| 2026 | VR | VR Zen Garden: Designing a Virtual Environment for Stress Relief. | Hail Song, Jinseok Hong, Seonji Kim, Kyung Taek Oh, Woontack Woo, Sungyoung Kim |
| 2025 | ISMAR | Architectural Elements Augmentation from 2D Artworks for Spatial Experience of AR Exhibition. | Young Bin Kim, Suji Kang, Minju Baeck, Seonji Kim, Woontack Woo |
| 2025 | ISMAR | Mutual Space Representation Standardization for Mixed and Augmented Reality Remote Collaboration. | Seonji Kim, Woontack Woo |
| 2025 | VR | Human-Scene Interaction Data Generation with Virtual Environment using User-Centric Scene Graph. | Taewook Ha, Selin Choi, Seonji Kim, Dooyoung Kim, Woontack Woo |
| 2024 | ISMAR | Spatial Affordance-aware Interactable Subspace Allocation for Mixed Reality Telepresence. | Dooyoung Kim, Seonji Kim, Selin Choi, Woontack Woo |
| 2024 | VR | Experience Graph using Spatio-Temporal Scene Data for Replaying Mixed Reality Interaction. | Seonji Kim |
| 2024 | VR | Object Cluster Registration of Dissimilar Rooms Using Geometric Spatial Affordance Graph to Generate Shared Virtual Spaces. | Seonji Kim, Dooyoung Kim, Jae-eun Shin, Woontack Woo |
| 2022 | ISMAR | Bring Store in My Room: AR Store Authoring System for Spatial Experience in Mobile Shopping. | Seonji Kim, Hyuckjin Jang, Kyung Taek Oh, Seoyoung Oh, Dooyoung Kim, Woontack Woo, Jeongmi Lee, Jaehong Ahn, Sang Ho Yoon |
| 2022 | ISMAR | TranSlider: User-Controlled Augmented Content Presence Visualization in AR Collaboration. | Boram Yoon, Seonji Kim, Woontack Woo |