| 2015 | SIGGRAPH | Head-up display for motorcycle navigation. | Kenichiro Ito, Hidekazu Nishimura, Tetsuro Ogi |
| 2015 | SIGGRAPH | Design and evaluation of HUD for motorcycle using immersive simulator. | Tetsuro Ogi |
| 2013 | HCI | High Presence Communication between the Earth and International Space Station. | Tetsuro Ogi, Yoshisuke Tateyama, Yosuke Kubota |
| 2011 | HCI | Interactive Exhibition with Ambience Using Video Avatar and Animation on Huge Screen. | Hasup Lee, Yoshisuke Tateyama, Tetsuro Ogi, Teiichi Nishioka, Takuro Kayahara, Kenichi Shinoda |
| 2010 | ICCSA | Geospatial Analysis of Cooperative Works on Asymmetric Information Environment. | Tetsuya Kusuda, Tetsuro Ogi |
| 2009 | AINA | Layer-Based Dome Contents Creation Using Scenario Description Language. | Tetsuro Ogi, Daisuke Furuyama, Tetsuro Fujise |
| 2009 | AINA | Development of Immersive Virtual Driving Environment Using OpenCABIN Library. | Yoshisuke Tateyama, Tetsuro Ogi, Hidekazu Nishimura, Noriyasu Kitamura, Harumi Yashiro |
| 2009 | HCI | Visual Data Mining in Immersive Virtual Environment Based on 4K Stereo Images. | Tetsuro Ogi, Yoshisuke Tateyama, So Sato |
| 2008 | AINA | VR BBS Using Immersive Virtual Environment. | Satoshi Oonuki, Tetsuro Ogi |
| 2007 | AINA | Distance Learning in Tele-Immersion Environment. | Tetsuro Ogi, Hiroaki Sakon |
| 2007 | EGVE | Immersive Augmented Reality Display System Using a Large Semi-transparent Mirror. | Kaori Murase, Tetsuro Ogi, Kouta Saito, Takahide Koyama |
| 2006 | AINA | Communication between Outdoor Field and Immersive Virtual Environment. | Tetsuro Ogi, Tetsuro Fujise |
| 2006 | VRST | Dynamic load-balanced rendering for a CAVE system. | Tetsuro Ogi, Takaya Uchino |
| 2005 | EGVE | Experience of a Hybrid Information Space between an Outdoor Field and an Immersive Virtual World. | Tetsuro Ogi, Tetsuro Fujise |
| 2004 | VR | MVL Toolkit: Software Library for Constructing an Immersive Shared Virtual World. | Tetsuro Ogi, Takuro Kayahara, Toshio Yamada, Michitaka Hirose |
| 2003 | EGVE | Immersive Sound Field Simulation in Multi-screen Projection Displays. | Tetsuro Ogi, Takuro Kayahara, Masafumi Kato, Hiroshi Asayama, Michitaka Hirose |
| 2003 | VR | High Presence Remote Presentation in the Shared Immersive Virtual World. | Tetsuro Ogi, Toshio Yamada, Michitaka Hirose, Masahiro Fujita, Kazuto Kuzuu |
| 2002 | VR | Desk-Sized Immersive Workplace Using Force Feedback Grid Interface. | Toshio Yamada, Daisuke Tsubouchi, Tetsuro Ogi, Michitaka Hirose |
| 2001 | EGVE | Invisible Interface for the Immersive Virtual World. | Tetsuro Ogi, Toshio Yamada, Koji Yamamoto, Michitaka Hirose |
| 2001 | Interact | Multimedia Virtual Laboratory. | Tetsuro Ogi, Toshio Yamada, Koichi Hirota, Michitaka Hirose |
| 2001 | VR | HapticGEAR: The Development of a Wearable Force Display System for Immersive Projection Displays. | Michitaka Hirose, Koichi Hirota, Tetsuro Ogi, Hiroaki Yano, Naoyuki Kakehi, Makoto Saito, Mutsuhiro Nakashige |
| 2001 | VR | Immersive Telecommunication Using Stereo Video Avatar. | Tetsuro Ogi, Toshio Yamada, Ken Tamagawa, Makoto Kano, Michitaka Hirose |
| 1999 | HCI | CABINet: networking of immersive projection environment. | Tetsuro Ogi, Toshio Yamada, Michitaka Hirose |
| 1999 | HCI | Haptic interface for immersive projection display. | Hiroaki Yano, Naoyuki Kakehi, Tetsuro Ogi, Michitaka Hirose |
| 1999 | ICIP | Development of Stereo Video Avatar in Networked Immersive Projection Environment. | Michitaka Hirose, Tetsuro Ogi, Toshio Yamada, Ken Tamagawa |
| 1999 | VR | Development of Wearable Force Display (HapticGEAR) for Immersive Projection Displays. | Michitaka Hirose, Tetsuro Ogi, Hiroaki Yano, Naoyuki Kakehi |
| 1997 | HCI | Real-Time Numerical Simulation in Haptic Environment. | Tetsuro Ogi, Michitaka Hirose, Hiroshi Watanabe, Naoyuki Kakehi |
| 1996 | VR | Multisensory Data Sensualization based on Human Perception. | Tetsuro Ogi, Michitaka Hirose |