| 2025 | UIST | ProMemAssist: Exploring Timely Proactive Assistance Through Working Memory Modeling in Multi-Modal Wearable Devices. | Kevin Pu, Ting Zhang, Naveen Sendhilnathan, Sebastian Freitag, Raj Sodhi, Tanya R. Jonker |
| 2018 | VR | Interactive Exploration Assistance for Immersive Virtual Environments Based on Object Visibility and Viewpoint Quality. | Sebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen |
| 2017 | VR | Approximating optimal sets of views in virtual scenes. | Sebastian Freitag, Clemens Lobbert, Benjamin Weyers, Torsten W. Kuhlen |
| 2017 | VR | Assisted travel based on common visibility and navigation meshes. | Sebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen |
| 2016 | VR | Automatic generation of world in miniatures for realistic architectural immersive virtual environments. | Andrea Bnsch, Sebastian Freitag, Torsten W. Kuhlen |
| 2016 | VR | Evaluation of hands-free HMD-based navigation techniques for immersive data analysis. | Daniel Zielasko, Sven Horn, Sebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen |
| 2015 | EGVE | Comparison and Evaluation of Viewpoint Quality Estimation Algorithms for Immersive Virtual Environments. | Sebastian Freitag, Benjamin Weyers, Andrea Bnsch, Torsten W. Kuhlen |
| 2015 | VR | Vision-based multi-person foot tracking for CAVE systems with under-floor projection. | Sebastian Freitag, Sebastian Schmitz, Torsten W. Kuhlen |
| 2015 | VR | Effects and applicability of rotation gain in CAVE-like environments. | Sebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen |