Skip to content

Steven Schmidt

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

24

Venues

3

Active years

2013–2024

Best venue rank

B

Where they publish

Papers

24 indexed papers, newest first.

YearVenueTitleAuthors
2024QoMEXCodec Compression Efficiency Evaluation for Ultra Low-Latency Cloud Gaming Applications.Nabajeet Barman, Saman Zadtootaghaj, Steven Schmidt, Yuanhan Chen, Man Cheung Kung
2021QoMEXModeling and Understanding the Quality of Experience of Online Mobile Gaming Services.Steven Schmidt, Saman Zadtootaghaj, Saeed Shafiee Sabet, Sebastian Mller
2021QoMEXTowards the Influence of Audio Quality on Gaming Quality of Experience.Steven Schmidt, Saman Zadtootaghaj, Shijie Wang, Sebastian Mller
2020MMSysDelay sensitivity classification of cloud gaming content.Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj, Carsten Griwodz, Sebastian Mller
2020MMSysA latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming quality of experience.Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj, Babak Naderi, Carsten Griwodz, Sebastian Mller
2020MMSysQuality estimation models for gaming video streaming services using perceptual video quality dimensions.Saman Zadtootaghaj, Steven Schmidt, Saeed Shafiee Sabet, Sebastian Mller, Carsten Griwodz
2020QoMEXAssessing Interactive Gaming Quality of Experience using a Crowdsourcing Approach.Steven Schmidt, Babak Naderi, Saeed Shafiee Sabet, Saman Zadtootaghaj, Sebastian Mller
2020QoMEXInvestigating the Relationship of Mental Immersion and Physiological Measures during Cloud Gaming.Steven Schmidt, Stefan Uhrig, Domenic Reuschel
2020QoMEXQuality Enhancement of Gaming Content using Generative Adversarial Networks.Nasim Jamshidi Avanaki, Saman Zadtootaghaj, Nabajeet Barman, Steven Schmidt, Maria G. Martini, Sebastian Mller
2020QoMEXTowards the Impact of Gamers Strategy and User Inputs on the Delay Sensitivity of Cloud Games.Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj, Carsten Griwodz, Sebastian Mller
2019QoMEXInfluence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed?Tanja Kojic, Steven Schmidt, Sebastian Mller, Jan-Niklas Voigt-Antons
2019QoMEXTowards the Impact of Gamers' Adaptation to Delay Variation on Gaming Quality of Experience.Saeed Shafiee Sabet, Steven Schmidt, Carsten Griwodz, Sebastian Mller
2018ISMTowards Applying Game Adaptation to Decrease the Impact of Delay on Quality of Experience.Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj, Carsten Griwodz, Sebastian Mller
2018ISMNR-GVQM: A No Reference Gaming Video Quality Metric.Saman Zadtootaghaj, Nabajeet Barman, Steven Schmidt, Maria G. Martini, Sebastian Mller
2018MMSysAn Evaluation of Video Quality Assessment Metrics for Passive Gaming Video Streaming.Nabajeet Barman, Steven Schmidt, Saman Zadtootaghaj, Maria G. Martini, Sebastian Mller
2018QoMEXImpact of Virtual Environments on Motivation and Engagement During Exergames.Steven Schmidt, Patrick Ehrenbrink, Benjamin Weiss, Jan-Niklas Voigt-Antons, Tanja Kojic, Andrew Johnston, Sebastian Mller
2018QoMEXA Comparison of Interactive and Passive Quality Assessment for Gaming Research.Steven Schmidt, Sebastian Mller, Saman Zadtootaghaj
2018QoMEXInfluence of Virtual Environments and Conversations on User Engagement During Multiplayer Exergames.Tanja Kojic, Jan-Niklas Voigt-Antons, Steven Schmidt, Lukas Tetzlaff, Bruno Kortowski, Uliana Sirotina, Sebastian Mller
2018QoMEXNew ITU-T Standards for Gaming QoE Evaluation and Management.Sebastian Mller, Steven Schmidt, Saman Zadtootaghaj
2018QoMEXKnow your Game: A Bottom-Up Approach for Gaming Research.Sajad Mowlaei, Steven Schmidt, Saman Zadtootaghaj, Sebastian Mller
2018QoMEXModeling Gaming QoE: Towards the Impact of Frame Rate and Bit Rate on Cloud Gaming.Saman Zadtootaghaj, Steven Schmidt, Sebastian Mller
2017QoMEXTowards the need satisfaction in gaming: A comparison of different gaming platforms.Anne-Flore Perrin, Touradj Ebrahimi, Saman Zadtootaghaj, Steven Schmidt, Sebastian Mller
2017QoMEXTowards the delay sensitivity of games: There is more than genres.Steven Schmidt, Saman Zadtootaghaj, Sebastian Mller
2013QoMEXGaming taxonomy: An overview of concepts and evaluation methods for computer gaming QoE.Sebastian Mller, Steven Schmidt, Justus Beyer