| 2026 | FDG | Vanquish Your Past: Shifted Imitation Learning in Hades. | Hui-En Lin, Sander Bakkes, Johannes Pfau |
| 2024 | FDG | An Exploratory Study on Gender Dysphoria & Character Customisation. | Samira Zomerplaag, Sander Bakkes |
| 2023 | FDG | Multiplayer Tension In the Wild: A Hearthstone Case. | Paris Mavromoustakos Blom, Dvid Melhrt, Antonios Liapis, Georgios N. Yannakakis, Sander Bakkes, Pieter Spronck |
| 2023 | FDG | Identifying Body Appreciation by Visualising Actual/Ideal Self-Discrepancy: An Avatar Creation Task. | Lisa Wagensveld, Christof van Nimwegen, Sander Bakkes |
| 2021 | FDG | Correlating Facial Expressions and Subjective Player Experiences in Competitive Hearthstone. | Paris Mavromoustakos Blom, Mehmet Kosa, Sander Bakkes, Pieter Spronck |
| 2021 | FDG | Towards explainable prediction of player frustration in video games. | Max Wolterink, Sander Bakkes |
| 2020 | FDG | Multi-Modal Study of the Effect of Time Pressure in a Crisis Management Game. | Paris Mavromoustakos Blom, Sander Bakkes, Pieter Spronck |
| 2018 | FDG | Personalized crisis management training on a tablet. | Paris Mavromoustakos Blom, Sander Bakkes, Pieter Spronck |
| 2018 | FDG | Moral engagement in interactive narrative games: an exploratory study on ethical agency in the walking dead and life is strange. | Anna Dechering, Sander Bakkes |
| 2017 | FDG | Procedural zelda: a PCG environment for player experience research. | Norbert Heijne, Sander Bakkes |
| 2015 | FDG | Engaging Casual Games That Frustrate You: An Exploration on Understanding Engaging Frustrating Casual Games. | Melvin Roest, Sander Bakkes |
| 2015 | FDG | Grammar-based Procedural Content Generation from Designer-provided Difficulty Curves. | Mircea Traichioiu, Sander Bakkes, Diederik M. Roijers |
| 2014 | FDG | Design criteria for challenge balancing of personalised game spaces. | Sander Bakkes, Shimon Whiteson |
| 2014 | FDG | meIRL-BC: Predicting player positions in video games. | Inge Becht, Sander Bakkes |
| 2014 | IE | Inferring Player Experiences Using Facial Expressions Analysis. | Chek Tien Tan, Sander Bakkes, Yusuf Pisan |
| 2012 | IE | Personalised gaming: a motivation and overview of literature. | Sander Bakkes, Chek Tien Tan, Yusuf Pisan |
| 2012 | IE | A feasibility study in using facial expressions analysis to evaluate player experiences. | Chek Tien Tan, Daniel Rosser, Sander Bakkes, Yusuf Pisan |