| 2025 | HCI | j,k-Vec: Object Tracking Based on Vector Interpolation Using j Pre- and k Post- Vectors for Kin-Ball Sports Play Video Analysis. | Shun Hattori, Shogo Yamashita, Wataru Suanayama, Madoka Takahara |
| 2019 | SIGGRAPH | Fluid-measurement technology using flow birefringence of nanocellulose. | Shogo Yamashita, Takaaki Kasuga, Shunichi Suwa, Takashi Miyaki, Masaya Nogi, Jun Rekimoto |
| 2018 | VR | Water Flow Measurement Technology Assessing Spatial User Interaction in an Underwater Immersive Virtual Reality Environment. | Shogo Yamashita, Shunichi Suwa, Takashi Miyaki, Jun Rekimoto |
| 2017 | TEI | Demulti Display: A Multiplayer Gaming Environment for Mitigating the Skills Gap. | Shogo Yamashita, Akira Matsuda, Natsuki Hamanishi, Shunichi Suwa, Jun Rekimoto |
| 2016 | EGVE | AquaCAVE: An Underwater Immersive Projection System for Enhancing the Swimming Experience. | Shogo Yamashita, Xinlei Zhang, Takashi Miyaki, Jun Rekimoto |
| 2016 | UIST | AquaCAVE: Augmented Swimming Environment with Immersive Surround-Screen Virtual Reality. | Shogo Yamashita, Xinlei Zhang, Jun Rekimoto |
| 2015 | CHI | Palette: Enhancing E-Commerce Product Description by Leveraging Spectrophotometry to Represent Garment Color and Airiness. | Shogo Yamashita, Adiyan Mujibiya |