Tanja Kojic
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
51
Venues
8
Active years
2018–2026
Best venue rank
A*
Where they publish
Papers
51 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | QoMEX | The QoE of Photorealistic Avatar Communication: A Benchmark Against Video Conferencing. | Adrian B. Brag, Louis Ankel, Ceenu George, Tanja Kojic, Sebastian Mller, Robert P. Spang |
| 2026 | VR | Evaluating the Impact of Distractions and Spatial Constraints in Public XR. | Arina Shumeliuk, Maximilian Warsinke, Tanja Kojic, Sebastian Mller, Jan-Niklas Voigt-Antons, Maurizio Vergari |
| 2025 | HCI | Designing Adaptive Virtual Health Assistants Using Cognitive and Emotional State Predictions. | Navid Ashrafi, Julia Schorlemmer, Francesco Vona, Tanja Kojic, Stefan Hillmann, Ali Braytee, Yu-Kai Wang, A. Baki Kocaballi, Catarina Moreira, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2025 | HCI | Integrating Virtual and Augmented Reality Into Public Education: Opportunities and Challenges in Language Learning. | Tanja Kojic, Maurizio Vergari, Giulia-Marielena Benta, Joy Krupinski, Maximilian Warsinke, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2025 | HCI | Signals of Strain: Using Biosignals to Assess Fatigue in Video Conferencing. | Lucy V. Pagel, Tanja Kojic, Vera Schmitt, Wafaa Wardah, Philipp L. Harnisch, Sebastian Mller, Robert P. Spang |
| 2025 | IVA | Emotionally Adaptive Virtual Health Assistants for Enhanced Social Presence and Trust. | Navid Ashrafi, Julia Schorlemmer, Francesco Vona, Tanja Kojic, Stefan Hillmann, Ali Braytee, Yu-Kai Wang, A. Baki Kocaballi, Catarina Moreira, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2025 | IVA | Augmented Reality in the Treatment of Stress and Anxiety Disorders: A Literature Synthesis. | Francesco Vona, Merle Kuhlencord, Janosch Fox, Tanja Kojic, Youssef Shiban, Jan-Niklas Voigt-Antons |
| 2025 | IVA | Evaluation of a Sign Language Avatar on Comprehensibility, User Experience & Acceptability. | Fenya Wasserroth, Eleftherios Avramidis, Vera Czehmann, Tanja Kojic, Fabrizio Nunnari, Sebastian Mller |
| 2025 | QoMEX | Finding My Way: Influence of Different Audio Augmented Reality Navigation Cues on User Experience and Subjective Usefulness. | Sina Hinzmann, Francesco Vona, Juliane Henning, Mohamed Amer, Sameh O. Abdellatif, Tanja Kojic, Jan-Niklas Voigt-Antons |
| 2025 | QoMEX | Exploring the Effect of Heights and User Stance on User Experience in Extended Reality Climbing. | Tanja Kojic, Nathan Kirchner, Maurizio Vergari, Maximilian Warsinke, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2025 | QoMEX | Assessing the Influence of Visual Factors in Virtual Environments on Raycasting Precision and Accuracy. | Daniel Nikulin, Maximilian Warsinke, Maurizio Vergari, Sebastian Mller, Tanja Kojic |
| 2025 | VR | SIC-XR: workshop on Social Interaction and Collaboration in eXtended Reality. | Andrea Antonio Cantone, Pablo Csar, Tanja Kojic, Giuliana Vitiello |
| 2025 | VR | Influence of Interactivity in Shaping User Experience and Social Acceptability of Mobile Augmented Reality. | Tanja Kojic, Maurizio Vergari, Maximilian Warsinke, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2025 | VR | Comparing Pass-Through Quality of Mixed Reality Devices: A User Experience Study During Real-World Tasks. | Francesco Vona, Julia Schorlemmer, Michael Stern, Navid Ashrafi, Maurizio Vergari, Tanja Kojic, Jan-Niklas Voigt-Antons |
| 2025 | VRST | Investigating the Effect of Prior Exposure and Fidelity on Quality and Realism Perception of VR Digital Twins. | Maximilian Warsinke, Maurizio Vergari, Tanja Kojic, Daniel Nikulin, Sebastian Mller |
| 2024 | CHI | Experiencing Dynamic Weight Changes in Virtual Reality Through Pseudo-Haptics and Vibrotactile Feedback. | Carolin Stellmacher, Feri Irsanto Pujianto, Tanja Kojic, Jan-Niklas Voigt-Antons, Johannes Schning |
| 2024 | HCI | Dishonesty Tendencies in Testing Scenarios Among Students with Virtual Reality and Computer-Mediated Technology. | Tanja Kojic, Alina Dovhalevska, Maurizio Vergari, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2024 | HCI | Optimizing XR User Experiences Through Network-Based Asset Bundles. | Maurizio Vergari, Tanja Kojic, Maximilian Warsinke, Sebastian Mller, Jan-Niklas Voigt-Antons, Osama Abboud, Xun Xiao |
| 2024 | HCI | The Influence of the Level of Detail and Interactivity of 3D Elements on UX in XR Applications. | Maurizio Vergari, Maximilian Warsinke, Tanja Kojic, Sebastian Mller, Jan-Niklas Voigt-Antons, Osama Abboud, Xun Xiao |
| 2024 | ISM | Exploring Augmented Table Setup and Lighting Customization in a Simulated Restaurant to Improve the User Experience. | Jana Motowilowa, Maurizio Vergari, Tanja Kojic, Maximilian Warsinke, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2024 | ISMAR | Enhancing Job Interview Preparation Through Immersive Experiences Using Photorealistic, AI-powered Metahuman Avatars. | Navid Ashrafi, Francesco Vona, Carina Ringsdorf, Christian Hertel, Luca Toni, Sarina Kailer, Alice Bartels, Tanja Kojic, Jan-Niklas Voigt-Antons |
| 2024 | ISMAR | Working with Mixed Reality in Public: Effects of Virtual Display Layouts on Productivity, Feeling of Safety, and Social Acceptability. | Janne Kaeder, Maurizio Vergari, Verena Biener, Tanja Kojic, Jens Grubert, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2024 | ISMAR | VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness. | Maximilian Warsinke, Tanja Kojic, Maurizio Vergari, Jan-Niklas Voigt-Antons, Sebastian Mller |
| 2024 | QoMEX | The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game. | Lorenzo Cocchia, Maurizio Vergari, Tanja Kojic, Francesco Vona, Sebastian Mller, Franca Garzotto, Jan-Niklas Voigt-Antons |
| 2024 | QoMEX | Investigating the impact of virtual element misalignment in collaborative Augmented Reality experiences. | Francesco Vona, Michael Stern, Navid Ashrafi, Tanja Kojic, Sina Hinzmann, David Grieshammer, Jan-Niklas Voigt-Antons |
| 2024 | QoMEX | Comparing Continuous and Retrospective Emotion Ratings in Remote VR Study. | Maximilian Warsinke, Tanja Kojic, Maurizio Vergari, Robert P. Spang, Jan-Niklas Voigt-Antons, Sebastian Mller |
| 2024 | VR | The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities. | Tanja Kojic, Maurizio Vergari, Marco Podratz, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2024 | VR | Influence of Personality and Communication Behavior of a Conversational Agent on User Experience and Social Presence in Augmented Reality. | Katerina Georgieva Koleva, Maurizio Vergari, Tanja Kojic, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2024 | VRST | Digital Eyes: Social Implications of XR EyeSight. | Maurizio Vergari, Tanja Kojic, Wafaa Wardah, Maximilian Warsinke, Sebastian Mller, Jan-Niklas Voigt-Antons, Robert P. Spang |
| 2023 | HCI | The Future of the Performing Arts with Extended Reality. | Tanja Kojic, Iva Srnec Hamer, Maurizio Vergari, Sebastian Mller |
| 2023 | HCI | Embedding Self-Assessment Manikins in Mobile Augmented Reality Applications. | Leonie Lbbing, Tanja Kojic, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2023 | QoMEX | An Investigation of the Influence of Ambient Noise on User Experience in Virtual Reality. | Tanja Kojic, Maurizio Vergari, Francesco Vona, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2023 | QoMEX | Exploring users' sense of safety in public using an Augmented Reality application. | Maurizio Vergari, Tanja Kojic, Nicole Stefanie Bertges, Francesco Vona, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2022 | HCI | Assessing User Experience of Text Readability with Eye Tracking in Virtual Reality. | Tanja Kojic, Maurizio Vergari, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2022 | HCI | Towards Improvement of UX Using Gamification for Public Artistic and Historical Artifacts in AR. | Maurizio Vergari, Tanja Kojic, Katerina Georgieva Koleva, Stefan Hillmann, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2022 | QoMEX | Investigation of Personal Space perception in Augmented Reality. | Maurizio Vergari, Robert P. Spang, Tanja Kojic, Britta Hesse, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2021 | HCI | User Experience of Connected Services in Cars. | Kathrin Ganser, Tanja Kojic, Jan-Niklas Voigt-Antons |
| 2021 | HCI | Influence of Visualisation Design of Data Streams on User Experience in Virtual Reality. | Tanja Kojic, Maurizio Vergari, Rahul Thangaraj, Marco Braune, Jan-Niklas Voigt-Antons |
| 2021 | HCI | Automatic Recognition of Experienced Emotional State from Body Movement. | Jan-Niklas Voigt-Antons, Petr Devaikin, Tanja Kojic |
| 2021 | VR | Influence of Interactivity and Social Environments on User Experience and Social Acceptability in Virtual Reality. | Maurizio Vergari, Tanja Kojic, Francesco Vona, Franca Garzotto, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2021 | VR | Don't Worry be Happy - Using virtual environments to induce emotional states measured by subjective scales and heart rate parameters. | Jan-Niklas Voigt-Antons, Robert P. Spang, Tanja Kojic, Luis Meier, Maurizio Vergari, Sebastian Mller |
| 2020 | QoMEX | Impact of Tactile and Visual Feedback on Breathing Rhythm and User Experience in VR Exergaming. | Robert Greinacher, Tanja Kojic, Luis Meier, Rudresha Gulaganjihalli Parameshappa, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2020 | QoMEX | User Experience of Reading in Virtual Reality - Finding Values for Text Distance, Size and Contrast. | Tanja Kojic, Danish Ali, Robert Greinacher, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2020 | QoMEX | Development and Validation of Pictographic Scales for Rapid Assessment of Affective States in Virtual Reality. | Christian Krger, Tanja Kojic, Luis Meier, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2020 | QoMEX | Influence of Hand Tracking as a Way of Interaction in Virtual Reality on User Experience. | Jan-Niklas Voigt-Antons, Tanja Kojic, Danish Ali, Sebastian Mller |
| 2020 | QoMEX | Comparing Emotional States Induced by 360° Videos Via Head-Mounted Display and Computer Screen. | Jan-Niklas Voigt-Antons, Eero Lehtonen, Andres Pinilla Palacios, Danish Ali, Tanja Kojic, Sebastian Mller |
| 2019 | ISM | Impact of Constant Visual Biofeedback on User Experience in Virtual Reality Exergames. | Tanja Kojic, Lan Thao Nugyen, Jan-Niklas Voigt-Antons |
| 2019 | QoMEX | Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed? | Tanja Kojic, Steven Schmidt, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2019 | QoMEX | Influence of UI Complexity and Positioning on User Experience During VR Exergames. | Tanja Kojic, Uliana Sirotina, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2018 | QoMEX | Impact of Virtual Environments on Motivation and Engagement During Exergames. | Steven Schmidt, Patrick Ehrenbrink, Benjamin Weiss, Jan-Niklas Voigt-Antons, Tanja Kojic, Andrew Johnston, Sebastian Mller |
| 2018 | QoMEX | Influence of Virtual Environments and Conversations on User Engagement During Multiplayer Exergames. | Tanja Kojic, Jan-Niklas Voigt-Antons, Steven Schmidt, Lukas Tetzlaff, Bruno Kortowski, Uliana Sirotina, Sebastian Mller |