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Sukran Karaosmanoglu

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

14

Venues

4

Active years

2021–2026

Best venue rank

A*

Where they publish

Papers

14 indexed papers, newest first.

YearVenueTitleAuthors
2026CHIWhen Play Hurts: Understanding Common Barriers in Movement-Based Games.Sebastian Cmentowski, Sukran Karaosmanoglu, Frank Steinicke, Regina Bernhaupt
2026CHIShow Me How to Play: Exploring Self-Modeling for Onboarding in Virtual Reality Exergames.Sukran Karaosmanoglu, Silas Ueberschaer, Sebastian Cmentowski, Frank Steinicke
2024CHIBorn to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape.Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, Frank Steinicke
2024CHILanguage of Zelda: Facilitating Language Learning Practices Using ChatGPT.Sukran Karaosmanoglu, Elisabeth L. Fittschen, Hande Eyicalis, David Kraus, Henrik Nickelmann, Anna Tomko, Frank Steinicke
2023CHINever Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame.Sebastian Cmentowski, Sukran Karaosmanoglu, Lennart E. Nacke, Frank Steinicke, Jens Harald Krger
2023CHITowards More Inclusive and Accessible Virtual Reality: Conducting Large-scale Studies in the Wild.Thereza Schmelter, Lucie Kruse, Sukran Karaosmanoglu, Sebastian Rings, Frank Steinicke, Kristian Hildebrand
2023CHIVR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality.Philipp Sykownik, Sukran Karaosmanoglu, Katharina Emmerich, Frank Steinicke, Maic Masuch
2023VRMagic, Superpowers, or Empowerment? A Conceptual Framework for Magic Interaction Techniques.Bastian Dewitz, Sukran Karaosmanoglu, Robert W. Lindeman, Frank Steinicke
2022CHICanoe VR: An Immersive Exergame to Support Cognitive and Physical Exercises of Older Adults.Sukran Karaosmanoglu, Lucie Kruse, Sebastian Rings, Frank Steinicke
2022CHIMuch Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games.Katja Rogers, Sukran Karaosmanoglu, Maximilian Altmeyer, Ally Suarez, Lennart E. Nacke
2021CHIFeels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games.Sukran Karaosmanoglu, Katja Rogers, Dennis Wolf, Enrico Rukzio, Frank Steinicke, Lennart E. Nacke
2021EGVEA Long-Term User Study of an Immersive Exergame for Older Adults with Mild Dementia during the COVID-19 Pandemic.Lucie Kruse, Sukran Karaosmanoglu, Sebastian Rings, Benedikt Ellinger, Daniel Apken, Thandiwe Feziwe Mangana, Frank Steinicke
2021ISMARA Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature Review.Julia Hertel, Sukran Karaosmanoglu, Susanne Schmidt, Julia Brker, Martin Semmann, Frank Steinicke
2021VRCorona Beat - Kicking The Sedentary Habit Induced By Prolonged Social Distancing.Jenny Gabel, Sukran Karaosmanoglu, Celeste Mason, Sebastian Rings, Frank Steinicke