| 2016 | DIGRA | Digital Detritus: What Can We Learn From Abandoned Massively Multiplayer Online Game Avatars? | Kelly Bergstrom, Suzanne de Castell, Jennifer Jenson |
| 2012 | CHI | Knowing, not doing: modalities of gameplay expertise in world of warcraft addons. | Victoria McArthur, Tamara Peyton, Jennifer Jenson, Nicholas Taylor, Suzanne de Castell |
| 2012 | FDG | What's 'choice' got to do with it?: avatar selection differences between novice and expert players of World of Warcraft and Rift. | Kelly Bergstrom, Jennifer Jenson, Suzanne de Castell |
| 2012 | FDG | Theoretical and methodological challenges (and opportunities) in virtual worlds research. | Suzanne de Castell, Nicholas Taylor, Jennifer Jenson, Mark Weiler |
| 2011 | SIGGRAPH | Modeling play: re-casting expertise in MMOGs. | Nicholas Taylor, Suzanne de Castell, Jennifer Jenson, Megan Humphrey |
| 2011 | SIGGRAPH | Modeling play: re-casting expertise in MMOGs. | Nicholas Taylor, Suzanne de Castell, Jennifer Jenson, Megan Humphrey |
| 2009 | DIGRA | From Simulation to Imitation: New Controllers, New Forms of Play. | Jennifer Jenson, Suzanne de Castell |
| 2009 | DIGRA | The Gigue Is Up: High Culture Gets Game. | Jennifer Jenson, Suzanne de Castell, Nicholas Taylor, Milena Droumeva, Stephanie Fisher |
| 2007 | DIGRA | Digital Games for Education: When Meanings Play. | Suzanne de Castell, Jennifer Jenson, Nicholas Taylor |
| 2007 | DIGRA | Girls and Gaming: Gender Research, "Progress" and the Death of Interpretation. | Jennifer Jenson, Suzanne de Castell |
| 2007 | DIGRA | Gender in Play: Mapping a Girls' Gaming Club. | Nicholas Taylor, Jennifer Jenson, Suzanne de Castell |
| 2005 | DIGRA | Her Own Boss: Gender and the Pursuit of Incompetent Play. | Jennifer Jenson, Suzanne de Castell |