| 2025 | HAI | Expanding Creative Interaction: Toward a Modular Toolkit for Audio-Visual Composition and Augmented Performance. | Anna Savery, Sam Ferguson, Andrew Johnston |
| 2022 | AINA | User Expectations When Augmented Reality Mediates Historical Artifacts. | Rayed A. Alakhtar, Sam Ferguson, Hada Alsobhi |
| 2020 | ECCV | End-to-end Dynamic Matching Network for Multi-view Multi-person 3D Pose Estimation. | Congzhentao Huang, Shuai Jiang, Yang Li, Ziyue Zhang, Jason M. Traish, Chen Deng, Sam Ferguson, Richard Yi Da Xu |
| 2020 | FRUCT | Transparent Communication Within Multiplicities. | Angelo Fraietta, Oliver Bown, Sam Ferguson |
| 2020 | ISM | Multi-view Neural Networks for Raw Audio-based Music Emotion Recognition. | Na He, Sam Ferguson |
| 2020 | ISPA | Music Social Tags Representation in Dimensional Emotion Models. | Na He, Sam Ferguson |
| 2020 | TEI | Creative Coding and Interaction Design for Media Multiplicities: Challenges, Paradigms and Frameworks. | Oliver Bown, Angelo Fraietta, Lian Loke, Sam Ferguson |
| 2020 | TEI | 'The Ghosts of Roller Disco', a Choreographed, Interactive Performance for Robotic Roller Skates. | Wade Marynowsky, Sam Ferguson, Angelo Fraietta, Oliver Bown |
| 2014 | SIGGRAPH | Retrogaming as visual feedback for speech therapy. | Chek Tien Tan, Andrew Johnston, Andrew Bluff, Sam Ferguson, Kirrie J. Ballard |
| 2014 | SIGGRAPH | Speech invaders & yak-man: retrogames for speech therapy. | Chek Tien Tan, Andrew Johnston, Andrew Bluff, Sam Ferguson, Kirrie J. Ballard |
| 2013 | IE | sPeAK-MAN: towards popular gameplay for speech therapy. | Chek Tien Tan, Andrew Johnston, Kirrie J. Ballard, Sam Ferguson, Dharani Perera-Schulz |
| 2005 | IV | Seeing Sound: Real-Time Sound Visualisation in Visual Feedback Loops Used for Training Musicians. | Sam Ferguson, Andrew Vande Moere, Densil Cabrera |