Shakiba Davari
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
14
Venues
4
Active years
2019–2026
Best venue rank
A*
Where they publish
Papers
14 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | CHI | Human-AI Interaction in IXR: Design Considerations from Experts. | Shokoufeh Bozorgmehrian, Joseph L. Gabbard, Shakiba Davari, Doug A. Bowman |
| 2025 | ISMAR | Context-Aware Augmented Reality for Human-Robot Collaboration. | Shakiba Davari, Akhil Ajikumar, Mohsen Moghaddam |
| 2025 | VR | Investigating the Influence of Playback Interactivity during Guided Tours for Asynchronous Collaboration in Virtual Reality. | Alexander Giovannelli, Leonardo Pavanatto, Shakiba Davari, Haichao Miao, Vuthea Chheang, Brian Giera, Timo Bremer, Doug A. Bowman |
| 2025 | VRST | Exploring Bichronous Collaboration in Virtual Environments. | Alexander Giovannelli, Shakiba Davari, Cherelle Connor, Fionn Chamberlain Murphy, Trey Davis, Haichao Miao, Vuthea Chheang, Brian Giera, Peer-Timo Bremer, Doug A. Bowman |
| 2024 | VR | The Alchemist: A Gesture-Based 3D User Interface for Engaging Arithmetic Calculations. | Logan Lane, Alexander Giovannelli, Ibrahim Asadullah Tahmid, Francielly Rodrigues, Cory Ilo, Darren Hsu, Christos Lougiakis, Shakiba Davari, Doug A. Bowman |
| 2023 | VR | CLUE HOG: An Immersive Competitive Lock-Unlock Experience using Hook On Go-Go Technique for Authentication in the Metaverse. | Alexander Giovannelli, Francielly Rodrigues, Shakiba Davari, Ibrahim Asadullah Tahmid, Logan Lane, Cherelle Connor, Kylie Davidson, Gabriella N. Ramirez, Brendan David-John, Doug A. Bowman |
| 2022 | VR | [DC] Context-Aware Inference and Adaptation in Augmented Reality. | Shakiba Davari |
| 2022 | VR | Validating the Benefits of Glanceable and Context-Aware Augmented Reality for Everyday Information Access Tasks. | Shakiba Davari, Feiyu Lu, Doug A. Bowman |
| 2022 | VR | Clean the Ocean: An Immersive VR Experience Proposing New Modifications to Go-Go and WiM Techniques. | Lee Lisle, Feiyu Lu, Shakiba Davari, Ibrahim Asadullah Tahmid, Alexander Giovannelli, Cory Ilo, Leonardo Pavanatto, Lei Zhang, Luke Schlueter, Doug A. Bowman |
| 2021 | VR | Fantastic Voyage 2021: Using Interactive VR Storytelling to Explain Targeted COVID-19 Vaccine Delivery to Antigen-presenting Cells. | Lei Zhang, Feiyu Lu, Ibrahim Asadullah Tahmid, Shakiba Davari, Lee Lisle, Nicolas Gutkowski, Luke Schlueter, Doug A. Bowman |
| 2020 | VR | Occlusion Management Techniques for Everyday Glanceable AR Interfaces. | Shakiba Davari, Feiyu Lu, Doug A. Bowman |
| 2020 | VR | Glanceable AR: Evaluating Information Access Methods for Head-Worn Augmented Reality. | Feiyu Lu, Shakiba Davari, Lee Lisle, Yuan Li, Doug A. Bowman |
| 2020 | VR | Get the Job! An Immersive Simulation of Sensory Overload. | Leonardo Pavanatto, Feiyu Lu, Shakiba Davari, Emily Harris, Anthony Folino, Samat Imamov, Satvik Chekuri, Leslie Blustein, Wallace Santos Lages, Doug A. Bowman |
| 2019 | VR | Save the Space Elevator: An Escape Room Scenario Involving Passive Haptics in Mixed Reality. | Shakiba Davari, Yuan Li, Lee Lisle, Feiyu Lu, Lei Zhang, Leslie Blustein, Xueting Feng, Brianna Gabaldon, Marc Kwiatkowski, Doug A. Bowman |