| 2024 | PACLIC | Detection of Polysemy and Ambiguity in Japanese Adjectives Using Corpora. | Takumi Osawa, Takehiro Teraoka |
| 2023 | HCI | Relevance-Aware Question Generation in Non-task-Oriented Dialogue Systems. | Amika Chino, Takehiro Teraoka |
| 2022 | HCI | Focus Estimation Using Associative Information to Support Understanding of Art. | Shota Yamasaki, Takehiro Teraoka |
| 2020 | HCI | Possibility of Using High-Quality Bow Interface in VAIR Field. | Masasuke Yasumoto, Kazumasa Shida, Takehiro Teraoka |
| 2020 | PACLIC | Construction of Associative Vocabulary Learning System for Japanese Learners. | Takehiro Teraoka, Tetsuo Yamashita |
| 2019 | HCI | Application of Archery to VR Interface. | Masasuke Yasumoto, Takehiro Teraoka |
| 2019 | SiggraphA | Physical e-Sports in VAIR Field system. | Masasuke Yasumoto, Takehiro Teraoka |
| 2018 | HCI | VAIR Field - Multiple Mobile VR Shooting Sports. | Masasuke Yasumoto, Takehiro Teraoka |
| 2017 | Interspeech | End-of-Utterance Prediction by Prosodic Features and Phrase-Dependency Structure in Spontaneous Japanese Speech. | Yuichi Ishimoto, Takehiro Teraoka, Mika Enomoto |
| 2016 | LREC | Metonymy Analysis Using Associative Relations between Words. | Takehiro Teraoka |
| 2015 | SIGGRAPH | Shadow shooter: 360-degree all-around virtual 3d interactive content. | Masasuke Yasumoto, Takehiro Teraoka |
| 2015 | SIGGRAPH | VISTouch. | Masasuke Yasumoto, Takehiro Teraoka |
| 2015 | SIGGRAPH | Electric bow interface 3D. | Masasuke Yasumoto, Takehiro Teraoka |
| 2012 | CogSci | Automatic Detection of Metonymies using Associative Relations between Words. | Takehiro Teraoka, Ryuichiro Higashinaka, Jun Okamoto, Shun Ishizaki |
| 2010 | LREC | An Associative Concept Dictionary for Verbs and its Application to Elliptical Word Estimation. | Takehiro Teraoka, Jun Okamoto, Shun Ishizaki |