| 2026 | VR | Acceptance of Simulated Body-Proximate Technologies in XR: A Transhumanist Perspective. | Sebastian Rings, Valeria Magdych, Frank Steinicke |
| 2025 | CHI | My Focus was on the Game: Investigating the Use of AI Assistants in a Virtual Reality Exergame for Older Adults. | Lucie Kruse, Sebastian Rings, Frank Steinicke |
| 2025 | VR | I Hear, See, Speak & Do: Bringing Multimodal Information Processing to Intelligent Virtual Agents for Natural Human-AI Communication. | Ke Li, Fariba Mostajeran, Sebastian Rings, Lucie Kruse, Susanne Schmidt, Michael Arz, Erik Wolf, Frank Steinicke |
| 2025 | VR | A Toolkit for Creating Intelligent Virtual Humans in Extended Reality. | Fariba Mostajeran, Ke Li, Sebastian Rings, Lucie Kruse, Erik Wolf, Susanne Schmidt, Michael Arz, Joan Llobera, Pierre Nagorny, Caecilia Charbonnier, Hannes Fassold, Xenxo Alvarez, Andr Tavares, Nuno Santos, Joo Orvalho, Sergi Fernndez, Frank Steinicke |
| 2024 | EGVE | Empathy in Virtual Agents: How Emotional Expressions can Influence User Perception. | Sebastian Rings, Susanne Schmidt, Julia Janen, Nale Lehmann-Willenbrock, Frank Steinicke |
| 2023 | CHI | Towards More Inclusive and Accessible Virtual Reality: Conducting Large-scale Studies in the Wild. | Thereza Schmelter, Lucie Kruse, Sukran Karaosmanoglu, Sebastian Rings, Frank Steinicke, Kristian Hildebrand |
| 2023 | VRST | Gaze Assistance for Older Adults during Throwing in Virtual Reality and its Effects on Performance and Motivation. | Sebastian Rings, Susanne Schmidt, Thereza Schmelter, Maximilian Brosius, Frank Steinicke |
| 2022 | CHI | Canoe VR: An Immersive Exergame to Support Cognitive and Physical Exercises of Older Adults. | Sukran Karaosmanoglu, Lucie Kruse, Sebastian Rings, Frank Steinicke |
| 2022 | VR | Local Free-View Neural 3D Head Synthesis for Virtual Group Meetings. | Sebastian Rings, Frank Steinicke |
| 2021 | EGVE | A Long-Term User Study of an Immersive Exergame for Older Adults with Mild Dementia during the COVID-19 Pandemic. | Lucie Kruse, Sukran Karaosmanoglu, Sebastian Rings, Benedikt Ellinger, Daniel Apken, Thandiwe Feziwe Mangana, Frank Steinicke |
| 2021 | VR | Corona Beat - Kicking The Sedentary Habit Induced By Prolonged Social Distancing. | Jenny Gabel, Sukran Karaosmanoglu, Celeste Mason, Sebastian Rings, Frank Steinicke |
| 2020 | VR | Seated Immersive Exergaming for Fall Prevention of Older Adults. | Sebastian Rings, Frank Steinicke, Tobias Picker, Caspar Prasuhn |
| 2020 | VR | Enabling Patients with Neurological Diseases to perform Motor-Cognitive Exergames under Clinical Supervision for Everyday Usage. | Sebastian Rings, Frank Steinicke, Tobias Picker, Caspar Prasuhn |
| 2020 | VR | Memory Journalist: Creating Virtual Reality Exergames for the Treatment of Older Adults with Dementia. | Sebastian Rings, Frank Steinicke, Tobias Picker, Caspar Prasuhn |