaction between 1st and 2nd Person Perspectives on Bodily Play. | Bo-Han Chen, Sai-Keung Wong, Wei-Che Chang, Roy Ping-Hao Fan |
| 2020 | CSCW | A New Approach to Parallel Interaction through Co-located and Object-oriented Storytelling. | Bo-Han Chen, Sai-Keung Wong, Wei-Che Chang |
| 2020 | VR | Effects of Interacting with a Crowd of Emotional Virtual Humans on Users' Affective and Non-Verbal Behaviors. | Matias Volonte, Yu-Chun Hsu, Kuan-Yu Liu, Joe P. Mazer, Sai-Keung Wong, Sabarish V. Babu |
| 2016 | PG | Optimized Route for Crowd Evacuation. | Sai-Keung Wong, Yu-Shuen Wang, Pao-Kun Tang, Tsung-Yu Tsai |
| 2016 | SIGGRAPH | An authoring framework for time dependent crowd simulation. | Ruei-Che Ho, Sai-Keung Wong, Yi-Hung Chou, Guan-Wen Lin, Tsung-Yu Tsai, Po-Han Huang, Yu-Shuen Wang |
| 2016 | VRST | Animating agents based on radial view in crowd simulation. | Fu-Shun Li, Sai-Keung Wong |
| 2015 | CHI | Motorcycle Ride Care Using Android Phone. | Bo-Han Chen, Sai-Keung Wong, Wei-Che Chang |
| 2015 | VINCI | Digital Artwork Creation Using Water and Sand on a Two-Dimensional Surface. | Ting-Yu Chen, Sai-Keung Wong |
| 2014 | PG | Data-Driven Fire Synthesis and Design. | Sai-Keung Wong, Tse-Ching Chang, Tan-Chi Ho, Jung-Hong Chuang |
| 2014 | VINCI | Interactive Sand Art Drawing Using Kinect. | Kai-Min Chen, Sai-Keung Wong |