Sukran Karaosmanoglu
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
14
Venues
4
Active years
2021–2026
Best venue rank
A*
Where they publish
Papers
14 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | CHI | When Play Hurts: Understanding Common Barriers in Movement-Based Games. | Sebastian Cmentowski, Sukran Karaosmanoglu, Frank Steinicke, Regina Bernhaupt |
| 2026 | CHI | Show Me How to Play: Exploring Self-Modeling for Onboarding in Virtual Reality Exergames. | Sukran Karaosmanoglu, Silas Ueberschaer, Sebastian Cmentowski, Frank Steinicke |
| 2024 | CHI | Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape. | Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, Frank Steinicke |
| 2024 | CHI | Language of Zelda: Facilitating Language Learning Practices Using ChatGPT. | Sukran Karaosmanoglu, Elisabeth L. Fittschen, Hande Eyicalis, David Kraus, Henrik Nickelmann, Anna Tomko, Frank Steinicke |
| 2023 | CHI | Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame. | Sebastian Cmentowski, Sukran Karaosmanoglu, Lennart E. Nacke, Frank Steinicke, Jens Harald Krger |
| 2023 | CHI | Towards More Inclusive and Accessible Virtual Reality: Conducting Large-scale Studies in the Wild. | Thereza Schmelter, Lucie Kruse, Sukran Karaosmanoglu, Sebastian Rings, Frank Steinicke, Kristian Hildebrand |
| 2023 | CHI | VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality. | Philipp Sykownik, Sukran Karaosmanoglu, Katharina Emmerich, Frank Steinicke, Maic Masuch |
| 2023 | VR | Magic, Superpowers, or Empowerment? A Conceptual Framework for Magic Interaction Techniques. | Bastian Dewitz, Sukran Karaosmanoglu, Robert W. Lindeman, Frank Steinicke |
| 2022 | CHI | Canoe VR: An Immersive Exergame to Support Cognitive and Physical Exercises of Older Adults. | Sukran Karaosmanoglu, Lucie Kruse, Sebastian Rings, Frank Steinicke |
| 2022 | CHI | Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games. | Katja Rogers, Sukran Karaosmanoglu, Maximilian Altmeyer, Ally Suarez, Lennart E. Nacke |
| 2021 | CHI | Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games. | Sukran Karaosmanoglu, Katja Rogers, Dennis Wolf, Enrico Rukzio, Frank Steinicke, Lennart E. Nacke |
| 2021 | EGVE | A Long-Term User Study of an Immersive Exergame for Older Adults with Mild Dementia during the COVID-19 Pandemic. | Lucie Kruse, Sukran Karaosmanoglu, Sebastian Rings, Benedikt Ellinger, Daniel Apken, Thandiwe Feziwe Mangana, Frank Steinicke |
| 2021 | ISMAR | A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature Review. | Julia Hertel, Sukran Karaosmanoglu, Susanne Schmidt, Julia Brker, Martin Semmann, Frank Steinicke |
| 2021 | VR | Corona Beat - Kicking The Sedentary Habit Induced By Prolonged Social Distancing. | Jenny Gabel, Sukran Karaosmanoglu, Celeste Mason, Sebastian Rings, Frank Steinicke |