| 2024 | QoMEX | Codec Compression Efficiency Evaluation for Ultra Low-Latency Cloud Gaming Applications. | Nabajeet Barman, Saman Zadtootaghaj, Steven Schmidt, Yuanhan Chen, Man Cheung Kung |
| 2021 | QoMEX | Modeling and Understanding the Quality of Experience of Online Mobile Gaming Services. | Steven Schmidt, Saman Zadtootaghaj, Saeed Shafiee Sabet, Sebastian Mller |
| 2021 | QoMEX | Towards the Influence of Audio Quality on Gaming Quality of Experience. | Steven Schmidt, Saman Zadtootaghaj, Shijie Wang, Sebastian Mller |
| 2020 | MMSys | Delay sensitivity classification of cloud gaming content. | Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj, Carsten Griwodz, Sebastian Mller |
| 2020 | MMSys | A latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming quality of experience. | Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj, Babak Naderi, Carsten Griwodz, Sebastian Mller |
| 2020 | MMSys | Quality estimation models for gaming video streaming services using perceptual video quality dimensions. | Saman Zadtootaghaj, Steven Schmidt, Saeed Shafiee Sabet, Sebastian Mller, Carsten Griwodz |
| 2020 | QoMEX | Assessing Interactive Gaming Quality of Experience using a Crowdsourcing Approach. | Steven Schmidt, Babak Naderi, Saeed Shafiee Sabet, Saman Zadtootaghaj, Sebastian Mller |
| 2020 | QoMEX | Investigating the Relationship of Mental Immersion and Physiological Measures during Cloud Gaming. | Steven Schmidt, Stefan Uhrig, Domenic Reuschel |
| 2020 | QoMEX | Quality Enhancement of Gaming Content using Generative Adversarial Networks. | Nasim Jamshidi Avanaki, Saman Zadtootaghaj, Nabajeet Barman, Steven Schmidt, Maria G. Martini, Sebastian Mller |
| 2020 | QoMEX | Towards the Impact of Gamers Strategy and User Inputs on the Delay Sensitivity of Cloud Games. | Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj, Carsten Griwodz, Sebastian Mller |
| 2019 | QoMEX | Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed? | Tanja Kojic, Steven Schmidt, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2019 | QoMEX | Towards the Impact of Gamers' Adaptation to Delay Variation on Gaming Quality of Experience. | Saeed Shafiee Sabet, Steven Schmidt, Carsten Griwodz, Sebastian Mller |
| 2018 | ISM | Towards Applying Game Adaptation to Decrease the Impact of Delay on Quality of Experience. | Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj, Carsten Griwodz, Sebastian Mller |
| 2018 | ISM | NR-GVQM: A No Reference Gaming Video Quality Metric. | Saman Zadtootaghaj, Nabajeet Barman, Steven Schmidt, Maria G. Martini, Sebastian Mller |
| 2018 | MMSys | An Evaluation of Video Quality Assessment Metrics for Passive Gaming Video Streaming. | Nabajeet Barman, Steven Schmidt, Saman Zadtootaghaj, Maria G. Martini, Sebastian Mller |
| 2018 | QoMEX | Impact of Virtual Environments on Motivation and Engagement During Exergames. | Steven Schmidt, Patrick Ehrenbrink, Benjamin Weiss, Jan-Niklas Voigt-Antons, Tanja Kojic, Andrew Johnston, Sebastian Mller |
| 2018 | QoMEX | A Comparison of Interactive and Passive Quality Assessment for Gaming Research. | Steven Schmidt, Sebastian Mller, Saman Zadtootaghaj |
| 2018 | QoMEX | Influence of Virtual Environments and Conversations on User Engagement During Multiplayer Exergames. | Tanja Kojic, Jan-Niklas Voigt-Antons, Steven Schmidt, Lukas Tetzlaff, Bruno Kortowski, Uliana Sirotina, Sebastian Mller |
| 2018 | QoMEX | New ITU-T Standards for Gaming QoE Evaluation and Management. | Sebastian Mller, Steven Schmidt, Saman Zadtootaghaj |
| 2018 | QoMEX | Know your Game: A Bottom-Up Approach for Gaming Research. | Sajad Mowlaei, Steven Schmidt, Saman Zadtootaghaj, Sebastian Mller |
| 2018 | QoMEX | Modeling Gaming QoE: Towards the Impact of Frame Rate and Bit Rate on Cloud Gaming. | Saman Zadtootaghaj, Steven Schmidt, Sebastian Mller |
| 2017 | QoMEX | Towards the need satisfaction in gaming: A comparison of different gaming platforms. | Anne-Flore Perrin, Touradj Ebrahimi, Saman Zadtootaghaj, Steven Schmidt, Sebastian Mller |
| 2017 | QoMEX | Towards the delay sensitivity of games: There is more than genres. | Steven Schmidt, Saman Zadtootaghaj, Sebastian Mller |
| 2013 | QoMEX | Gaming taxonomy: An overview of concepts and evaluation methods for computer gaming QoE. | Sebastian Mller, Steven Schmidt, Justus Beyer |