| 2024 | FDG | Waiting to Play - Measuring Game Load Times and their Effects on Player Quality of Experience. | Mark Claypool, Shengmei Liu, Atsuo Kuwahara, James J. Scovell, Miles Gregg, Federico Galbiati, Eren Eroglu |
| 2023 | CHI | The Effects of Frame Rate Variation on Game Player Quality of Experience. | Shengmei Liu, Atsuo Kuwahara, James J. Scovell, Mark Claypool |
| 2023 | MMSys | The Impact of Latency on Target Selection in First-Person Shooter Games. | Shengmei Liu, Mark Claypool |
| 2022 | CHI | The Impact of Latency on Navigation in a First-Person Perspective Game. | Shengmei Liu, Mark Claypool |
| 2022 | QoMEX | The Effects of Network Latency on Counter-strike: Global Offensive Players. | Xiaokun Xu, Shengmei Liu, Mark Claypool |
| 2021 | CHI | Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players. | Shengmei Liu, Mark Claypool, Atsuo Kuwahara, Jamie Sherman, James J. Scovell |
| 2021 | MMM | Game Input with Delay - A Model of the Time Distribution for Selecting a Moving Target with a Mouse. | Shengmei Liu, Mark Claypool |
| 2021 | MMSys | EvLag: A Tool for Monitoring and Lagging Linux Input Devices. | Shengmei Liu, Mark Claypool |
| 2021 | MMSys | Datasets: Moving Target Selection with Delay. | Shengmei Liu, Mark Claypool, Andy Cockburn, Ragnhild Eg, Carl Gutwin, Kjetil Raaen |
| 2021 | MMSys | L33t or N00b?: How Player Skill Alters the Effects of Network Latency on First Person Shooter Game Players. | Shengmei Liu, Mark Claypool, Atsuo Kuwahara, James J. Scovell, Jamie Sherman |
| 2021 | QoMEX | The Effects of Network Latency on Competitive First-Person Shooter Game Players. | Shengmei Liu, Mark Claypool, Atsuo Kuwahara, James J. Scovell, Jamie Sherman |