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Shunichi Kasahara

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

38

Venues

8

Active years

2012–2025

Best venue rank

A*

Where they publish

Papers

38 indexed papers, newest first.

YearVenueTitleAuthors
2025CHIConversational Agents on Your Behalf: Opportunities and Challenges of Shared Autonomy in Voice Communication for Multitasking.Yi Fei Cheng, Hirokazu Shirado, Shunichi Kasahara
2025CHIRealism Drives Interpersonal Reciprocity but Yields to AI-Assisted Egocentrism in a Coordination Experiment.Hirokazu Shirado, Kye Shimizu, Nicholas A. Christakis, Shunichi Kasahara
2024SIGGRAPHDemonstrating Magnus: A Magnetic Hand Exoskeleton for Fast and Dexterous Finger Actuation.Jun Nishida, Daisuke Tajima, Yasuko Namikawa, Shunichi Kasahara
2024SiggraphAAgiLimb: Embodied Agile Robotic Arm by Integrating Digital Reflex and Seamless Action Takeover.Yusuke Kawashima, Yoshiaki Abe, Takeru Hashimoto, Shunichi Kasahara, Ryuma Niiyama
2023CHI"I am both here and there" Parallel Control of Multiple Robotic Avatars by Disabled Workers in a Caf.Giulia Barbareschi, Midori Kawaguchi, Hiroaki Kato, Masato Nagahiro, Kazuaki Takeuchi, Yoshifumi Shiiba, Shunichi Kasahara, Kai Kunze, Kouta Minamizawa
2023CHIMorphing Identity: Exploring Self-Other Identity Continuum through Interpersonal Facial Morphing Experience.Kye Shimizu, Santa Naruse, Jun Nishida, Shunichi Kasahara
2023SIGGRAPHSyncArms: Gaze-Driven Target Object-oriented Manipulation for Parallel Operation of Robot Arms in Distributed Physical Environments.Koki Kawamura, Shunichi Kasahara, Masaaki Fukuoka, Katsutoshi Masai, Ryota Kondo, Maki Sugimoto
2023SIGGRAPHA Demonstration of Morphing Identity: Exploring Self-Other Identity Continuum through Interpersonal Facial Morphing.Kye Shimizu, Santa Naruse, Jun Nishida, Shunichi Kasahara
2022CHIMachine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience.Azumi Maekawa, Hiroto Saito, Daisuke Uriu, Shunichi Kasahara, Masahiko Inami
2022ISMARParallel Adaptation: Switching between Two Virtual Bodies with Different Perspectives Enables Dual Motor Adaptation.Adrien Verhulst, Yasuko Namikawa, Shunichi Kasahara
2022SiggraphALow-Latency Motion Transfer with Electromagnetic Actuation for Joint Action.Daisuke Tajima, Taku Tanichi, Shehata Mohammad H., Shunichi Kasahara
2022SiggraphADemonstrating Parallel Adaptation: How Switching between Two Virtual Bodies with Different Perspectives Enables Dual Motor Adaptation.Adrien Verhulst, Yasuko Namikawa, Shunichi Kasahara
2021CHIPreserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS.Shunichi Kasahara, Kazuma Takada, Jun Nishida, Kazuhisa Shibata, Shinsuke Shimojo, Pedro Lopes
2021SIGGRAPHBehind The Game: Implicit Spatio-Temporal Intervention in Inter-personal Remote Physical Interactions on Playing Air Hockey.Azumi Maekawa, Hiroto Saito, Narin Okazaki, Shunichi Kasahara, Masahiko Inami
2021VRLighterBody: RNN based Anticipated Virtual Body Makes You Feel Lighter.Tatsuya Kure, Shunichi Kasahara
2021SiggraphAParallel Ping-Pong: Demonstrating Parallel Interaction through Multiple Bodies by a Single User.Kazuma Takada, Midori Kawaguchi, Yukiya Nakanishi, Akira Uehara, Mark Armstrong, Adrien Verhulst, Kouta Minamizawa, Shunichi Kasahara
2020SIGGRAPHThe Tight Game: Implicit Force Intervention in Inter-personal Physical Interactions on Playing Tug of War.Azumi Maekawa, Shunichi Kasahara, Hiroto Saito, Daisuke Uriu, Ganesh Gowrishankar, Masahiko Inami
2020VRInvestigating the Influence of Odors Visuals Representations on the Sense of Smell, a pilot study.Adrien Verhulst, Eulalie Verhulst, Minori Manabe, Hiroto Saito, Shunichi Kasahara, Masahiko Inami
2019CHIPreemptive Action: Accelerating Human Reaction using Electrical Muscle Stimulation Without Compromising Agency.Shunichi Kasahara, Jun Nishida, Pedro Lopes
2019SIGGRAPHFragment shadow: generating fragmented shadows with multi-projectors geometry and color calibration.Shunichi Kasahara, Satoru Higa, Akihiro Komori
2019SIGGRAPHDemonstrating preemptive reaction: accelerating human reaction using electrical muscle stimulation without compromising agency.Jun Nishida, Shunichi Kasahara, Pedro Lopes
2019SIGGRAPHMagniFinger: magnified perception by a fingertip probe microscope.Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara, Atsushi Hiyama, Masahiko Inami
2019SIGGRAPHMagniFinger: fingertip-mounted microscope for augmenting human perception.Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara, Atsushi Hiyama, Masahiko Inami
2018SIGGRAPHHeadlight: egocentric visual augmentation by wearable wide projector.Shunichi Kasahara
2017CHIMalleable Embodiment: Changing Sense of Embodiment by Spatial-Temporal Deformation of Virtual Human Body.Shunichi Kasahara, Keina Konno, Richi Owaki, Tsubasa Nishi, Akiko Takeshita, Takayuki Ito, Shoko Kasuga, Junichi Ushiba
2017SIGGRAPHWired muscle: generating faster kinesthetic reaction by inter-personally connecting muscles.Jun Nishida, Shunichi Kasahara, Kenji Suzuki
2017TEIWe-Coupling!: Designing New Forms of Embodied Interpersonal Connection.Robb Mitchell, Jun Nishida, Enrique Encinas, Shunichi Kasahara
2016CHIParallel Eyes: Exploring Human Capability and Behaviors with Paralleled First Person View Sharing.Shunichi Kasahara, Mitsuhito Ando, Kiyoshi Suganuma, Jun Rekimoto
2016SIGGRAPHParallel eyes: exploring human capability and behaviors with paralleled first person view sharing.Shunichi Kasahara, Mitsuhito Ando, Kiyoshi Suganuma, Jun Rekimoto
2015SIGGRAPHJackIn head: an immersive human-human telepresence system.Shunichi Kasahara, Jun Rekimoto
2015TEILiveSphere: Sharing the Surrounding Visual Environment for Immersive Experience in Remote Collaboration.Shohei Nagai, Shunichi Kasahara, Jun Rekimoto
2015VRSTJackIn head: immersive visual telepresence system with omnidirectional wearable camera for remote collaboration.Shunichi Kasahara, Jun Rekimoto
2014UISTLiveSphere: immersive experience sharing with 360 degrees head-mounted cameras.Shunichi Kasahara, Shohei Nagai, Jun Rekimoto
2013CHISmarter objects: using AR technology to program physical objects and their interactions.Valentin Heun, Shunichi Kasahara, Pattie Maes
2013CHISmarter objects: using AR technology to program physical objects and their interactions.Valentin Heun, Shunichi Kasahara, Pattie Maes
2013CHISmarter objects: using AR technology to program physical objects and their interactions.Valentin Heun, Shunichi Kasahara, Pattie Maes
2013TEIexTouch: spatially-aware embodied manipulation of actuated objects mediated by augmented reality.Shunichi Kasahara, Ryuma Niiyama, Valentin Heun, Hiroshi Ishii
2012SiggraphASecond surface: multi-user spatial collaboration system based on augmented reality.Shunichi Kasahara, Valentin Heun, Austin S. Lee, Hiroshi Ishii