| 2025 | CHI | Conversational Agents on Your Behalf: Opportunities and Challenges of Shared Autonomy in Voice Communication for Multitasking. | Yi Fei Cheng, Hirokazu Shirado, Shunichi Kasahara |
| 2025 | CHI | Realism Drives Interpersonal Reciprocity but Yields to AI-Assisted Egocentrism in a Coordination Experiment. | Hirokazu Shirado, Kye Shimizu, Nicholas A. Christakis, Shunichi Kasahara |
| 2024 | SIGGRAPH | Demonstrating Magnus: A Magnetic Hand Exoskeleton for Fast and Dexterous Finger Actuation. | Jun Nishida, Daisuke Tajima, Yasuko Namikawa, Shunichi Kasahara |
| 2024 | SiggraphA | AgiLimb: Embodied Agile Robotic Arm by Integrating Digital Reflex and Seamless Action Takeover. | Yusuke Kawashima, Yoshiaki Abe, Takeru Hashimoto, Shunichi Kasahara, Ryuma Niiyama |
| 2023 | CHI | "I am both here and there" Parallel Control of Multiple Robotic Avatars by Disabled Workers in a Caf. | Giulia Barbareschi, Midori Kawaguchi, Hiroaki Kato, Masato Nagahiro, Kazuaki Takeuchi, Yoshifumi Shiiba, Shunichi Kasahara, Kai Kunze, Kouta Minamizawa |
| 2023 | CHI | Morphing Identity: Exploring Self-Other Identity Continuum through Interpersonal Facial Morphing Experience. | Kye Shimizu, Santa Naruse, Jun Nishida, Shunichi Kasahara |
| 2023 | SIGGRAPH | SyncArms: Gaze-Driven Target Object-oriented Manipulation for Parallel Operation of Robot Arms in Distributed Physical Environments. | Koki Kawamura, Shunichi Kasahara, Masaaki Fukuoka, Katsutoshi Masai, Ryota Kondo, Maki Sugimoto |
| 2023 | SIGGRAPH | A Demonstration of Morphing Identity: Exploring Self-Other Identity Continuum through Interpersonal Facial Morphing. | Kye Shimizu, Santa Naruse, Jun Nishida, Shunichi Kasahara |
| 2022 | CHI | Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience. | Azumi Maekawa, Hiroto Saito, Daisuke Uriu, Shunichi Kasahara, Masahiko Inami |
| 2022 | ISMAR | Parallel Adaptation: Switching between Two Virtual Bodies with Different Perspectives Enables Dual Motor Adaptation. | Adrien Verhulst, Yasuko Namikawa, Shunichi Kasahara |
| 2022 | SiggraphA | Low-Latency Motion Transfer with Electromagnetic Actuation for Joint Action. | Daisuke Tajima, Taku Tanichi, Shehata Mohammad H., Shunichi Kasahara |
| 2022 | SiggraphA | Demonstrating Parallel Adaptation: How Switching between Two Virtual Bodies with Different Perspectives Enables Dual Motor Adaptation. | Adrien Verhulst, Yasuko Namikawa, Shunichi Kasahara |
| 2021 | CHI | Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS. | Shunichi Kasahara, Kazuma Takada, Jun Nishida, Kazuhisa Shibata, Shinsuke Shimojo, Pedro Lopes |
| 2021 | SIGGRAPH | Behind The Game: Implicit Spatio-Temporal Intervention in Inter-personal Remote Physical Interactions on Playing Air Hockey. | Azumi Maekawa, Hiroto Saito, Narin Okazaki, Shunichi Kasahara, Masahiko Inami |
| 2021 | VR | LighterBody: RNN based Anticipated Virtual Body Makes You Feel Lighter. | Tatsuya Kure, Shunichi Kasahara |
| 2021 | SiggraphA | Parallel Ping-Pong: Demonstrating Parallel Interaction through Multiple Bodies by a Single User. | Kazuma Takada, Midori Kawaguchi, Yukiya Nakanishi, Akira Uehara, Mark Armstrong, Adrien Verhulst, Kouta Minamizawa, Shunichi Kasahara |
| 2020 | SIGGRAPH | The Tight Game: Implicit Force Intervention in Inter-personal Physical Interactions on Playing Tug of War. | Azumi Maekawa, Shunichi Kasahara, Hiroto Saito, Daisuke Uriu, Ganesh Gowrishankar, Masahiko Inami |
| 2020 | VR | Investigating the Influence of Odors Visuals Representations on the Sense of Smell, a pilot study. | Adrien Verhulst, Eulalie Verhulst, Minori Manabe, Hiroto Saito, Shunichi Kasahara, Masahiko Inami |
| 2019 | CHI | Preemptive Action: Accelerating Human Reaction using Electrical Muscle Stimulation Without Compromising Agency. | Shunichi Kasahara, Jun Nishida, Pedro Lopes |
| 2019 | SIGGRAPH | Fragment shadow: generating fragmented shadows with multi-projectors geometry and color calibration. | Shunichi Kasahara, Satoru Higa, Akihiro Komori |
| 2019 | SIGGRAPH | Demonstrating preemptive reaction: accelerating human reaction using electrical muscle stimulation without compromising agency. | Jun Nishida, Shunichi Kasahara, Pedro Lopes |
| 2019 | SIGGRAPH | MagniFinger: magnified perception by a fingertip probe microscope. | Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara, Atsushi Hiyama, Masahiko Inami |
| 2019 | SIGGRAPH | MagniFinger: fingertip-mounted microscope for augmenting human perception. | Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara, Atsushi Hiyama, Masahiko Inami |
| 2018 | SIGGRAPH | Headlight: egocentric visual augmentation by wearable wide projector. | Shunichi Kasahara |
| 2017 | CHI | Malleable Embodiment: Changing Sense of Embodiment by Spatial-Temporal Deformation of Virtual Human Body. | Shunichi Kasahara, Keina Konno, Richi Owaki, Tsubasa Nishi, Akiko Takeshita, Takayuki Ito, Shoko Kasuga, Junichi Ushiba |
| 2017 | SIGGRAPH | Wired muscle: generating faster kinesthetic reaction by inter-personally connecting muscles. | Jun Nishida, Shunichi Kasahara, Kenji Suzuki |
| 2017 | TEI | We-Coupling!: Designing New Forms of Embodied Interpersonal Connection. | Robb Mitchell, Jun Nishida, Enrique Encinas, Shunichi Kasahara |
| 2016 | CHI | Parallel Eyes: Exploring Human Capability and Behaviors with Paralleled First Person View Sharing. | Shunichi Kasahara, Mitsuhito Ando, Kiyoshi Suganuma, Jun Rekimoto |
| 2016 | SIGGRAPH | Parallel eyes: exploring human capability and behaviors with paralleled first person view sharing. | Shunichi Kasahara, Mitsuhito Ando, Kiyoshi Suganuma, Jun Rekimoto |
| 2015 | SIGGRAPH | JackIn head: an immersive human-human telepresence system. | Shunichi Kasahara, Jun Rekimoto |
| 2015 | TEI | LiveSphere: Sharing the Surrounding Visual Environment for Immersive Experience in Remote Collaboration. | Shohei Nagai, Shunichi Kasahara, Jun Rekimoto |
| 2015 | VRST | JackIn head: immersive visual telepresence system with omnidirectional wearable camera for remote collaboration. | Shunichi Kasahara, Jun Rekimoto |
| 2014 | UIST | LiveSphere: immersive experience sharing with 360 degrees head-mounted cameras. | Shunichi Kasahara, Shohei Nagai, Jun Rekimoto |
| 2013 | CHI | Smarter objects: using AR technology to program physical objects and their interactions. | Valentin Heun, Shunichi Kasahara, Pattie Maes |
| 2013 | CHI | Smarter objects: using AR technology to program physical objects and their interactions. | Valentin Heun, Shunichi Kasahara, Pattie Maes |
| 2013 | CHI | Smarter objects: using AR technology to program physical objects and their interactions. | Valentin Heun, Shunichi Kasahara, Pattie Maes |
| 2013 | TEI | exTouch: spatially-aware embodied manipulation of actuated objects mediated by augmented reality. | Shunichi Kasahara, Ryuma Niiyama, Valentin Heun, Hiroshi Ishii |
| 2012 | SiggraphA | Second surface: multi-user spatial collaboration system based on augmented reality. | Shunichi Kasahara, Valentin Heun, Austin S. Lee, Hiroshi Ishii |