| 2021 | RTSS | Extending EDF for Soft Real-Time Scheduling on Unrelated Multiprocessors. | Stephen Tang, Sergey Voronov, James H. Anderson |
| 2021 | RTSS | AI Meets Real-Time: Addressing Real-World Complexities in Graph Response-Time Analysis. | Sergey Voronov, Stephen Tang, Tanya Amert, James H. Anderson |
| 2021 | RTAS | Simultaneous Multithreading in Mixed-Criticality Real-Time Systems. | Joshua Bakita, Shareef Ahmed, Sims Hill Osborne, Stephen Tang, Jingyuan Chen, F. Donelson Smith, James H. Anderson |
| 2021 | RTNS | On the Defectiveness of SCHED_DEADLINE w.r.t. Tardiness and Affinities, and a Partial Fix. | Stephen Tang, James H. Anderson, Luca Abeni |
| 2020 | RTSS | Towards Practical Multiprocessor EDF with Affinities. | Stephen Tang, James H. Anderson |
| 2019 | ECRTS | GEDF Tardiness: Open Problems Involving Uniform Multiprocessors and Affinity Masks Resolved. | Stephen Tang, Sergey Voronov, James H. Anderson |
| 2018 | RTNS | Supporting I/O and IPC via Fine-Grained OS Isolation for Mixed-Criticality Real-Time Tasks. | Namhoon Kim, Stephen Tang, Nathan Otterness, James H. Anderson, F. Donelson Smith, Donald E. Porter |
| 2017 | DeSE | Towards a Framework for the Extension and Visualisation of Cyber Security Requirements in Modelling Languages. | Curtis L. Maines, Bo Zhou, Stephen Tang, Qi Shi |
| 2017 | RTNS | Supporting mode changes while providing hardware isolation in mixed-criticality multicore systems. | Micaiah Chisholm, Namhoon Kim, Stephen Tang, Nathan Otterness, James H. Anderson, F. Donelson Smith, Donald E. Porter |
| 2016 | DeSE | Serious Gaming for Pharmacy Education: Development of a Serious Games for Teaching Pharmacist Communication and Drug Administration in a Virtual Hospital Setting. | Rene Tjell Lambertsen, Stephen Tang, Jonathan Davies, Charles Morecroft |
| 2016 | DeSE | Adding a Third Dimension to BPMN as a Means of Representing Cyber Security Requirements. | Curtis L. Maines, Bo Zhou, Stephen Tang, Qi Shi |
| 2015 | DeSE | Passive Indoor Positioning System (PIPS) Using Near Field Communication (NFC) Technology. | Stephen Tang, BeeLing Tok, Martin Hanneghan |
| 2015 | DeSE | An Application of Game Technology to Virtual University Campus Tour and Interior Navigation. | Curtis L. Maines, Stephen Tang |
| 2015 | DeSE | VICTour 1.1: Introducing Virtual Learning Environments and Gamification. | Curtis L. Maines, Stephen Tang, David Llewellyn-Jones |
| 2015 | DeSE | Using Serious Games to Create Awareness on Visual Impairments. | John Melthis, Alex Brown, Stephen Tang, Martin Hanneghan |
| 2011 | DeSE | Game Content Model: An Ontology for Documenting Serious Game Design. | Stephen Tang, Martin Hanneghan |
| 2005 | DIGRA | Extending Soft Models to Game Design: Flow, Challenges and Conflicts. | Abdennour El Rhalibi, Martin Hanneghan, Stephen Tang, David England |
| 2005 | ISLPED | Measurements and modeling of intrinsic fluctuations in MOSFET threshold voltage. | Ali Keshavarzi, Gerhard Schrom, Stephen Tang, Sean Ma, Keith A. Bowman, Sunit Tyagi, Kevin Zhang, Tom Linton, Nagib Hakim, Steven G. Duvall, John Brews, Vivek De |
| 2003 | ISLPED | Temperature and process invariant MOS-based reference current generation circuits for sub-1V operation. | Stephen Tang, Siva G. Narendra, Vivek De |