| 2026 | CHI | Plausible Embodiment: A Design Framework for Embodying Non-Human Avatars Beyond Realism. | Shuto Takashita |
| 2026 | CHI | Escape From Human: An Interview Study of Social VR Players Practicing Self-Expression Through Avatars that Self-Identify as "Non-Human". | Shuto Takashita, Yuji Hatada, Takuji Narumi, Masahiko Inami |
| 2026 | CHI | Augmented Body Parts: Bridging VR Embodiment and Wearable Robotics. | HyeonBeom Yi, Myung Jin (MJ) Kim, Seungwoo Je, Seungjae Oh, Shuto Takashita, Hongyu Zhou, Marie Muehlhaus, Eyal Ofek, Andrea Bianchi |
| 2026 | CHI | SRL Proxemics: Spatial Guidelines for Supernumerary Robotic Limbs in Near-Body Interactions. | Hongyu Zhou, Chia-An Fan, Yihao Dong, Shuto Takashita, Masahiko Inami, Zhanna Sarsenbayeva, Anusha Withana |
| 2025 | SIGGRAPH | Imaginary Joints and Muscles: Torque-based Proprioceptive Illusions for Extended Body Parts via Skin Stretch Feedback. | Shuto Takashita, Jrgen Steimle, Masahiko Inami |
| 2025 | VR | Editable Body : Interactive Adaptation of Avatar Control Schemes and Body Structures. | Shuto Takashita, Taiga Suzuki, Naoki Tanaka, Masahiko Inami |
| 2025 | UIST | Imaginary Joint: Proprioceptive Feedback for Virtual Body Extensions via Skin Stretch. | Shuto Takashita, Jrgen Steimle, Masahiko Inami |
| 2024 | CHI | Embodied Tentacle: Mapping Design to Control of Non-Analogous Body Parts with the Human Body. | Shuto Takashita, Ken Arai, Hiroto Saito, Michiteru Kitazaki, Masahiko Inami |
| 2023 | SIGGRAPH | Mechanical Brain Hacking : A VR Cybernetics Simulator for Body Editing. | Shuto Takashita, Naoki Tanaka, Taiga Suzuki |
| 2023 | SiggraphA | AvatarForge: A Real-time and Node-Based Body Editing System. | Shuto Takashita, Amane Yamaguchi, Takuji Narumi, Masahiko Inami |