| 2026 | VR | Mitigating VR Motion Sickness Through Multi-sensory Simulation of Wind Sensation (MSSWS): A Vestibular-Visual Synchronization Approach. | Yuan Yue, Chao Zhou, Tangjun Qu, Yan Hu, Junhao Wang, Juan Liu, Tianren Luo, Xiangxian Li, Yulong Bian |
| 2026 | VR | Learning by Teaching a Self-Representation Agent: A Self-Guided Learning Framework for Human-Teachable Agent Interaction. | Zhenhao Zhang, Wei Lin, Tangjun Qu, Shilong Liu, Yichen Hong, Chaorui Tong, Ni Zifeng, Chao Zhou, Yulong Bian |
| 2026 | VR | T-DDA: A Dynamic Programming-Based Framework for Team-Oriented Dynamic Difficulty Adjustment in Collaborative Environments. | Ni Zifeng, Yang Zhang, Yichen Hong, Chaorui Tong, Shilong Liu, Yiping Wang, Tangjun Qu, Chao Zhou, Yulong Bian |
| 2025 | VR | An Approach of Reducing Motion Sickness in Passive Virtual Driving through Multi-sensory Simulation of Wind Sensation. | Yuan Yue, Chao Zhou, Tangjun Qu, Baiqiao Zhang, Juan Liu, Junhao Wang, Tianren Luo, Yulong Bian |
| 2024 | ISMAR | Becoming An Animal? Exploring Proteus Effect Based on Human-avatar Hand Gesture Consistency. | Tangjun Qu, Junjie Wang, Yongjiu Lin, Juan Liu, Chao Zhou, Baiqiao Zhang, Kaiyuan Jiang, Yulong Bian |
| 2023 | VR | Breaking the Ice with Group Flow: A Collaborative VR Serious Game for Relationship Enhancement. | Yang Zhang, Tangjun Qu, Dingming Tan, Yulong Bian, Juan Liu, Zelu Liu, Weiying Liu, Chao Zhou |