| 2024 | CHI | Process, Roles, Tools, and Team: Understanding the Emerging Medium of Virtual Reality Theatre. | Michaelah Wales, Michael Wheeler, Gabriele Cimolino, Laura Levin, Jayna Mees, T. C. Nicholas Graham |
| 2023 | CHI | An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game Design. | Maria Aufheimer, Kathrin Gerling, T. C. Nicholas Graham, Mari Naaris, Marco J. Konings, Elegast Monbaliu, Hans Hallez, Els Ortibus |
| 2023 | CHI | Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action Games. | Gabriele Cimolino, Renee (Xinyu) Chen, Carl Gutwin, T. C. Nicholas Graham |
| 2023 | CHI | Supporting Aim Assistance Algorithms through a Rapidly Trainable, Personalized Model of Players' Spatial and Temporal Aiming Ability. | Adrian L. Jessup Schneider, T. C. Nicholas Graham |
| 2022 | CHI | Two Heads Are Better Than One: A Dimension Space for Unifying Human and Artificial Intelligence in Shared Control. | Gabriele Cimolino, T. C. Nicholas Graham |
| 2021 | ASSETS | Beyond Fun: Players' Experiences of Accessible Rehabilitation Gaming for Spinal Cord Injury. | Gabriele Cimolino, Sussan Askari, T. C. Nicholas Graham |
| 2021 | EICS | The Management of Risks and Benefits when Engineering Interactive Digital Systems. | Jos Creissac Campos, T. C. Nicholas Graham, Lucio Davide Spano, Jan Van den Bergh |
| 2021 | HAI | Happy Driver: Investigating the Effect of Mood on Preferred Style of Driving in Self-Driving Cars. | Rachel Phinnemore, Gabriele Cimolino, Pritam Sarkar, Ali Etemad, T. C. Nicholas Graham |
| 2020 | CHI | Toward the Design of Enjoyable Games for Children with Fetal Alcohol Spectrum Disorder. | Adrian L. Jessup Schneider, Kathy Keiver, Alison Pritchard Orr, James N. Reynolds, Neven Golubovich, T. C. Nicholas Graham |
| 2019 | CHI | Social Play in an Exergame: How the Need to Belong Predicts Adherence. | Maximus D. Kaos, Ryan E. Rhodes, Perttu Hmlinen, T. C. Nicholas Graham |
| 2016 | CHI | Thighrim and Calf-Life: A Study of the Conversion of Off-the-Shelf Video Games into Exergames. | Mallory Ketcheson, Luke Walker, T. C. Nicholas Graham |
| 2015 | CHI | TerraGuide: Design and Evaluation of a Multi-Surface Environment for Terrain Visibility Analysis. | Matthew Oskamp, Christophe Bortolaso, Robin Harrap, T. C. Nicholas Graham |
| 2015 | CSCW | "Local Remote" Collaboration: Applying Remote Group AwarenessTechniques to Co-located Settings. | Stacey D. Scott, T. C. Nicholas Graham, James R. Wallace, Mark S. Hancock, Miguel A. Nacenta |
| 2014 | ASSETS | Design and evaluation of a networked game to supportsocial connection of youth with cerebral palsy. | Hamilton A. Hernandez, Mallory Ketcheson, Adrian L. Jessup Schneider, Zi Ye, Darcy Fehlings, Lauren Switzer, Virginia Wright, Shelly K. Bursick, Chad Richards, T. C. Nicholas Graham |
| 2014 | CSCW | The effects of consistency maintenance methods on player experience and performance in networked games. | Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin, Michelle Brown |
| 2013 | CHI | Villains, architects and micro-managers: what tabula rasa teaches us about game orchestration. | T. C. Nicholas Graham, Irina Schumann, Mrunal Patel, Quentin Bellay, Raimund Dachselt |
| 2013 | CHI | Designing action-based exergames for children with cerebral palsy. | Hamilton A. Hernandez, Zi Ye, T. C. Nicholas Graham, Darcy Fehlings, Lauren Switzer |
| 2013 | CHI | Liberi: bringing action to exergames for children with cerebral palsy. | Zi Ye, Hamilton A. Hernandez, T. C. Nicholas Graham, Darcy Fehlings, Lauren Switzer |
| 2013 | Interact | When Paper Meets Multi-touch: A Study of Multi-modal Interactions in Air Traffic Control. | Cheryl Savery, Christophe Hurter, Rmi Lesbordes, Maxime Cordeil, T. C. Nicholas Graham |
| 2012 | ASSETS | Liberi and the racer bike: exergaming technology for children with cerebral palsy. | Zi Ye, Hamilton A. Hernandez, T. C. Nicholas Graham, Darcy Fehlings, Lauren Switzer, Md Ameer Hamza, Irina Schumann |
| 2012 | CHI | Invited engineering community SIG: the role of engineering work in CHI. | Ruven Brooks, T. C. Nicholas Graham, Jeffrey Nichols, Philippe A. Palanque, Fabio Patern |
| 2012 | CHI | Design of an exergaming station for children with cerebral palsy. | Hamilton A. Hernandez, T. C. Nicholas Graham, Darcy Fehlings, Lauren Switzer, Zi Ye, Quentin Bellay, Md Ameer Hamza, Cheryl Savery, Tadeusz Stach |
| 2012 | CSCW | DiscoTech: a plug-in toolkit to improve handling of disconnection and reconnection in real-time groupware. | Banani Roy, T. C. Nicholas Graham, Carl Gutwin |
| 2012 | CSCW | Exploring automation in digital tabletop board game. | James R. Wallace, Joseph A. Pape, Yu-Ling Betty Chang, Phillip J. McClelland, T. C. Nicholas Graham, Stacey D. Scott, Mark S. Hancock |
| 2012 | TEI | Toward game orchestration: tangible manipulation of in-game experiences. | T. C. Nicholas Graham, Quentin Bellay, Irina Schumann, Amir Sepasi |
| 2011 | CSCW | Real-time groupware in the browser: testing the performance of web-based networking. | Carl Gutwin, Michael Lippold, T. C. Nicholas Graham |
| 2011 | CSCW | It's about time: confronting latency in the development of groupware systems. | Cheryl Savery, T. C. Nicholas Graham |
| 2011 | EICS | TREC: platform-neutral input for mobile augmented reality applications. | Jason Kurczak, T. C. Nicholas Graham |
| 2011 | Interact | Scenarchitectures: The Use of Domain-Specific Architectures to Bridge Design and Implementation. | T. C. Nicholas Graham, Emmanuel Dubois, Christophe Bortolaso, Christopher Wolfe |
| 2011 | Interact | Exploring Haptic Feedback in Exergames. | Tadeusz Stach, T. C. Nicholas Graham |
| 2010 | CSCW | Gone but not forgotten: designing for disconnection in synchronous groupware. | Carl Gutwin, T. C. Nicholas Graham, Christopher Wolfe, Nelson Wong, Brian de Alwis |
| 2010 | Group | The human factors of consistency maintenance in multiplayer computer games. | Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin |
| 2009 | EICS | Flexible and efficient platform modeling for distributed interactive systems. | Xiao Feng Qiu, T. C. Nicholas Graham |
| 2009 | EICS | Fiia: user-centered development of adaptive groupware systems. | Christopher Wolfe, T. C. Nicholas Graham, W. Greg Phillips, Banani Roy |
| 2009 | MODELS | An Incremental Algorithm for High-Performance Runtime Model Consistency. | Christopher Wolfe, T. C. Nicholas Graham, W. Greg Phillips |
| 2008 | ECSA | An Iterative Framework for Software Architecture Recovery: An Experience Report. | Banani Roy, T. C. Nicholas Graham |
| 2008 | ICSE | Experience applying the SPIN model checker to an industrial telecommunications system. | Barry Long, Jrgen Dingel, T. C. Nicholas Graham |
| 2007 | Group | Beyond the lan: techniques from network games for improving groupware performance. | Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, David Pinelle |
| 2007 | ICSE | Agility and Experimentation: Practical Techniques for Resolving Architectural Tradeoffs. | T. C. Nicholas Graham, Rick Kazman, Chris Walmsley |
| 2000 | ICSE | Dragonfly: linking conceptual and implementation architectures of multiuser interactive systems. | Gary E. Anderson, T. C. Nicholas Graham, Timothy N. Wright |
| 1998 | CHI | The | Judy Brown, T. C. Nicholas Graham, Timothy N. Wright |
| 1997 | Interact | GroupScape: Integrating Synchronous Groupware and the World Wide Web. | T. C. Nicholas Graham |
| 1997 | ICSE | Integrating Support for Temporal Media into an Architecture for Graphical User Interfaces. | T. C. Nicholas Graham, Tore Urnes |
| 1996 | ICSE | Linguistic Support for the Evolutionary Design of Software Architectures. | T. C. Nicholas Graham, Tore Urnes |
| 1996 | UIST | Efficient Distributed Implementation of Semi-Replicated Synchronous Groupware. | T. C. Nicholas Graham, Tore Urnes, Roy Nejabi |
| 1992 | CSCW | Rational Views as a Model for Automatic Distributed Implementation of Multi-User Applications. | T. C. Nicholas Graham, Tore Urnes |
| 1987 | PLDI | Design of an interpretive environment for Turing. | James R. Cordy, T. C. Nicholas Graham |