| 2025 | CHI | Ball20: An In-Hand Near-Spherical 20-Sided Tangible Controller for Diverse Gesture Interaction in AR/VR. | Sunbum Kim, Kyunghwan Kim, Changsung Lim, Geehyuk Lee |
| 2024 | CHI | Pressure-Based Menu Selection on a Spherical Tangible Device. | Sunbum Kim, Youngin Kim, Geehyuk Lee |
| 2024 | CHI | QuadStretcher: A Forearm-Worn Skin Stretch Display for Bare-Hand Interaction in AR/VR. | Taejun Kim, Youngbo Aram Shim, Youngin Kim, Sunbum Kim, Jaeyeon Lee, Geehyuk Lee |
| 2024 | VR | Evaluating an In-Hand Ball-Shaped Controller for Object Manipulation in Virtual Reality. | Sunbum Kim, Geehyuk Lee |
| 2024 | UIST | Palmrest+: Expanding Laptop Input Space with Shear Force on Palm-Resting Area. | Jisu Yim, Seoyeon Bae, Taejun Kim, Sunbum Kim, Geehyuk Lee |
| 2023 | CHI | Virtual Trackball on VR Controller: Evaluation of 3D Rotation Methods in Virtual Reality. | Sunbum Kim, Geehyuk Lee |
| 2022 | CHI | Effect of Contact Points Feedback on Two-Thumb Touch Typing in Virtual Reality. | Jeongmin Son, Sunggeun Ahn, Sunbum Kim, Geehyuk Lee |
| 2022 | SiggraphA | QuadStretch: A Forearm-wearable Skin Stretch Display for Immersive VR Experience. | Youngbo Aram Shim, Taejun Kim, Sangyoon Lee, Sunbum Kim, Geehyuk Lee |
| 2022 | VRST | Exploration of Form Factor and Bimanual 3D Manipulation Performance of Rollable In-hand VR Controller. | Sunbum Kim, Youngbo Aram Shim, Geehyuk Lee |
| 2020 | UIST | DeepFisheye: Near-Surface Multi-Finger Tracking Technology Using Fisheye Camera. | Keunwoo Park, Sunbum Kim, Youngwoo Yoon, Tae-Kyun Kim, Geehyuk Lee |
| 2019 | CHI | Improving Two-Thumb Touchpad Typing in Virtual Reality. | Jeongmin Son, Sunggeun Ahn, Sunbum Kim, Geehyuk Lee |