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Shengmei Liu

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

11

Venues

5

Active years

2021–2024

Best venue rank

A*

Where they publish

Papers

11 indexed papers, newest first.

YearVenueTitleAuthors
2024FDGWaiting to Play - Measuring Game Load Times and their Effects on Player Quality of Experience.Mark Claypool, Shengmei Liu, Atsuo Kuwahara, James J. Scovell, Miles Gregg, Federico Galbiati, Eren Eroglu
2023CHIThe Effects of Frame Rate Variation on Game Player Quality of Experience.Shengmei Liu, Atsuo Kuwahara, James J. Scovell, Mark Claypool
2023MMSysThe Impact of Latency on Target Selection in First-Person Shooter Games.Shengmei Liu, Mark Claypool
2022CHIThe Impact of Latency on Navigation in a First-Person Perspective Game.Shengmei Liu, Mark Claypool
2022QoMEXThe Effects of Network Latency on Counter-strike: Global Offensive Players.Xiaokun Xu, Shengmei Liu, Mark Claypool
2021CHILower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players.Shengmei Liu, Mark Claypool, Atsuo Kuwahara, Jamie Sherman, James J. Scovell
2021MMMGame Input with Delay - A Model of the Time Distribution for Selecting a Moving Target with a Mouse.Shengmei Liu, Mark Claypool
2021MMSysEvLag: A Tool for Monitoring and Lagging Linux Input Devices.Shengmei Liu, Mark Claypool
2021MMSysDatasets: Moving Target Selection with Delay.Shengmei Liu, Mark Claypool, Andy Cockburn, Ragnhild Eg, Carl Gutwin, Kjetil Raaen
2021MMSysL33t or N00b?: How Player Skill Alters the Effects of Network Latency on First Person Shooter Game Players.Shengmei Liu, Mark Claypool, Atsuo Kuwahara, James J. Scovell, Jamie Sherman
2021QoMEXThe Effects of Network Latency on Competitive First-Person Shooter Game Players.Shengmei Liu, Mark Claypool, Atsuo Kuwahara, James J. Scovell, Jamie Sherman