Saman Zadtootaghaj
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
29
Venues
9
Active years
2017–2026
Best venue rank
A*
Where they publish
Papers
29 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | WACV | Non-Aligned Reference Image Quality Assessment for Novel View Synthesis. | Abhijay Ghildyal, Rajesh Sureddi, Nabajeet Barman, Saman Zadtootaghaj, Alan C. Bovik |
| 2025 | ICASSP | Foundation Models Boost Low-Level Perceptual Similarity Metrics. | Abhijay Ghildyal, Nabajeet Barman, Saman Zadtootaghaj |
| 2025 | ICIP | Triqa: Image Quality Assessment by Contrastive Pretraining on Ordered Distortion Triplets. | Rajesh Sureddi, Saman Zadtootaghaj, Nabajeet Barman, Alan C. Bovik |
| 2024 | CVPR | AIS 2024 Challenge on Video Quality Assessment of User-Generated Content: Methods and Results. | Marcos V. Conde, Saman Zadtootaghaj, Nabajeet Barman, Radu Timofte, Chenlong He, Qi Zheng, Ruoxi Zhu, Zhengzhong Tu, Haiqiang Wang, Xiangguang Chen, Wenhui Meng, Xiang Pan, Huiying Shi, Han Zhu, Xiaozhong Xu, Lei Sun, Zhenzhong Chen, Shan Liu, Zicheng Zhang, Haoning Wu, Yingjie Zhou, Chunyi Li, Xiaohong Liu, Weisi Lin, Guangtao Zhai, Wei Sun, Yuqin Cao, Yanwei Jiang, Jun Jia, Zhichao Zhang, Zijian Chen, Weixia Zhang, Xiongkuo Min, Steve Gring, Zihao Qi, Chen Feng |
| 2024 | ECCV | LAR-IQA: A Lightweight, Accurate, and Robust No-Reference Image Quality Assessment Model. | Nasim Jamshidi Avanaki, Abhijay Ghildyal, Nabajeet Barman, Saman Zadtootaghaj |
| 2024 | ECCV | AIM 2024 Challenge on UHD Blind Photo Quality Assessment. | Vlad Hosu, Marcos V. Conde, Lorenzo Agnolucci, Nabajeet Barman, Saman Zadtootaghaj, Radu Timofte, Wei Sun, Weixia Zhang, Yuqin Cao, Linhan Cao, Jun Jia, Zijian Chen, Zicheng Zhang, Xiongkuo Min, Guangtao Zhai, Songbai Tan, Lixin Zhang, Guanghui Yue, Daekyu Kwon, Dongyoung Kim, Seon Joo Kim, Yunchen Zhang, Xiangkai Xu, Hong Gao, Yiming Bao, Ji Shi, Xiugang Dong, Xiangsheng Zhou, Yaofeng Tu, Zewen Chen, Shunhan Xu, Haochen Guo, Yun Zeng, Shuai Liu, Jian Guo, Juan Wang, Bing Li, Dehua Liu, Hesong Liu, Grigory Malivenko, Asile Gerek, Xingyuan Ma, Cheng Li, Joonhee Lee, Junseo Bang, Se Young Chun |
| 2024 | QoMEX | Codec Compression Efficiency Evaluation for Ultra Low-Latency Cloud Gaming Applications. | Nabajeet Barman, Saman Zadtootaghaj, Steven Schmidt, Yuanhan Chen, Man Cheung Kung |
| 2021 | QoMEX | Modeling and Understanding the Quality of Experience of Online Mobile Gaming Services. | Steven Schmidt, Saman Zadtootaghaj, Saeed Shafiee Sabet, Sebastian Mller |
| 2021 | QoMEX | Towards the Influence of Audio Quality on Gaming Quality of Experience. | Steven Schmidt, Saman Zadtootaghaj, Shijie Wang, Sebastian Mller |
| 2021 | QoMEX | Bias-Aware Loss for Training Image and Speech Quality Prediction Models from Multiple Datasets. | Gabriel Mittag, Saman Zadtootaghaj, Thilo Michael, Babak Naderi, Sebastian Mller |
| 2020 | MMSP | A Large-scale Evaluation of the bitstream-based video-quality model ITU-T P.1204.3 on Gaming Content. | Rakesh Rao Ramachandra Rao, Steve Gring, Robert Steger, Saman Zadtootaghaj, Nabajeet Barman, Stephan Fremerey, Sebastian Mller, Alexander Raake |
| 2020 | MMSP | DEMI: Deep Video Quality Estimation Model using Perceptual Video Quality Dimensions. | Saman Zadtootaghaj, Nabajeet Barman, Rakesh Rao Ramachandra Rao, Steve Gring, Maria G. Martini, Alexander Raake, Sebastian Mller |
| 2020 | MMSys | Delay sensitivity classification of cloud gaming content. | Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj, Carsten Griwodz, Sebastian Mller |
| 2020 | MMSys | A latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming quality of experience. | Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj, Babak Naderi, Carsten Griwodz, Sebastian Mller |
| 2020 | MMSys | Quality estimation models for gaming video streaming services using perceptual video quality dimensions. | Saman Zadtootaghaj, Steven Schmidt, Saeed Shafiee Sabet, Sebastian Mller, Carsten Griwodz |
| 2020 | QoMEX | Assessing Interactive Gaming Quality of Experience using a Crowdsourcing Approach. | Steven Schmidt, Babak Naderi, Saeed Shafiee Sabet, Saman Zadtootaghaj, Sebastian Mller |
| 2020 | QoMEX | Quality Enhancement of Gaming Content using Generative Adversarial Networks. | Nasim Jamshidi Avanaki, Saman Zadtootaghaj, Nabajeet Barman, Steven Schmidt, Maria G. Martini, Sebastian Mller |
| 2020 | QoMEX | Towards the Impact of Gamers Strategy and User Inputs on the Delay Sensitivity of Cloud Games. | Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj, Carsten Griwodz, Sebastian Mller |
| 2018 | ISM | Towards Applying Game Adaptation to Decrease the Impact of Delay on Quality of Experience. | Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj, Carsten Griwodz, Sebastian Mller |
| 2018 | ISM | NR-GVQM: A No Reference Gaming Video Quality Metric. | Saman Zadtootaghaj, Nabajeet Barman, Steven Schmidt, Maria G. Martini, Sebastian Mller |
| 2018 | MMSys | An Evaluation of Video Quality Assessment Metrics for Passive Gaming Video Streaming. | Nabajeet Barman, Steven Schmidt, Saman Zadtootaghaj, Maria G. Martini, Sebastian Mller |
| 2018 | QoMEX | A Comparison of Interactive and Passive Quality Assessment for Gaming Research. | Steven Schmidt, Sebastian Mller, Saman Zadtootaghaj |
| 2018 | QoMEX | A Comparative Quality Assessment Study for Gaming and Non-Gaming Videos. | Nabajeet Barman, Maria G. Martini, Saman Zadtootaghaj, Sebastian Mller, Sanghoon Lee |
| 2018 | QoMEX | New ITU-T Standards for Gaming QoE Evaluation and Management. | Sebastian Mller, Steven Schmidt, Saman Zadtootaghaj |
| 2018 | QoMEX | Know your Game: A Bottom-Up Approach for Gaming Research. | Sajad Mowlaei, Steven Schmidt, Saman Zadtootaghaj, Sebastian Mller |
| 2018 | QoMEX | Modeling Gaming QoE: Towards the Impact of Frame Rate and Bit Rate on Cloud Gaming. | Saman Zadtootaghaj, Steven Schmidt, Sebastian Mller |
| 2018 | QoMEX | How Long is Long Enough to Induce Immersion? | Chenyan Zhang, Aud Sissel Hoel, Andrew Perkis, Saman Zadtootaghaj |
| 2017 | QoMEX | Towards the need satisfaction in gaming: A comparison of different gaming platforms. | Anne-Flore Perrin, Touradj Ebrahimi, Saman Zadtootaghaj, Steven Schmidt, Sebastian Mller |
| 2017 | QoMEX | Towards the delay sensitivity of games: There is more than genres. | Steven Schmidt, Saman Zadtootaghaj, Sebastian Mller |