| 2025 | CDVE | A Wearable Emotion Display Device for Cross-Disciplinary Collaboration. | Teng-Wen Chang, Ya-Chen Annie Chang, Hsin-Yi Sherry Huang, Jia-Rong Lotus Li, Chen-Syuan Vivian Lin, Hsu-Feng Chang, Hsi-An Wang, Siao-Rou Jheng, Jun-Yao Zhan |
| 2025 | CDVE | Semantic Consensus in Teams via Visual Clustering and Biofeedback. | Teng-Wen Chang, Jia-Rong Lotus Li, Ya-Chen Annie Chang, Hsin-Yi Huang, Chen-Syuan Vivian Lin |
| 2023 | HCI | Developing an Emotional Interaction Design for Social Anxiety Disorders (SAD). | Hsiang-Ting Chien, Hsin-Yi Huang, Teng-Wen Chang, Chi-Chi Shih, Jia-Rong Li, Zih-Syuan Wang, Ching-Chih Chang |
| 2023 | HCI | Empathy Game: Using the Game as SPRINT Warm-Up Process in a Cross-Disciplinary Team Co-creation. | Chi-Chi Shih, Teng-Wen Chang, Shih-Ting Tsai, Hsiang-Ting Chien, Cheng-Chun Hong, Pei-Yun Wu |
| 2023 | HCI | Automated Tools Recommendation System for Computing Workshops. | Ya-Chi Tien, Teng-Wen Chang, Shih-Ting Tsai |
| 2023 | IV | Discussion on Preliminary Digital Assistance Mode in the Empathy Game Process of SPRINT Warm-Up. | Teng-Wen Chang, Chi-Chi Shih, Hsiang-Ting Chien, Shih-Ting Tsai, Hsu-Feng Chang, He-Chin Chen |
| 2023 | IV | Relational Structure Visualization in Composition. | Kuan-Chen Chen, Chung-Chian Hsu, Teng-Wen Chang, Chang-Franw Lee, Cheng-Gang Wang |
| 2023 | IV | Constructing a Cross-Disciplinary Idea Convergence System Using AIGC: A Case Study of Engineering and Design. | Jia-Rong Li, Hsin-Yi Huang, Teng-Wen Chang, Chi-Chi Shih, Hsiang-Ting Chien |
| 2022 | HCI | An Approach of Holographic Technology for the Practical Distance Education. | Chi-Fu Hsiao, Ching-Han Lee, Chun-Yen Chen, Teng-Wen Chang |
| 2022 | HCI | T-Game: A Team Formation Game for Enhancing Cross-Disciplinary Cooperation. | Pei-Yun Wu, Teng-Wen Chang, Cheng-Chun Hung |
| 2022 | IV | Visualization of the Relationship between Void and Eye Movement Scan Paths in Shan Shui Paintings. | Kuan-Chen Chen, Chang-Franw Lee, Teng-Wen Chang |
| 2022 | IV | Applying Data-driven Visualization with Seven-Step Process for Academic Research. | Chi-Chi Shih, Teng-Wen Chang, Yu-Cyuan Fang, Shih-Ting Tsai |
| 2021 | HCI | A Designer Embedded Book Space Experiment. | Tao-Tao Yu, Teng-Wen Chang |
| 2020 | HCI | AMISA: A Pilot Study of an Emotional Supporting Device Between Friends Over Long-Distance. | Yuanyuan Bian, Teng-Wen Chang |
| 2020 | HCI | Multimodal Coexistence Environment Design to Assist User Testing and Iterative Design of HiGame Emotional Interaction Design for Elderly. | Ji-Rong Rachel Lu, Teng-Wen Chang, Yi-Sin Wu, Chun-Yen Chen |
| 2020 | HCI | Developing the Interaction for Family Reacting with Care to Elderly. | Yi-Sin Wu, Teng-Wen Chang, Sambit Datta |
| 2019 | IV | ViDA: A Visual System of DFA Process for Interactive Surface. | Tsai-Ling Hsieh, Teng-Wen Chang |
| 2018 | IV | Visualizing Design Process by Using Lean UX to Improve Interdisciplinary Team's Effectiveness - A Case Study. | Teng-Wen Chang, Yingying Lee, Hsin-Yi Huang |
| 2018 | IV | Encoding the Convergent Path of Cross-Disciplinary Team. | Yi-Sin Wu, Teng-Wen Chang |
| 2017 | IV | Whether the Relationscape of Interaction Design Strategies During Design Process Can Be Explained by Linkography. | Tsai-Ling Hsieh, Teng-Wen Chang |
| 2017 | IV | Surfacing Repetitive Design Strategy with Visualization Tool. | Hsin-Yi Huang, Teng-Wen Chang |
| 2015 | HCI | Bandage Man: A Spatial Interaction Design in a Sensible Space for Connecting Family. | Min-Nan Liao, Teng-Wen Chang |
| 2015 | HCI | A Slow Game Design for Elderly with Their Family and Friends. | Yi-Sin Wu, Teng-Wen Chang |
| 2015 | HCI | Tou Hsiang Kun - A Platform for Elderly and Neighborhood to Help Each Other. | Yi-Sin Wu, Teng-Wen Chang, Ying-Ru He, Yi Wang, Wei-Hung Chen, You-Cheng Zhang |
| 2014 | IV | EVA: A Visualization Framework for Organizing Concept Sketches. | Min Nan Liao, Teng-Wen Chang |
| 2013 | HCI | dJOE: design Jigsaw On sitE - A Computational Interface of Displacing Ideas in the Design Productive Process. | Chia-Hui Nico Lo, Ih-Cheng Lai, Teng-Wen Chang |
| 2011 | HCI | Dancing Skin: An Interactive Device for Motion. | Sheng-Han Chen, Teng-Wen Chang, Sheng-Cheng Shih |
| 2011 | HCI | Blowing Light: Green-Based Interaction Design. | Yu-Chun Annester Huang, Chih-Chieh Tsai, Teng-Wen Chang, Pen-Yan Tsai, Tien-Hsin Hung, Jai-Jung Chen |
| 2011 | HCI | Musical Skin: A Dynamic Interface for Musical Performance. | Heng Jiang, Teng-Wen Chang, Cha-Lin Liu |
| 2011 | HCI | Reacting with Care: The Hybrid Interaction Types in a Sensible Space. | Guo-Jhen Yu, Teng-Wen Chang |
| 2011 | HCI | SAM: A Spatial Interactive Platform for Studying Family Communication Problem. | Guo-Jhen Yu, Teng-Wen Chang, Ying-Chong Wang |
| 2007 | CSCWD | 3D Remote Design Collaboration: A Pedagogical Case Study of the Cross-Cultural Issues Raised. | Theodor G. Wyeld, Ekaterina Prasolova-Frland, Teng-Wen Chang |
| 2007 | HCI | Interacting Play - Design as a Metaphor for Developing Interactive Games. | Teng-Wen Chang |
| 2007 | HCI | Implementing an Interactive Collage Table System with Design Puzzle Exploration. | Teng-Wen Chang, Yuan-Bang Cheng |
| 2007 | HCI | A Camera-Based Multi-touch Interface Builder for Designers. | Han-Hong Lin, Teng-Wen Chang |
| 2007 | HCI | Physical Representation Social Presence with Interactive Grass. | Jui Hang Shih, Teng-Wen Chang, Hui-Mei Hong, Tian-Chiu Li |
| 2007 | HCI | Playwright Agent as Adaptive Scripts for Organization-Communication. | Yu-Pei Yeh, Teng-Wen Chang |
| 2007 | ICALT | Building a Babel Tower in 21st Century: Supporting Cross-Cultural Collaboration and Learning in a 3D CVE Spanning Three Continents. | Ekaterina Prasolova-Frland, Teng-Wen Chang |
| 2006 | ICALT | Virtually Collaborating Across Cultures: A Case Study of an Online Theatrical Performance in a 3DCVE Spanning Three Continents. | Theodor G. Wyeld, Ekaterina Prasolova-Frland, Teng-Wen Chang |