| 2012 | EGVE | Floor-based Audio-Haptic Virtual Collision Responses. | Kristopher J. Blom, Matthias Haringer, Steffi Beckhaus |
| 2012 | NordiCHI | Collect and map it all: the artifact map, a tool for complex context analysis. | Steffi Beckhaus, Senana Lucia Brugger, Katharina Wolter |
| 2011 | CHI | Collision avoidance in virtual environments through aural spacial awareness. | Christian Afonso, Steffi Beckhaus |
| 2010 | VR | Effect based scene manipulation for multimodal VR systems. | Matthias Haringer, Steffi Beckhaus |
| 2009 | CHI | Towards a sensible integration of paper-based tangible user interfaces into creative work processes. | Tanja Dring, Steffi Beckhaus, Albrecht Schmidt |
| 2009 | VRST | Crafting memorable VR experiences using experiential fidelity. | Robert W. Lindeman, Steffi Beckhaus |
| 2008 | TEI | Back to the sandbox: playful interaction with granules landscapes. | Steffi Beckhaus, Roland Schrder-Kroll, Martin Berghoff |
| 2008 | VRST | ACTIF: an interactor centric interaction framework. | Nicolai Hess, Jan D. S. Wischweh, Kirsten Albrecht, Kristopher J. Blom, Steffi Beckhaus |
| 2007 | EGVE | Functional Reactive Virtual Reality. | Kristopher J. Blom, Steffi Beckhaus |
| 2007 | TEI | The card box at hand: exploring the potentials of a paper-based tangible interface for education and research in art history. | Tanja Dring, Steffi Beckhaus |
| 2007 | VRST | Supporting the creation of dynamic, interactive virtual environments. | Kristopher J. Blom, Steffi Beckhaus |
| 2006 | VRST | Using neuromuscular electrical stimulation for pseudo-haptic feedback. | Ernst Kruijff, Dieter Schmalstieg, Steffi Beckhaus |
| 2004 | GI | Towards Using the Full Human Potential in Games and Virtual Environments. | Steffi Beckhaus |
| 2004 | SIGGRAPH | Eyes in motion I. | Steffi Beckhaus |
| 2004 | SIGGRAPH | Unconventional human computer interfaces. | Steffi Beckhaus, Ernst Kruijff |
| 2003 | SIGGRAPH | Omnidirectional stereo surround for panoramic virtual environments. | Andreas Simon, Steffi Beckhaus |
| 2000 | PG | CubicalPath - Dynamic Potential Fields for Guided Exploration in Virtual Environments. | Steffi Beckhaus, Felix Ritter, Thomas Strothotte |