| 2019 | ICIDS | An Educational Program in Interactive Narrative Design. | Hartmut Koenitz, Teun Dubbelman, Christian Roth |
| 2018 | DIGRA | "Clementine will remember that" - Methods to Establish Design Conventions for Video Game Narrative. | Hartmut Koenitz, Christian Roth, Noam Knoller, Teun Dubbelman |
| 2018 | ICIDS | Interactive Digital Narratives (IDN) for Change - Educational Approaches and Challenges in a Project Focused on Migration. | Teun Dubbelman, Christian Roth, Hartmut Koenitz |
| 2018 | ICIDS | Card-Based Methods in Interactive Narrative Prototyping. | Hartmut Koenitz, Teun Dubbelman, Noam Knoller, Christian Roth, Mads Haahr, Digdem Sezen, Tonguc Ibrahim Sezen |
| 2018 | ICIDS | Creating and Sharing Interactive Narrative Design Knowledge - A Multipronged Approach. | Hartmut Koenitz, Christian Roth, Teun Dubbelman |
| 2017 | ICIDS | Repetition, Reward and Mastery: The Value of Game Design Patterns for the Analysis of Narrative Game Mechanics. | Teun Dubbelman |
| 2017 | ICIDS | What is a Convention in Interactive Narrative Design? | Hartmut Koenitz, Christian Roth, Teun Dubbelman, Noam Knoller |
| 2016 | ICIDS | Narrative Game Mechanics. | Teun Dubbelman |
| 2016 | ICIDS | An Integrated and Iterative Research Direction for Interactive Digital Narrative. | Hartmut Koenitz, Teun Dubbelman, Noam Knoller, Christian Roth |
| 2011 | SIGGRAPH | Designing stories: practices of narrative in 3D computer games. | Teun Dubbelman |
| 2011 | SIGGRAPH | Designing stories: practices of narrative in 3D computer games. | Teun Dubbelman |