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Swen E. Gaudl

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

14

Venues

10

Active years

2009–2026

Best venue rank

A*

Where they publish

Papers

14 indexed papers, newest first.

YearVenueTitleAuthors
2026CHIThe Arts in HCI Tapestry: Networking, Making, and Reflecting Together.Makayla Lewis, Denise Lengyel, Miriam Sturdee, Nick Bryan-Kinns, Mafalda Gamboa, Gabriella Di Feola, Swen E. Gaudl, Silvia Carderelli-Gronau, Joseph Lindley, Sarah Fdili Alaoui, Gerard Nolan
2024CHITraveling Arts x HCI Sketchbook: Exploring the Intersection Between Artistic Expression and Human-Computer Interaction.Makayla Lewis, Miriam Sturdee, Denise Lengyel, Mauro Toselli, John Miers, Violet Owen, Josh Urban Davis, Swen E. Gaudl, Lanxi Xiao, Ernesto Priego, Kim Snooks, Laia Turmo Vidal, Eli Blevis, Nicola Privato, Patricia Piedade, Corey J. Ford, Nick Bryan-Kinns, Beatriz Severes, Kirsikka Kaipainen, Caroline Claisse, Raksanda Mehnaz Huq, Mirjam Palosaari Eladhari, Anna Troisi, Ana O. Henriques, Ar Grek, Gareth McMurchy, Ray LC, Sara Nabil, Jacinta Jardine, Robert Collins, Andrey V. Vlasov, Yana Knight, Michele Cremaschi, Silvia Carderelli-Gronau, Claudia Nez-Pacheco, Gisela Reyes-Cruz, Jean-Philippe Rivire
2023InteractA Case Study Using Virtual Reality to Prime Knowledge for Procedural Medical Training.Paul W. L. Watson, Samuel House, Robert Hart, Jonathan Abbas, Sheena Asthana, Swen E. Gaudl
2022VRRagdoll Recovery: Manipulating Virtual Mannequins to Aid Action Sequence Proficiency.Paul Watson, Swen E. Gaudl
2021EGVEWalking Through Virtual Doors: A Study on the Effects of Virtual Location Changes on Memory.Paul Watson, Swen E. Gaudl
2021GECCOMany-objective population visualisation with geons.Marius N. Varga, Swen E. Gaudl, David J. Walker
2019ICAARTTowards Simulated Morality Systems: Role-Playing Games as Artificial Societies.Joan Casas-Roma, Mark J. Nelson, Joan Arnedo-Moreno, Swen E. Gaudl, Rob Saunders
2018FDGCurious users of casual creators.Mark J. Nelson, Swen E. Gaudl, Simon Colton, Sebastian Deterding
2017CHIMixed-Initiative Approaches to On-Device Mobile Game Design.Mark J. Nelson, Simon Colton, Edward Jack Powley, Swen E. Gaudl, Peter Ivey, Rob Saunders, Blanca Prez Ferrer, Michael Cook
2015EPIALearning from Play: Facilitating Character Design Through Genetic Programming and Human Mimicry.Swen E. Gaudl, Joseph Carter Osborn, Joanna J. Bryson
2014FDGA methodology for requirements analysis of AI architecture authoring tools.April Grow, Swen E. Gaudl, Paulo Gomes, Michael Mateas, Noah Wardrip-Fruin
2013FDGBehaviour oriented design for real-time-strategy games.Swen E. Gaudl, Simon Davies, Joanna J. Bryson
2009FlAIRSIn Search for the Human Factor in Rule Based Game AI: The GrinTu Evaluation and Refinement Approach.Swen E. Gaudl, Klaus P. Jantke, Rainer Knauf
2009ICIDSThe Good, the Bad and the Ugly: Short Stories in Short Game Play.Swen E. Gaudl, Klaus P. Jantke, Christian Woelfert