| 2026 | HCI | An Interview Study on VRChat User's Understanding of the Phantom Touch Illusion and Impression Formation. | Takayuki Kameoka, Rieva, Satsuki Nikaido |
| 2026 | HCI | Quantitative Analysis of User Behavior in VRChat Lecture Events Using In-world Data Logging. | Kuniharu Sakurada, Ryota Kondo, Takayuki Kameoka, Akimi Oyanagi, Tomohiro Tanikawa, Michitaka Hirose |
| 2023 | SIGGRAPH | LivEdge: Haptic Live Stream Interaction on a Smartphone by Electro-Tactile Sensation Through the Edges. | Taiki Takami, Taiga Saito, Takayuki Kameoka, Hiroyuki Kajimoto |
| 2022 | VR | Effects of Mirrors on User Behavior in Social Virtual Reality Environments. | Takayuki Kameoka, Seitaro Kaneko |
| 2021 | CHI | Thermal Sensation on Forehead Using Electrical Stimulation: Thermal Sensation Using Electrical Stimulation. | Taiga Saito, Jianyao Zhang, Takayuki Kameoka, Hiroyuki Kajimoto |
| 2020 | VR | Avatar Driven VR Society Trends in Japan. | Liudmila Bredikhina, Takayuki Kameoka, Shogo Shimbo, Akihiko Shirai |
| 2018 | UIST | Haptopus: Haptic VR Experience Using Suction Mechanism Embedded in Head-mounted Display. | Takayuki Kameoka, Yuki Kon, Takuto Nakamura, Hiroyuki Kajimoto |