Sho Sakurai
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
29
Venues
11
Active years
2012–2026
Best venue rank
A*
Where they publish
Papers
29 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | VR | Characterizing Gingival Electrical Stimulation Toward Intraoral Texture Display. | Woosang Kim, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2025 | HAI | Effects of Avatar Appearance and Text Design on Traits of Character and Self-Expression in the Metaverse. | Guang Yang, Takuya Nojima, Koichi Hirota, Sho Sakurai |
| 2024 | AVI | Development and Application of a Simplified Bite Force Measuring Device. | Tatsuma Aoki, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2022 | VRST | Research on the Emotions Expressed by the Posture of Kemo-mimi. | Ryota Shijo, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2021 | HCI | A Study on the Integration Method of Sports Practice and Video Games. | Sakuto Hoshi, Kazutaka Kurihara, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2021 | HCI | Effects of Interpupillary Distance and Visual Avatar's Shape on the Perception of the Avatar's Shape and the Sense of Ownership. | Tokio Oka, Takumi Goto, Nobuhito Kimura, Sho Sakurai, Takuya Nojima, Koichi Hirota |
| 2020 | UIST | Ambre: Augmented Metaphor Based Representation System for Electricity. | Shoki Kishida, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2019 | EGVE | Augmented Dodgeball AR Viewer for Spectators. | Shota Azuma, Clara Hertzog, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2019 | SiggraphA | Licker: A Tongue Robot for Representing Realistic Tongue Motions. | Ryota Shijo, Mizuki Nagano, Izumi Mizoguchi, Takahiro Ando, Kanji Tamura, Keigo Hiki, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2019 | SiggraphA | Inclination Manipulator. | Nariaki Sugamoto, Kodai Ueta, Yusuke Ujitoko, Sho Sakurai, Takuya Nojima, Koichi Hirota |
| 2018 | AVI | Squachu: a training game to improve oral function via a non-contact tongue-mouth-motion detection system. | Takahiro Ando, Ayano Masaki, Qing Liu, Takafumi Ooka, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2018 | SiggraphA | Gill+Man: breathing through gills experience system. | Izumi Mizoguchi, Takahiro Ando, Mizuki Nagano, Ryota Shijo, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2016 | HAI | Sharing Emotion Described as Text on the Internet by Changing Self-physiological Perception. | Sho Sakurai, Yuki Ban, Toki Katsumura, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2016 | HCI | Transcendent Telepresence: Tele-Communication Better Than Face to Face Interaction. | Yuki Kinoshita, Masanori Yokoyama, Keita Suzuki, Takayoshi Mochizuki, Tomohiro Yamada, Sho Sakurai, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2016 | HCI | Diminished Agency: Attenuating a Sense of Agency for Problem Finding on Personal Physical Performance. | Sho Sakurai, Yuki Ban, Nami Ogawa, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2016 | VR | Vestibulohaptic passive stimulation for a walking sensation. | Yasushi Ikei, Shunki Kato, Kohei Komase, Shogo Imao, Sho Sakurai, Tomohiro Amemiya, Michiteru Kitazaki, Koichi Hirota |
| 2015 | HCI | Induction of Human Behavior by Presentation of Environmental Acoustics. | Eisuke Fujinawa, Sho Sakurai, Masahiko Izumi, Takuji Narumi, Osamu Hoshuyama, Tomohiro Tanikawa, Michitaka Hirose |
| 2015 | HCI | Basic Study of Evoking Emotion Through Extending One's Body Image by Integration of Internal Sense and External Sense. | Sho Sakurai, Takuji Narumi, Toki Katsumura, Tomohiro Tanikawa, Michitaka Hirose |
| 2015 | HCI | Changing Drinking Behavior and Beverage Consumption Using Augmented Reality. | Eiji Suzuki, Takuji Narumi, Sho Sakurai, Tomohiro Tanikawa, Michitaka Hirose |
| 2015 | SIGGRAPH | CalibraTable: tabletop system for influencing eating behavior. | Sho Sakurai, Takuji Narumi, Yuki Ban, Tomohiro Tanikawa, Michitaka Hirose |
| 2014 | CSCW | Smart Face: enhancing creativity during video conferences using real-time facial deformation. | Naoto Nakazato, Shigeo Yoshida, Sho Sakurai, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2014 | HCI | Evoking Emotions in a Story Using Tactile Sensations as Pseudo-body Responses with Contextual Cues. | Sho Sakurai, Toki Katsumura, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2014 | SIGGRAPH | Communious mouse: a mouse interface to experience emotions in remarks on the web by extending and modulating one's body image. | Sho Sakurai, Yuki Ban, Toki Katsumura, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2013 | CHI | Augmented endurance: controlling fatigue while handling objects by affecting weight perception using augmented reality. | Yuki Ban, Takuji Narumi, Tatsuya Fujii, Sho Sakurai, Jun Imura, Tomohiro Tanikawa, Michitaka Hirose |
| 2013 | HCI | Affecting Our Perception of Satiety by Changing the Size of Virtual Dishes Displayed with a Tabletop Display. | Sho Sakurai, Takuji Narumi, Yuki Ban, Tomohiro Tanikawa, Michitaka Hirose |
| 2013 | SIGGRAPH | Comix: beyond: evoking multiple emotions using pseudo body responses depending on the context. | Sho Sakurai, Toki Katsumura, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2013 | SIGGRAPH | Incendiary reflection: evoking emotion through deformed facial feedback. | Shigeo Yoshida, Sho Sakurai, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2013 | SIGGRAPH | Incendiary reflection: evoking emotion through deformed facial feedback. | Shigeo Yoshida, Sho Sakurai, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2012 | SiggraphA | Interactonia Balloon. | Sho Sakurai, Toki Katsumura, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |