Swen E. Gaudl
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
14
Venues
10
Active years
2009–2026
Best venue rank
A*
Where they publish
Papers
14 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | CHI | The Arts in HCI Tapestry: Networking, Making, and Reflecting Together. | Makayla Lewis, Denise Lengyel, Miriam Sturdee, Nick Bryan-Kinns, Mafalda Gamboa, Gabriella Di Feola, Swen E. Gaudl, Silvia Carderelli-Gronau, Joseph Lindley, Sarah Fdili Alaoui, Gerard Nolan |
| 2024 | CHI | Traveling Arts x HCI Sketchbook: Exploring the Intersection Between Artistic Expression and Human-Computer Interaction. | Makayla Lewis, Miriam Sturdee, Denise Lengyel, Mauro Toselli, John Miers, Violet Owen, Josh Urban Davis, Swen E. Gaudl, Lanxi Xiao, Ernesto Priego, Kim Snooks, Laia Turmo Vidal, Eli Blevis, Nicola Privato, Patricia Piedade, Corey J. Ford, Nick Bryan-Kinns, Beatriz Severes, Kirsikka Kaipainen, Caroline Claisse, Raksanda Mehnaz Huq, Mirjam Palosaari Eladhari, Anna Troisi, Ana O. Henriques, Ar Grek, Gareth McMurchy, Ray LC, Sara Nabil, Jacinta Jardine, Robert Collins, Andrey V. Vlasov, Yana Knight, Michele Cremaschi, Silvia Carderelli-Gronau, Claudia Nez-Pacheco, Gisela Reyes-Cruz, Jean-Philippe Rivire |
| 2023 | Interact | A Case Study Using Virtual Reality to Prime Knowledge for Procedural Medical Training. | Paul W. L. Watson, Samuel House, Robert Hart, Jonathan Abbas, Sheena Asthana, Swen E. Gaudl |
| 2022 | VR | Ragdoll Recovery: Manipulating Virtual Mannequins to Aid Action Sequence Proficiency. | Paul Watson, Swen E. Gaudl |
| 2021 | EGVE | Walking Through Virtual Doors: A Study on the Effects of Virtual Location Changes on Memory. | Paul Watson, Swen E. Gaudl |
| 2021 | GECCO | Many-objective population visualisation with geons. | Marius N. Varga, Swen E. Gaudl, David J. Walker |
| 2019 | ICAART | Towards Simulated Morality Systems: Role-Playing Games as Artificial Societies. | Joan Casas-Roma, Mark J. Nelson, Joan Arnedo-Moreno, Swen E. Gaudl, Rob Saunders |
| 2018 | FDG | Curious users of casual creators. | Mark J. Nelson, Swen E. Gaudl, Simon Colton, Sebastian Deterding |
| 2017 | CHI | Mixed-Initiative Approaches to On-Device Mobile Game Design. | Mark J. Nelson, Simon Colton, Edward Jack Powley, Swen E. Gaudl, Peter Ivey, Rob Saunders, Blanca Prez Ferrer, Michael Cook |
| 2015 | EPIA | Learning from Play: Facilitating Character Design Through Genetic Programming and Human Mimicry. | Swen E. Gaudl, Joseph Carter Osborn, Joanna J. Bryson |
| 2014 | FDG | A methodology for requirements analysis of AI architecture authoring tools. | April Grow, Swen E. Gaudl, Paulo Gomes, Michael Mateas, Noah Wardrip-Fruin |
| 2013 | FDG | Behaviour oriented design for real-time-strategy games. | Swen E. Gaudl, Simon Davies, Joanna J. Bryson |
| 2009 | FlAIRS | In Search for the Human Factor in Rule Based Game AI: The GrinTu Evaluation and Refinement Approach. | Swen E. Gaudl, Klaus P. Jantke, Rainer Knauf |
| 2009 | ICIDS | The Good, the Bad and the Ugly: Short Stories in Short Game Play. | Swen E. Gaudl, Klaus P. Jantke, Christian Woelfert |