| 2023 | DIGRA | Game Studies through 'Conceptual Games': The case of Doors. | Stefano Gualeni, Nele Van de Mosselaer |
| 2020 | DIGRA | Deployment mechanics in analog and digital strategic games: A historical and theoretical framework. | Riccardo Fassone, Giaime Alonge, Stefano Gualeni |
| 2020 | DIGRA | The Implied Designer and the Experience of Gameworlds. | Nele Van de Mosselaer, Stefano Gualeni |
| 2020 | FDG | Satire at Play: A Game Studies Approach to Satire. | Stefano Caselli, Krista Bonello Rutter Giappone, Jasper Schellekens, Stefano Gualeni |
| 2020 | FDG | Satirical Game Design: The Case of the Boardgame Construction BOOM! | Jasper Schellekens, Stefano Caselli, Stefano Gualeni, Krista Bonello Rutter Giappone |
| 2019 | DIGRA | On the de-familiarizing and re-ontologizing effects of glitches and glitch-alikes. | Stefano Gualeni |
| 2019 | DIGRA | How to Reference a Digital Game. | Stefano Gualeni, Riccardo Fassone, Jonas Linderoth |
| 2018 | FDG | Self-transformative effects of designing videogames and the challenge of capturing them quantitatively: a case study. | Stefano Gualeni, Marcello A. Gmez Maureira |
| 2015 | FDG | The Negative Effects of Praise and Flattery. | Joachim Prook, Dirk P. Janssen, Stefano Gualeni |
| 2013 | FDG | A framework for biometric playtesting of games. | Dirk P. Janssen, Licia Calvi, Stefano Gualeni |
| 2012 | FDG | How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles, and paper beasts. | Stefano Gualeni, Dirk P. Janssen, Licia Calvi |