| 2026 | CHI | Hitchhiking Hands: Enabling "Virtually Direct" VR Manipulation by Switching Multiple Hand Avatars with Gaze. | Reigo Ban, Keigo Matsumoto, Takuji Narumi |
| 2026 | CHI | Amplifying Trigeminal Flavour: Enhancing Spiciness and Coolness by Electrical and Olfactory Stimulation. | Masaki Ohno, Satoshi Tanaka, Kazuma Aoyama, Yuji Wada, Takuji Narumi |
| 2026 | CHI | Escape From Human: An Interview Study of Social VR Players Practicing Self-Expression Through Avatars that Self-Identify as "Non-Human". | Shuto Takashita, Yuji Hatada, Takuji Narumi, Masahiko Inami |
| 2026 | CHI | The You You Are: A Payphone Installation for Parallel-Self Dialogue Enabled by Voice Cloning. | Bowen Xue, Genta Ono, Tsubasa Yoshida, Yong-Hao Hu, Takuji Narumi |
| 2026 | VR | AsymDrive: Fingertip-Free Force Illusions Induced by Asymmetric Vibrations on Dorsal-Palmar Tendons. | Koki Fukuda, Kazuma Aoyama, Hideaki Kuzuoka, Takuji Narumi, Tomohiro Amemiya |
| 2026 | VR | Null-Space Interaction: Enabling Reaching Task During Typing via Shoulder Movements. | Mingyo Kim, Takashi Ota, Takuji Narumi |
| 2026 | VR | Doubled Pedagogical Agents in an Immersive Virtual Environment. | Takato Mizuho, Takuji Narumi |
| 2026 | VR | Directional Guidance Device Using Skin Shear Deformation on the Nasal Bridge. | Kazuki Nishimoto, Yuto Nakamura, Jun Rekimoto, Takuji Narumi |
| 2026 | VR | Sonic Sensemaking: Augmenting Narrative Integration of Invisible Intellectual Processes. | Shugo Ono, Yuji Hatada, Takuji Narumi |
| 2025 | CHI | "Closer than Real": How Social VR Platform Features Influence Friendship Dynamics. | Misato Hide, Yuji Hatada, Hideaki Kuzuoka, Takuji Narumi |
| 2025 | CHI | Embodied Laugh Track: Supporting VR Comedy Viewing Experience with Multimodal Laughter from Virtual Audience. | Ryo Ohara, Chi-Lan Yang, Takuji Narumi, Hideaki Kuzuoka |
| 2025 | ISMAR | It's Not Just About Slow: How Tempo Control in Co-embodied Dance Training Affects Movement Accuracy and Timing. | Kenta Hashiura, Satomi Tokida, Takuji Narumi, Yoshio Ishiguro |
| 2025 | ISMAR | Design and Evaluation of Pseudo-Haptic Techniques for Simulating Surface Stickiness in VR. | Yutaro Hirao, Cleste Bourse, Koki Hori, Takuji Narumi, Ferran Argelaguet, Anatole Lcuyer |
| 2025 | ISMAR | Move Like an Ammonite: Personalizing Force Feedback for Avatar Embodiment in Virtual Reality. | Shun Kondoh, Takeru Hashimoto, Takuji Narumi |
| 2025 | ISMAR | Dynamic Gimmick Learning for Navigation Agents in Social VR Through User-Agent Dialogue. | Atsuya Matsumoto, Hikari Yanagawa, Yuichi Hiroi, Yuji Hatada, Takuji Narumi, Takefumi Hiraki |
| 2025 | SIGGRAPH | Interactive Impossible Objects: Designing Physical Interaction with Impossible Objects Using Binocular Disparity Adjustment and Redirection. | Sotaro Yokoi, Tsubasa Yoshida, Keigo Matsumoto, Takuji Narumi |
| 2025 | VR | Effects of Wearing Knee Supports on the Detection Threshold and Applicability of Redirected Walking. | Gaku Fukui, Keigo Matsumoto, Takuto Nakamura, Takuji Narumi, Hideaki Kuzuoka |
| 2025 | VR | The Effect of Elbow and Shoulder Supports on Detection Threshold of Hand Redirection. | Gaku Fukui, Maki Ogawa, Keigo Matsumoto, Takuto Nakamura, Takuji Narumi, Hideaki Kuzuoka |
| 2025 | VR | Duplicated Virtual Co-embodiment Displaying Out-of-view Movements for Tennis Training. | Kenta Hashiura, Amane Yamaguchi, Takuji Narumi |
| 2025 | VR | Avatar Motion Generation Pipeline for the Metaverse via Synthesis of Generative Models of Text and Video. | Yong-Hao Hu, Atsuya Matsumoto, Kenichiro Ito, Takuji Narumi, Hideaki Kuzuoka, Tomohiro Amemiya |
| 2025 | VR | NoseKnowsNorth: Directional Cueing using Nose Vibration Stimulation for Smart Glasses. | Yuto Nakamura, Kazuki Nishimoto, Akira Yui, Takuji Narumi, Jun Rekimoto |
| 2025 | VR | Exploring the Effects of Self-Avatars on Virtual Reality-Based Reminiscence Therapy for Young Adults. | Shun Takenaka, Takato Mizuho, Takuji Narumi, Hideaki Kuzuoka |
| 2025 | SiggraphA | Denshin Impulse: Enhancing Connection with an Embodied Virtual Agent via Haptic Heartbeat Synchrony. | Atsuya Matsumoto, Takashige Suzuki, Chi-Lan Yang, Takuji Narumi, Hideaki Kuzuoka |
| 2025 | SiggraphA | Stretch Your Skill: Co-Embodiment Training on Motif-Matched Beat Saber Replays. | Zhixing Wang, Takuji Narumi, Keigo Matsumoto |
| 2025 | SiggraphA | SyncLimbs: Semi-automatic Supernumerary Limbs Control System through Motion Synchronization for Enhanced Agency. | Amane Yamaguchi, Takeru Hashimoto, Daisuke Mine, Tomohiro Tanikawa, Takuji Narumi |
| 2025 | VRST | Co-embodied Mirroring: Investigating the Effects of Movement Blending on Partner Impressions in Virtual Environments. | Yusuke Koseki, Kizashi Nakano, Takuji Narumi, Hideaki Kuzuoka, Tomohiro Amemiya |
| 2025 | VRST | Exploring Intervals of Nose-Pad Vibrotactile Cues in a Direction-Finding Task. | Yuto Nakamura, Kazuki Nishimoto, Takuji Narumi, Jun Rekimoto |
| 2024 | CHI | People with Disabilities Redefining Identity through Robotic and Virtual Avatars: A Case Study in Avatar Robot Cafe. | Yuji Hatada, Giulia Barbareschi, Kazuaki Takeuchi, Hiroaki Kato, Kentaro Yoshifuji, Kouta Minamizawa, Takuji Narumi |
| 2024 | EGVE | Reducing the Proteus Effect in Virtual Reality: A Mental and Acting Approach. | Erika Kimura, Adlade Genay, Kizashi Nakano, Yutaro Hirao, Monica Perusqua-Hernndez, Takuji Narumi, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2024 | EGVE | Character-Voice Embodiment Impacts on the Cognitive Task Performance with the Voice Ownership Illusion. | Yusuke Kunimi, Kentaro Kimura, Keigo Matsumoto, Shinnosuke Takamichi, Takuji Narumi, Masaaki Mochimaru |
| 2024 | ICMI | Crossmodal Correspondences between Piquancy/Spiciness and Visual Shape. | Yukun Wang, Masaki Ohno, Takuji Narumi, Young Ah Seong |
| 2024 | ISMAR | Impact of Role Assignment through Complementary Design of Self and Other Avatars on Self-Image and Behavior Change. | Yong-Hao Hu, Yuji Hatada, Takuji Narumi |
| 2024 | VR | Social Simon Effect between Two Adjacent Avatars in VR. | Xiaotong Li, Yuji Hatada, Takuji Narumi |
| 2024 | VR | Effects of Ankle Tendon Electrical Stimulation on Detection Threshold of Redirected Walking. | Takashi Ota, Keigo Matsumoto, Kazuma Aoyama, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka |
| 2024 | VR | ElectricalVRSki: Switching of Ankle Tendon Electrical Stimulation for Dynamic Modulation of Ground Shape Perception. | Takashi Ota, Keigo Matsumoto, Kazuma Aoyama, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka |
| 2024 | VR | Effects of Transcranial Direct-Current Stimulation on Hand Redirection. | Shogo Tachi, Keigo Matsumoto, Maki Ogawa, Ayumu Yamashita, Takuji Narumi, Kaoru Amano |
| 2024 | SiggraphA | Realistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others' Movement. | Shinnosuke Noguchi, Keigo Matsumoto, Yuki Ban, Takuji Narumi |
| 2024 | SiggraphA | Animation Overdubbing: Animation Creating Tool for Non-humanoid Characters by Mixing Multiple Pose Remappings. | Amane Yamaguchi, Yuji Hatada, Takuji Narumi |
| 2024 | VRST | Contextual Matching Between Learning and Testing Within VR Does Not Always Enhance Memory Retrieval. | Takato Mizuho, Takuji Narumi, Hideaki Kuzuoka |
| 2024 | VRST | The Effects of Electrical Stimulation of Ankle Tendons on Redirected Walking with the Gradient Gain. | Takashi Ota, Keigo Matsumoto, Kazuma Aoyama, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka |
| 2023 | CHI | Affective Profile Pictures: Exploring the Effects of Changing Facial Expressions in Profile Pictures on Text-Based Communication. | Chi-Lan Yang, Shigeo Yoshida, Hideaki Kuzuoka, Takuji Narumi, Naomi Yamashita |
| 2023 | HCI | Visualizing Emotions Perceived in Daily Activities for Self-Awareness Development. | Jungyun Kim, Toshiki Takeuchi, Takuji Narumi |
| 2023 | ISMAR | Expansion of Detection Thresholds for Hand Redirection using Noisy Tendon Electrical Stimulation. | Maki Ogawa, Keigo Matsumoto, Kazuma Aoyama, Takuji Narumi |
| 2023 | IUI | TimToShape: Supporting Practice of Musical Instruments by Visualizing Timbre with 2D Shapes based on Crossmodal Correspondences. | Kota Arai, Yutaro Hirao, Takuji Narumi, Tomohiko Nakamura, Shinnosuke Takamichi, Shigeo Yoshida |
| 2023 | SIGGRAPH | SomatoShift: A Wearable Haptic Display for Somatomotor Reconfiguration via Modifying Acceleration of Body Movement. | Takeru Hashimoto, Shigeo Yoshida, Takuji Narumi |
| 2023 | SiggraphA | Hitchhiking Hands: Remote Interaction by Switching Multiple Hand Avatars with Gaze. | Reigo Ban, Keigo Matsumoto, Takuji Narumi |
| 2023 | SiggraphA | The Effect of Wearing Knee Supporters on the Applicable Gain of Redirected Walking. | Gaku Fukui, Takuto Nakamura, Keigo Matsumoto, Takuji Narumi, Hideaki Kuzuoka |
| 2023 | SiggraphA | HapReel: A Racket-shaped Haptic Display Controller for Presenting Vibrotactile and Force Feedback through Fingertip Deformation. | Daichi Inoue, Kazuki Nishimoto, Takuto Nakamura, Koki Fukuda, Takuji Narumi |
| 2023 | SiggraphA | Avatars for Good Drinking: An Exploratory Study of The Effects of Avatar's Body Shape on Beverage Perception. | Yusuke Koseki, Yusuke Arikawa, Kizashi Nakano, Takuji Narumi |
| 2023 | SiggraphA | AvatarForge: A Real-time and Node-Based Body Editing System. | Shuto Takashita, Amane Yamaguchi, Takuji Narumi, Masahiko Inami |
| 2023 | SiggraphA | TableMorph: Haptic Experience with Movable Tables and Redirection. | Amane Yamaguchi, Sotaro Yokoi, Keigo Matsumoto, Takuji Narumi |
| 2023 | VRST | Beyond Mirrors: Exploring Behavioral Changes through Comparative Avatar Design in VR Taiko Drumming. | Yong-Hao Hu, Yuji Hatada, Takuji Narumi |
| 2023 | VRST | Exploratory Study on the Reinstatement Effect Under 360-Degree Video-Based Virtual Environments. | Takato Mizuho, Takuji Narumi, Hideaki Kuzuoka |
| 2022 | CHI | Designing for Speech Practice Systems: How Do User-Controlled Voice Manipulation and Model Speakers Impact Self-Perceptions of Voice? | Lisa Orii, Nami Ogawa, Yuji Hatada, Takuji Narumi |
| 2022 | CHI | Understanding the Impact of Technical Issues on People's Perception and Attribution of Responsibility in Videoconferencing. | Chi-Lan Yang, Xiaotong Li, Takuji Narumi, Hideaki Kuzuoka |
| 2022 | HCI | The Possibility of Inducing the Proteus Effect for Social VR Users. | Akimi Oyanagi, Takuji Narumi, Jean-Luc Lugrin, Kazuma Aoyama, Kenichiro Ito, Tomohiro Amemiya, Michitaka Hirose |
| 2022 | HCI | Effect of Attractive Appearance of Intelligent Agents on Acceptance of Uncertain Information. | Young Ah Seong, Takuji Narumi |
| 2022 | ISMAR | Wormholes in VR: Teleporting Hands for Flexible Passive Haptics. | Reigo Ban, Keigo Matsumoto, Takuji Narumi, Hideaki Kuzuoka |
| 2022 | ISMAR | Studying the Role of Self and External Touch in the Appropriation of Dysmorphic Hands. | Antonin Cheymol, Rebecca Fribourg, Nami Ogawa, Anatole Lcuyer, Yutaro Hirao, Takuji Narumi, Ferran Argelaguet, Jean-Marie Normand |
| 2022 | ISMAR | Enhancing the Sense of Agency by Transitional Weight Control in Virtual Co-Embodiment. | Daiki Kodama, Takato Mizuho, Yuji Hatada, Takuji Narumi, Michitaka Hirose |
| 2022 | ISMAR | Spicy-Sensation of Wasabi Enhancement Method Using Anodal Electric Stimulation. | Masaki Ohno, Kazuma Aoyama, Tomohiro Amemiya, Takuji Narumi |
| 2022 | ISMAR | Dynamically Controlling Spatial Taste Location by Extraoral Galvanic Taste Stimulation. | So Tanaka, Takuji Narumi, Hiromi Nakamura, Tomohiro Amemiya, Hideaki Kuzuoka, Kazuma Aoyama |
| 2022 | VR | Relationship Between the Sensory Processing Patterns and the Detection Threshold of Curvature Gain. | Keigo Matsumoto, Takuji Narumi |
| 2022 | UIST | MetamorphX: An Ungrounded 3-DoF Moment Display that Changes its Physical Properties through Rotational Impedance Control. | Takeru Hashimoto, Shigeo Yoshida, Takuji Narumi |
| 2021 | CHI | Teardrop Glasses: Pseudo Tears Induce Sadness in You and Those Around You. | Shigeo Yoshida, Takuji Narumi, Tomohiro Tanikawa, Hideaki Kuzuoka, Michitaka Hirose |
| 2021 | HAI | Ghost Engineering: Technologies for Designing Ourselves via Embodied Interaction. | Takuji Narumi |
| 2021 | HCI | Impact of Long-Term Use of an Avatar to IVBO in the Social VR. | Akimi Oyanagi, Takuji Narumi, Kazuma Aoyama, Kenichiro Ito, Tomohiro Amemiya, Michitaka Hirose |
| 2021 | HCI | Perception of Illusory Body Tilt Induced by Electrical Tendon Stimulation. | Nozomi Takahashi, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka, Michitaka Hirose, Kazuma Aoyama |
| 2021 | ISMAR | Redirected Walking using Noisy Galvanic Vestibular Stimulation. | Keigo Matsumoto, Kazuma Aoyama, Takuji Narumi, Hideaki Kuzuoka |
| 2021 | ISMAR | Now I'm Not Afraid: Reducing Fear of Missing Out in 360° Videos on a Head-Mounted Display using a Panoramic Thumbnail. | Shoma Yamaguchi, Nami Ogawa, Takuji Narumi |
| 2021 | MUM | Exploring Collective Physiology Sharing as Social Cues to Support Engagement in Online Learning. | Jiawen Han, Chi-Lan Yang, George Chernyshov, Zhuoqi Fu, Reiya Horii, Takuji Narumi, Kai Kunze |
| 2021 | VR | Determining the Target Point of the Mid-Air Pinch Gesture. | Reigo Ban, Yutaro Hirao, Takuji Narumi |
| 2021 | VR | SHeF-WIP: Walking-in-Place based on Step Height and Frequency for Wider Range of Virtual Speed. | Yutaro Hirao, Takuji Narumi, Ferran Argelaguet-Sanz, Anatole Lcuyer |
| 2021 | VR | Unident: Providing Impact Sensations on Handheld Objects via High-Speed Change of the Rotational Inertia. | Shuntaro Shimizu, Takeru Hashimoto, Shigeo Yoshida, Reo Matsumura, Takuji Narumi, Hideaki Kuzuoka |
| 2021 | VRST | Effect of Visual Feedback on Understanding Timbre with Shapes Based on Crossmodal Correspondences. | Kota Arai, Mone Konno, Yutaro Hirao, Shigeo Yoshida, Takuji Narumi |
| 2020 | CHI | Do You Feel Like Passing Through Walls?: Effect of Self-Avatar Appearance on Facilitating Realistic Behavior in Virtual Environments. | Nami Ogawa, Takuji Narumi, Hideaki Kuzuoka, Michitaka Hirose |
| 2020 | CHI | Electrical Stimulation Promotes Saliva Secretion: Proposition of Novel Interaction via Saliva Secretion. | Nozomi Takahashi, Hiromi Nakamura, Takuji Narumi, Michitaka Hirose, Kazuma Aoyama |
| 2020 | EGVE | FrictGAN: Frictional Signal Generation from Fabric Texture Images using Generative Adversarial Network. | Shaoyu Cai, Yuki Ban, Takuji Narumi, Kening Zhu |
| 2020 | HCI | A Study on Self-awareness Development by Logging and Gamification of Daily Emotions. | Jungyun Kim, Toshiki Takeuchi, Tomohiro Tanikawa, Takuji Narumi, Hideaki Kuzuoka, Michitaka Hirose |
| 2020 | HCI | Influencing Driver's Behavior on an Expressway with Intrinsic Motivation. | Toshiki Takeuchi, Ryosuke Mita, Naoya Okada, Tomohiro Tanikawa, Takuji Narumi, Michitaka Hirose |
| 2020 | ICMI | Multisensory Approaches to Human-Food Interaction. | Carlos Velasco, Anton Nijholt, Charles Spence, Takuji Narumi, Kosuke Motoki, Gijs Huisman, Marianna Obrist |
| 2020 | ISMAR | Visual-Auditory Redirection: Multimodal Integration of Incongruent Visual and Auditory Cues for Redirected Walking. | Peizhong Gao, Keigo Matsumoto, Takuji Narumi, Michitaka Hirose |
| 2020 | ISMAR | Evaluate Optimal Redirected Walking Planning Using Reinforcement Learning. | Tsai-Yen Ko, Li-Wen Su, Yuchen Chang, Keigo Matsumoto, Takuji Narumi, Michitaka Hirose |
| 2020 | VR | ThermAirGlove: A Pneumatic Glove for Thermal Perception and Material Identification in Virtual Reality. | Shaoyu Cai, Pingchuan Ke, Takuji Narumi, Kening Zhu |
| 2020 | VR | Detection Thresholds for Vertical Gains in VR and Drone-based Telepresence Systems. | Keigo Matsumoto, Eike Langbehn, Takuji Narumi, Frank Steinicke |
| 2019 | CHI | Estimating confidence in voices using crowdsourcing for alleviating tension with altered auditory feedback. | Kana Naruse, Shinnosuke Takamichi, Tomohiro Tanikawa, Shigeo Yoshida, Takuji Narumi, Michitaka Hirose |
| 2019 | CHI | Transcalibur: A Weight Shifting Virtual Reality Controller for 2D Shape Rendering based on Computational Perception Model. | Jotaro Shigeyama, Takeru Hashimoto, Shigeo Yoshida, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2019 | CHI | Demonstration of Transcalibur: A VR Controller that Presents Various Shapes of Handheld Objects. | Jotaro Shigeyama, Takeru Hashimoto, Shigeo Yoshida, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2019 | CHI | PaCaPa: A Handheld VR Device for Rendering Size, Shape, and Stiffness of Virtual Objects in Tool-based Interactions. | Yuqian Sun, Shigeo Yoshida, Takuji Narumi, Michitaka Hirose |
| 2019 | EGVE | Wider IPD Makes People Perceive Their Body to be not so Large when Large Hands are Presented. | Daisuke Mine, Nami Ogawa, Takuji Narumi, Kazuhiko Yokosawa |
| 2019 | HCI | Demonstration Experiment of AR Exhibition System Inducing User Behavior with Visual Incompatibility. | Isamu Ohashi, Toshiyuki Numata, Hiroaki Yata, Shigeo Yoshida, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2019 | ISMAR | DeepTaste: Augmented Reality Gustatory Manipulation with GAN-Based Real-Time Food-to-Food Translation. | Kizashi Nakano, Daichi Horita, Nobuchika Sakata, Kiyoshi Kiyokawa, Keiji Yanai, Takuji Narumi |
| 2019 | SIGGRAPH | ShapeSense: a 2D shape rendering VR device with moving surfaces that controls mass properties and air resistance. | Yuhu Liu, Takeru Hashimoto, Shigeo Yoshida, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2019 | VR | Estimation of Detection Thresholds for Redirected Turning. | Junya Mizutani, Keigo Matsumoto, Ryohei Nagao, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2019 | VR | Enchanting Your Noodles: GAN-based Real-time Food-to-Food Translation and Its Impact on Vision-induced Gustatory Manipulation. | Kizashi Nakano, Kiyoshi Kiyokawa, Daichi Horita, Keiji Yanai, Nobuchika Sakata, Takuji Narumi |
| 2019 | VR | Virtual Hand Realism Affects Object Size Perception in Body-Based Scaling. | Nami Ogawa, Takuji Narumi, Michitaka Hirose |
| 2019 | SiggraphA | Demonstration of ThermAirGlove: A Pneumatic Glove for Material Perception in Virtual Reality through Thermal and Force Feedback. | Shaoyu Cai, Pingchuan Ke, Shanshan Jiang, Takuji Narumi, Kening Zhu |
| 2018 | AVI | The future of computing and food: extended abstract. | Marianna Obrist, Patrizia Marti, Carlos Velasco, Yunwen (Tutu) Tu, Takuji Narumi, Naja L. Holten Mller |
| 2018 | EGVE | Visuo-Haptic Redirected Walking Using Handrail. | Keigo Matsumoto, Takuji Narumi, Yohei Yanase, Yuki Ban, Tomohiro Tanikawa, Michitaka Hirose |
| 2018 | EGVE | Error Correction in Redirection: Rotational Manipulation for Natural Walking and Control of Walking Paths. | Junya Mizutani, Keigo Matsumoto, Ryohei Nagao, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2018 | HAI | Divided Presence: Improving Group Decision-Making via Pseudo-Population Increase. | Keisuke Seta, Masanori Yokoyama, Shigeo Yoshida, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2018 | HCI | Basic Study on Creating VR Exhibition Content Archived Under Adverse Conditions. | Naoya Mizuguchi, Isamu Ohashi, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2018 | HCI | Case Study of AR Field Museum for Activating Local Communities. | Tomohiro Tanikawa, Jun'ichi Nakano, Takuji Narumi, Michitaka Hirose |
| 2018 | SIGGRAPH | Transcalibur: weight moving VR controller for dynamic rendering of 2D shape using haptic shape illusion. | Jotaro Shigeyama, Takeru Hashimoto, Shigeo Yoshida, Taiju Aoki, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2018 | SIGGRAPH | Transcalibur: dynamic 2D haptic shape illusion of virtual object by weight moving VR controller. | Jotaro Shigeyama, Takeru Hashimoto, Shigeo Yoshida, Taiju Aoki, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2018 | SIGGRAPH | Food texture manipulation by face deformation. | Yuji Suzuki, Jotaro Shigeyama, Shigeo Yoshida, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2018 | VR | Object Size Perception in Immersive Virtual Reality: Avatar Realism Affects the Way We Perceive. | Nami Ogawa, Takuji Narumi, Michitaka Hirose |
| 2018 | VR | Adopting the Roll Manipulation for Redirected Walking. | Tatsuki Yamamoto, Keigo Matsumoto, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2018 | VR | Mobius Walker: Pitch and Roll Redirected Walking. | Tatsuki Yamamoto, Jumpei Shimatani, Isamu Ohashi, Keigo Matsumoto, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2017 | CHI | FaceShare: Mirroring with Pseudo-Smile Enriches Video Chat Communications. | Keita Suzuki, Masanori Yokoyama, Shigeo Yoshida, Takayoshi Mochizuki, Tomohiro Yamada, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2017 | HAI | Trust Lengthens Decision Time on Unexpected Recommendations in Human-agent Interaction. | Hiroyuki Tokushige, Takuji Narumi, Sayaka Ono, Yoshitaka Fuwamoto, Tomohiro Tanikawa, Michitaka Hirose |
| 2017 | HCI | Basic Study on Connecting AR and VR for Digital Exhibition with Mobile Devices. | Taiju Aoki, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2017 | HCI | Guidance Method to Allow a User Free Exploration with a Photorealistic View in 3D Reconstructed Virtual Environments. | Sho Iwasaki, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2017 | HCI | Attention Sharing in a Virtual Environment Attracts Others. | Takuji Narumi, Yuta Sakakibara, Tomohiro Tanikawa, Michitaka Hirose |
| 2017 | HCI | Factors and Influences of Body Ownership Over Virtual Hands. | Nami Ogawa, Takuji Narumi, Michitaka Hirose |
| 2017 | HRI | Transgazer: Improving Impression by Switching Direct and Averted Gaze Using Optical Illusion. | Yuki Kinoshita, Masanori Yokoyama, Shigeo Yoshida, Takayoshi Mochizuki, Tomohiro Yamada, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2017 | SIGGRAPH | Walking uphill and downhill: redirected walking in the vertical direction. | Keigo Matsumoto, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2017 | SIGGRAPH | Walking up virtual stairs based on visuo-haptic interaction. | Ryohei Nagao, Keigo Matsumoto, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2017 | SIGGRAPH | Infinite stairs: simulating stairs in virtual reality based on visuo-haptic interaction. | Ryohei Nagao, Keigo Matsumoto, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2017 | SIGGRAPH | Swinging 3D lamps: a projection technique to convert a static 2D picture to 3D using wiggle stereoscopy. | Nami Ogawa, Takuji Narumi, Michitaka Hirose |
| 2017 | VR | Turn physically curved paths into virtual curved paths. | Keigo Matsumoto, Takuji Narumi, Yuki Ban, Tomohiro Tanikawa, Michitaka Hirose |
| 2017 | SiggraphA | Magic table: deformable props using visuo haptic redirection. | Keigo Matsumoto, Takeru Hashimoto, Junya Mizutani, Hibiki Yonahara, Ryohei Nagao, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2017 | SiggraphA | Swinging 3D lamps: a projection technique to create 3D illusions on a static 2D image. | Nami Ogawa, Jotaro Shigeyama, Takuji Narumi, Michitaka Hirose |
| 2017 | SiggraphA | Mobius walker: pitch and roll redirected walking. | Tatsuki Yamamoto, Jumpei Shimatani, Isamu Ohashi, Keigo Matsumoto, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2017 | VRST | Computational design of hand-held VR controllers using haptic shape illusion. | Eisuke Fujinawa, Shigeo Yoshida, Yuki Koyama, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2016 | HAI | Sharing Emotion Described as Text on the Internet by Changing Self-physiological Perception. | Sho Sakurai, Yuki Ban, Toki Katsumura, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2016 | HCI | Transcendent Telepresence: Tele-Communication Better Than Face to Face Interaction. | Yuki Kinoshita, Masanori Yokoyama, Keita Suzuki, Takayoshi Mochizuki, Tomohiro Yamada, Sho Sakurai, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2016 | HCI | Encouraging People to Interact with Interactive Systems in Public Spaces by Managing Lines of Participants. | Takuji Narumi, Hiroyuki Yabe, Shunsuke Yoshida, Tomohiro Tanikawa, Michitaka Hirose |
| 2016 | HCI | Crowd-Cloud Window to the Past: Constructing a Photo Database for On-Site AR Exhibitions by Crowdsourcing. | Sohei Osawa, Ryohei Tanaka, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2016 | HCI | Increasing User Appreciation of Spherical Videos by Finger Touch Interaction. | Yuta Sakakibara, Ryohei Tanaka, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2016 | HCI | Diminished Agency: Attenuating a Sense of Agency for Problem Finding on Personal Physical Performance. | Sho Sakurai, Yuki Ban, Nami Ogawa, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2016 | HCI | Livelog: Sensing and Inducing Japanese Idol Fan Activities with Smartphone. | Tomohiro Tanikawa, Rihito Hashido, Takuji Narumi, Michitaka Hirose |
| 2016 | ICMI | Multi-sensorial virtual reality and augmented human food interaction. | Takuji Narumi |
| 2016 | SIGGRAPH | Unlimited corridor: redirected walking techniques using visuo haptic interaction. | Keigo Matsumoto, Yuki Ban, Takuji Narumi, Yohei Yanase, Tomohiro Tanikawa, Michitaka Hirose |
| 2016 | SIGGRAPH | Guidance field: vector field for implicit guidance in virtual environments. | Ryohei Tanaka, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2016 | VR | Navigation interface for virtual environments constructed with spherical images. | Ryohei Tanaka, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2015 | HCI | Virtual Jizai-Ryu: Hi-Fidelity Interactive Virtual Exhibit with Digital Display Case. | Yuki Ban, Takashi Kajinami, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2015 | HCI | Induction of Human Behavior by Presentation of Environmental Acoustics. | Eisuke Fujinawa, Sho Sakurai, Masahiko Izumi, Takuji Narumi, Osamu Hoshuyama, Tomohiro Tanikawa, Michitaka Hirose |
| 2015 | HCI | Manseibashi Reminiscent Window: On-Site AR Exhibition System Using Mobile Devices. | Naoya Okada, Jun Imura, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2015 | HCI | Basic Study of Evoking Emotion Through Extending One's Body Image by Integration of Internal Sense and External Sense. | Sho Sakurai, Takuji Narumi, Toki Katsumura, Tomohiro Tanikawa, Michitaka Hirose |
| 2015 | HCI | Changing Drinking Behavior and Beverage Consumption Using Augmented Reality. | Eiji Suzuki, Takuji Narumi, Sho Sakurai, Tomohiro Tanikawa, Michitaka Hirose |
| 2015 | HCI | Virtual Bogie: Exhibition System to Understand Mechanism of Bogie with Digital Display Case. | Tomohiro Tanikawa, Hiroshi Ohara, Ryo Kiyama, Takuji Narumi, Michitaka Hirose |
| 2015 | SIGGRAPH | Air haptics: displaying feeling of contact with AR object using visuo-haptic interaction. | Yuki Ban, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2015 | SIGGRAPH | CalibraTable: tabletop system for influencing eating behavior. | Sho Sakurai, Takuji Narumi, Yuki Ban, Tomohiro Tanikawa, Michitaka Hirose |
| 2015 | SIGGRAPH | Yubi-Toko: finger walking in snowy scene using pseudo-haptic technique on touchpad. | Yusuke Ujitoko, Yuki Ban, Takuji Narumi, Tomohiro Tanikawa, Koichi Hirota, Michitaka Hirose |
| 2015 | VR | High-definition digital display case with the image-based interaction. | Yuki Ban, Takashi Kajinami, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2015 | VR | MagicPot360: Free viewpoint shape display modifying the perception of shape. | Yuki Ban, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2015 | VR | Implementation of on-site virtual time machine for mobile devices. | Jun'ichi Nakano, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2014 | CSCW | Smart Face: enhancing creativity during video conferences using real-time facial deformation. | Naoto Nakazato, Shigeo Yoshida, Sho Sakurai, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2014 | HCI | Switching the Level of Abstraction in Digital Exhibitions to Provide an Understanding of Mechanisms. | Takuji Narumi, Hiroshi Ohara, Ryo Kiyama, Tomohiro Tanikawa, Michitaka Hirose |
| 2014 | HCI | Evoking Emotions in a Story Using Tactile Sensations as Pseudo-body Responses with Contextual Cues. | Sho Sakurai, Toki Katsumura, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2014 | SIGGRAPH | Communious mouse: a mouse interface to experience emotions in remarks on the web by extending and modulating one's body image. | Sho Sakurai, Yuki Ban, Toki Katsumura, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2014 | VRST | Displaying shapes with various types of surfaces using visuo-haptic interaction. | Yuki Ban, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2013 | CHI | Augmented endurance: controlling fatigue while handling objects by affecting weight perception using augmented reality. | Yuki Ban, Takuji Narumi, Tatsuya Fujii, Sho Sakurai, Jun Imura, Tomohiro Tanikawa, Michitaka Hirose |
| 2013 | HCI | Digital Railway Museum: An Approach to Introduction of Digital Exhibition Systems at the Railway Museum. | Takuji Narumi, Torahiko Kasai, Takumi Honda, Kunio Aoki, Tomohiro Tanikawa, Michitaka Hirose |
| 2013 | HCI | Affecting Our Perception of Satiety by Changing the Size of Virtual Dishes Displayed with a Tabletop Display. | Sho Sakurai, Takuji Narumi, Yuki Ban, Tomohiro Tanikawa, Michitaka Hirose |
| 2013 | HCI | Mixed Reality Digital Museum Project. | Tomohiro Tanikawa, Takuji Narumi, Michitaka Hirose |
| 2013 | SIGGRAPH | Pot the magic pot: interactive modification of the perceived angular shape. | Yuki Ban, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2013 | SIGGRAPH | Visuo-haptic interaction with mobile rear touch interface. | Arata Kokubun, Yuki Ban, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2013 | SIGGRAPH | ARAtouch: visuo-haptic interaction with mobile rear touch interface. | Arata Kokubun, Yuki Ban, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2013 | SIGGRAPH | Comix: beyond: evoking multiple emotions using pseudo body responses depending on the context. | Sho Sakurai, Toki Katsumura, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2013 | SIGGRAPH | Incendiary reflection: evoking emotion through deformed facial feedback. | Shigeo Yoshida, Sho Sakurai, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2013 | SIGGRAPH | Incendiary reflection: evoking emotion through deformed facial feedback. | Shigeo Yoshida, Sho Sakurai, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2013 | VR | Augmented reality system for overlaying a scene in a video onto real world and reliving the camera operator's experience. | Takuya Arakawa, Kazuhiro Kasada, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2012 | CHI | Augmented perception of satiety: controlling food consumption by changing apparent size of food with augmented reality. | Takuji Narumi, Yuki Ban, Takashi Kajinami, Tomohiro Tanikawa, Michitaka Hirose |
| 2012 | EGVE | Modifying an Identified Size of Objects Handled with Two Fingers Using Pseudo-Haptic Effects. | Yuki Ban, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2012 | SIGGRAPH | Magic pot: interactive metamorphosis of the perceived shape. | Yuki Ban, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2012 | SIGGRAPH | Magic Pot: interactive metamorphosis of the perceived shape. | Yuki Ban, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2012 | SIGGRAPH | JUKE cylinder: a device to metamorphose hands to a musical instrument. | Masamichi Ueta, Osamu Hoshuyama, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2012 | SiggraphA | Augmented satiety: interactive nutritional intake controller. | Takuji Narumi, Yuki Ban, Tomohiro Tanikawa, Michitaka Hirose |
| 2012 | SiggraphA | Interactonia Balloon. | Sho Sakurai, Toki Katsumura, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2012 | VRST | Modifying an identified position of edged shapes using pseudo-haptic effects. | Yuki Ban, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2011 | CHI | Augmented reality flavors: gustatory display based on edible marker and cross-modal interaction. | Takuji Narumi, Shinya Nishizaka, Takashi Kajinami, Tomohiro Tanikawa, Michitaka Hirose |
| 2011 | HCI | Digital Display Case Using Non-contact Head Tracking. | Takashi Kajinami, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2011 | HCI | Digital Diorama: AR Exhibition System to Convey Background Information for Museums. | Takuji Narumi, Oribe Hayashi, Kazuhiro Kasada, Mitsuhiko Yamazaki, Tomohiro Tanikawa, Michitaka Hirose |
| 2011 | HCI | Meta Cookie+: An Illusion-Based Gustatory Display. | Takuji Narumi, Shinya Nishizaka, Takashi Kajinami, Tomohiro Tanikawa, Michitaka Hirose |
| 2011 | HCI | Olfactory Display Using Visual Feedback Based on Olfactory Sensory Map. | Tomohiro Tanikawa, Aiko Nambu, Takuji Narumi, Kunihiro Nishimura, Michitaka Hirose |
| 2011 | HCI | Digital Display Case: A Study on the Realization of a Virtual Transportation System for a Museum Collection. | Takafumi Watanabe, Kenji Inose, Makoto Ando, Takashi Kajinami, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2011 | SIGGRAPH | Meta-ryoshka: haptic illusion on perceiving shape. | Yuki Ban, Takashi Kajinami, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2011 | VR | Olfactory feedback system to improve the concentration level based on biological information. | Masaaki Miyaura, Takuji Narumi, Kunihiro Nishimura, Tomohiro Tanikawa, Michitaka Hirose |
| 2011 | VR | Pseudo-gustatory display system based on cross-modal integration of vision, olfaction and gustation. | Takuji Narumi, Takashi Kajinami, Shinya Nishizaka, Tomohiro Tanikawa, Michitaka Hirose |
| 2011 | VR | MetaCookie+. | Takuji Narumi, Shinya Nishizaka, Takashi Kajinami, Tomohiro Tanikawa, Michitaka Hirose |
| 2011 | VR | Detection of divided planar object for augmented reality applications. | Shinya Nishizaka, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2011 | VR | Detection of divided planar object for augmented reality applications. | Shinya Nishizaka, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2010 | ISMAR | Digital Diorama system for museum exhibition. | Oribe Hayashi, Kazuhiro Kasada, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2010 | SIGGRAPH | Digital display case: the exhibition sysytem for conveying the background information. | Takashi Kajinami, Oribe Hayashi, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2010 | SIGGRAPH | Meta cookie. | Takuji Narumi, Takashi Kajinami, Tomohiro Tanikawa, Michitaka Hirose |
| 2010 | SIGGRAPH | Meta cookie. | Takuji Narumi, Takashi Kajinami, Tomohiro Tanikawa, Michitaka Hirose |
| 2010 | SIGGRAPH | Forecast and visualization of future expenditure with logging and analyzing receipts. | Toshiki Takeuchi, Takuji Narumi, Kunihiro Nishimura, Tomohiro Tanikawa, Michitaka Hirose |
| 2010 | VR | Visual-olfactory display using olfactory sensory map. | Aiko Nambu, Takuji Narumi, Kunihiro Nishimura, Tomohiro Tanikawa, Michitaka Hirose |
| 2009 | HCI | Characterizing the Space by Thermal Feedback through a Wearable Device. | Takuji Narumi, Tomohiro Akagawa, Young Ah Seong, Michitaka Hirose |
| 2009 | SIGGRAPH | Thermotaxis. | Takuji Narumi, Tomohiro Akagawa, Young Ah Seong, Michitaka Hirose |
| 2008 | SIGGRAPH | nioi caf: olfactory display system with visual feedback. | Aiko Nambu, Takuji Narumi, Kunihiro Nishimura, Tomohiro Tanikawa, Michitaka Hirose |
| 2008 | SIGGRAPH | Mobile interface using visible-light communication technology for pervasive computing environment. | Takuji Narumi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose |
| 2008 | SIGGRAPH | Beat story: life-log system of subjective time using heart beat rate. | Hiroko Nozawa, Takuji Narumi, Kunihiro Nishimura, Michitaka Hirose |
| 2007 | SIGGRAPH | inter-glow. | Takuji Narumi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose |
| 2007 | SIGGRAPH | inter-glow. | Takuji Narumi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose |