Skip to content

T. C. Nicholas Graham

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

47

Venues

13

Active years

1987–2024

Best venue rank

A*

Where they publish

Papers

47 indexed papers, newest first.

YearVenueTitleAuthors
2024CHIProcess, Roles, Tools, and Team: Understanding the Emerging Medium of Virtual Reality Theatre.Michaelah Wales, Michael Wheeler, Gabriele Cimolino, Laura Levin, Jayna Mees, T. C. Nicholas Graham
2023CHIAn Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game Design.Maria Aufheimer, Kathrin Gerling, T. C. Nicholas Graham, Mari Naaris, Marco J. Konings, Elegast Monbaliu, Hans Hallez, Els Ortibus
2023CHIAutomation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action Games.Gabriele Cimolino, Renee (Xinyu) Chen, Carl Gutwin, T. C. Nicholas Graham
2023CHISupporting Aim Assistance Algorithms through a Rapidly Trainable, Personalized Model of Players' Spatial and Temporal Aiming Ability.Adrian L. Jessup Schneider, T. C. Nicholas Graham
2022CHITwo Heads Are Better Than One: A Dimension Space for Unifying Human and Artificial Intelligence in Shared Control.Gabriele Cimolino, T. C. Nicholas Graham
2021ASSETSBeyond Fun: Players' Experiences of Accessible Rehabilitation Gaming for Spinal Cord Injury.Gabriele Cimolino, Sussan Askari, T. C. Nicholas Graham
2021EICSThe Management of Risks and Benefits when Engineering Interactive Digital Systems.Jos Creissac Campos, T. C. Nicholas Graham, Lucio Davide Spano, Jan Van den Bergh
2021HAIHappy Driver: Investigating the Effect of Mood on Preferred Style of Driving in Self-Driving Cars.Rachel Phinnemore, Gabriele Cimolino, Pritam Sarkar, Ali Etemad, T. C. Nicholas Graham
2020CHIToward the Design of Enjoyable Games for Children with Fetal Alcohol Spectrum Disorder.Adrian L. Jessup Schneider, Kathy Keiver, Alison Pritchard Orr, James N. Reynolds, Neven Golubovich, T. C. Nicholas Graham
2019CHISocial Play in an Exergame: How the Need to Belong Predicts Adherence.Maximus D. Kaos, Ryan E. Rhodes, Perttu Hmlinen, T. C. Nicholas Graham
2016CHIThighrim and Calf-Life: A Study of the Conversion of Off-the-Shelf Video Games into Exergames.Mallory Ketcheson, Luke Walker, T. C. Nicholas Graham
2015CHITerraGuide: Design and Evaluation of a Multi-Surface Environment for Terrain Visibility Analysis.Matthew Oskamp, Christophe Bortolaso, Robin Harrap, T. C. Nicholas Graham
2015CSCW"Local Remote" Collaboration: Applying Remote Group AwarenessTechniques to Co-located Settings.Stacey D. Scott, T. C. Nicholas Graham, James R. Wallace, Mark S. Hancock, Miguel A. Nacenta
2014ASSETSDesign and evaluation of a networked game to supportsocial connection of youth with cerebral palsy.Hamilton A. Hernandez, Mallory Ketcheson, Adrian L. Jessup Schneider, Zi Ye, Darcy Fehlings, Lauren Switzer, Virginia Wright, Shelly K. Bursick, Chad Richards, T. C. Nicholas Graham
2014CSCWThe effects of consistency maintenance methods on player experience and performance in networked games.Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin, Michelle Brown
2013CHIVillains, architects and micro-managers: what tabula rasa teaches us about game orchestration.T. C. Nicholas Graham, Irina Schumann, Mrunal Patel, Quentin Bellay, Raimund Dachselt
2013CHIDesigning action-based exergames for children with cerebral palsy.Hamilton A. Hernandez, Zi Ye, T. C. Nicholas Graham, Darcy Fehlings, Lauren Switzer
2013CHILiberi: bringing action to exergames for children with cerebral palsy.Zi Ye, Hamilton A. Hernandez, T. C. Nicholas Graham, Darcy Fehlings, Lauren Switzer
2013InteractWhen Paper Meets Multi-touch: A Study of Multi-modal Interactions in Air Traffic Control.Cheryl Savery, Christophe Hurter, Rmi Lesbordes, Maxime Cordeil, T. C. Nicholas Graham
2012ASSETSLiberi and the racer bike: exergaming technology for children with cerebral palsy.Zi Ye, Hamilton A. Hernandez, T. C. Nicholas Graham, Darcy Fehlings, Lauren Switzer, Md Ameer Hamza, Irina Schumann
2012CHIInvited engineering community SIG: the role of engineering work in CHI.Ruven Brooks, T. C. Nicholas Graham, Jeffrey Nichols, Philippe A. Palanque, Fabio Patern
2012CHIDesign of an exergaming station for children with cerebral palsy.Hamilton A. Hernandez, T. C. Nicholas Graham, Darcy Fehlings, Lauren Switzer, Zi Ye, Quentin Bellay, Md Ameer Hamza, Cheryl Savery, Tadeusz Stach
2012CSCWDiscoTech: a plug-in toolkit to improve handling of disconnection and reconnection in real-time groupware.Banani Roy, T. C. Nicholas Graham, Carl Gutwin
2012CSCWExploring automation in digital tabletop board game.James R. Wallace, Joseph A. Pape, Yu-Ling Betty Chang, Phillip J. McClelland, T. C. Nicholas Graham, Stacey D. Scott, Mark S. Hancock
2012TEIToward game orchestration: tangible manipulation of in-game experiences.T. C. Nicholas Graham, Quentin Bellay, Irina Schumann, Amir Sepasi
2011CSCWReal-time groupware in the browser: testing the performance of web-based networking.Carl Gutwin, Michael Lippold, T. C. Nicholas Graham
2011CSCWIt's about time: confronting latency in the development of groupware systems.Cheryl Savery, T. C. Nicholas Graham
2011EICSTREC: platform-neutral input for mobile augmented reality applications.Jason Kurczak, T. C. Nicholas Graham
2011InteractScenarchitectures: The Use of Domain-Specific Architectures to Bridge Design and Implementation.T. C. Nicholas Graham, Emmanuel Dubois, Christophe Bortolaso, Christopher Wolfe
2011InteractExploring Haptic Feedback in Exergames.Tadeusz Stach, T. C. Nicholas Graham
2010CSCWGone but not forgotten: designing for disconnection in synchronous groupware.Carl Gutwin, T. C. Nicholas Graham, Christopher Wolfe, Nelson Wong, Brian de Alwis
2010GroupThe human factors of consistency maintenance in multiplayer computer games.Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
2009EICSFlexible and efficient platform modeling for distributed interactive systems.Xiao Feng Qiu, T. C. Nicholas Graham
2009EICSFiia: user-centered development of adaptive groupware systems.Christopher Wolfe, T. C. Nicholas Graham, W. Greg Phillips, Banani Roy
2009MODELSAn Incremental Algorithm for High-Performance Runtime Model Consistency.Christopher Wolfe, T. C. Nicholas Graham, W. Greg Phillips
2008ECSAAn Iterative Framework for Software Architecture Recovery: An Experience Report.Banani Roy, T. C. Nicholas Graham
2008ICSEExperience applying the SPIN model checker to an industrial telecommunications system.Barry Long, Jrgen Dingel, T. C. Nicholas Graham
2007GroupBeyond the lan: techniques from network games for improving groupware performance.Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, David Pinelle
2007ICSEAgility and Experimentation: Practical Techniques for Resolving Architectural Tradeoffs.T. C. Nicholas Graham, Rick Kazman, Chris Walmsley
2000ICSEDragonfly: linking conceptual and implementation architectures of multiuser interactive systems.Gary E. Anderson, T. C. Nicholas Graham, Timothy N. Wright
1998CHITheJudy Brown, T. C. Nicholas Graham, Timothy N. Wright
1997InteractGroupScape: Integrating Synchronous Groupware and the World Wide Web.T. C. Nicholas Graham
1997ICSEIntegrating Support for Temporal Media into an Architecture for Graphical User Interfaces.T. C. Nicholas Graham, Tore Urnes
1996ICSELinguistic Support for the Evolutionary Design of Software Architectures.T. C. Nicholas Graham, Tore Urnes
1996UISTEfficient Distributed Implementation of Semi-Replicated Synchronous Groupware.T. C. Nicholas Graham, Tore Urnes, Roy Nejabi
1992CSCWRational Views as a Model for Automatic Distributed Implementation of Multi-User Applications.T. C. Nicholas Graham, Tore Urnes
1987PLDIDesign of an interpretive environment for Turing.James R. Cordy, T. C. Nicholas Graham