| 2026 | VR | Characterizing Gingival Electrical Stimulation Toward Intraoral Texture Display. | Woosang Kim, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2025 | HAI | Effects of Avatar Appearance and Text Design on Traits of Character and Self-Expression in the Metaverse. | Guang Yang, Takuya Nojima, Koichi Hirota, Sho Sakurai |
| 2024 | AVI | Development and Application of a Simplified Bite Force Measuring Device. | Tatsuma Aoki, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2022 | VRST | Research on the Emotions Expressed by the Posture of Kemo-mimi. | Ryota Shijo, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2021 | HCI | A Study on the Integration Method of Sports Practice and Video Games. | Sakuto Hoshi, Kazutaka Kurihara, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2021 | HCI | Effects of Interpupillary Distance and Visual Avatar's Shape on the Perception of the Avatar's Shape and the Sense of Ownership. | Tokio Oka, Takumi Goto, Nobuhito Kimura, Sho Sakurai, Takuya Nojima, Koichi Hirota |
| 2020 | UIST | Ambre: Augmented Metaphor Based Representation System for Electricity. | Shoki Kishida, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2019 | EGVE | Augmented Dodgeball AR Viewer for Spectators. | Shota Azuma, Clara Hertzog, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2019 | VR | Augmented Dodgeball with Double Layered Balancing. | Kadri Rebane, David Hrnmark, Ryota Shijo, Tim Schewe, Takuya Nojima |
| 2019 | SiggraphA | Licker: A Tongue Robot for Representing Realistic Tongue Motions. | Ryota Shijo, Mizuki Nagano, Izumi Mizoguchi, Takahiro Ando, Kanji Tamura, Keigo Hiki, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2019 | SiggraphA | Inclination Manipulator. | Nariaki Sugamoto, Kodai Ueta, Yusuke Ujitoko, Sho Sakurai, Takuya Nojima, Koichi Hirota |
| 2018 | AVI | Squachu: a training game to improve oral function via a non-contact tongue-mouth-motion detection system. | Takahiro Ando, Ayano Masaki, Qing Liu, Takafumi Ooka, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2018 | HCI | Designing Augmented Sports: Merging Physical Sports and Virtual World Game Concept. | Takuya Nojima, Kadri Rebane, Ryota Shijo, Tim Schewe, Shota Azuma, Yo Inoue, Takahiro Kai, Naoki Endo, Yohei Yanase |
| 2018 | SiggraphA | Gill+Man: breathing through gills experience system. | Izumi Mizoguchi, Takahiro Ando, Mizuki Nagano, Ryota Shijo, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2017 | VR | KKse: Safety education system of the child in the kitchen knife cooking. | Shiho Saito, Koichi Hirota, Takuya Nojima |
| 2016 | HCI | High-Resolution Tactile Display for Lips. | Yuhei Tsutsui, Koichi Hirota, Takuya Nojima, Yasushi Ikei |
| 2014 | EGVE | The Effect of Visually-Induced Pseudo-Haptic on Softness. | Shin-ichiro Yabe, Takashi Kimura, Hiroaki Kishino, Takuya Nojima |
| 2014 | UIST | Hairlytop interface: a basic tool for active interfacing. | Shuhei Umezu, Masaru Ohkubo, Yoshiharu Ooide, Takuya Nojima |
| 2013 | ICMI | An interface composed of a collection of "smart hairs". | Masaru Ohkubo, Yoshiharu Ooide, Takuya Nojima |
| 2013 | UIST | A tongue training system for children with down syndrome. | Masato Miyauchi, Takashi Kimura, Takuya Nojima |
| 2013 | UIST | An assembly of soft actuators for an organic user interface. | Yoshiharu Ooide, Hiroki Kawaguchi, Takuya Nojima |
| 2012 | AVI | Studies of vection field II: a method for generating smooth motion pattern. | Hiromi Yoshikawa, Taku Hachisu, Shogo Fukushima, Masahiro Furukawa, Hiroyuki Kajimoto, Takuya Nojima |
| 2012 | UIST | Development of a non-contact tongue-motion acquisition system. | Masato Miyauchi, Takashi Kimura, Takuya Nojima |
| 2012 | UIST | A proposal for a MMG-based hand gesture recognition method. | Shumpei Yamakawa, Takuya Nojima |
| 2010 | UIST | Shoe-shaped i/o interface. | Hideaki Higuchi, Takuya Nojima |
| 2010 | UIST | Development of the motion-controllable ball. | Takashi Ichikawa, Takuya Nojima |
| 2009 | SIGGRAPH | The sleighing simulator 2.0. | Takuya Nojima, Yu Okano, Yoshihiko Saiga, Hiroyuki Kajimoto |
| 2008 | CHI | A study on a flight display using retro-reflective projection technology and a propeller. | Takuya Nojima, Hiroyuki Kajimoto |
| 2004 | SMC | Pilot workload assessment method in a new CNS/ATM environment. | Tomoko Iijima, Kohei Funabiki, Takuya Nojima |
| 2002 | VR | The SmartTool: A System for Augmented Reality of Haptics. | Takuya Nojima, Dairoku Sekiguchi, Masahiko Inami, Susumu Tachi |