| 2026 | CHI | Auto-Generating Personas from User Reviews in VR App Stores. | Yi Wang, Kexin Cheng, Xiao Liu, Chetan Arora, John C. Grundy, Thuong N. Hoang, Henry Been-Lirn Duh |
| 2026 | VR | VRARE: Using Virtual Reality to Understand Accessibility Requirements of Color Blindness and Weakness. | Yi Wang, Ben Cheng, Xiao Liu, Chetan Arora, John C. Grundy, Thuong N. Hoang |
| 2026 | VR | Discussing Your Needs in VR: A Novel Approach Through Persona-Based Stakeholder Role-Playing. | Yi Wang, Zhengxin Zhang, Xiao Liu, Chetan Arora, John C. Grundy, Thuong N. Hoang |
| 2025 | APSEC | Edge4RE: A Novel Edge-Cloud Collaborative Framework for Privacy-Preserving Automated Requirements Documentation. | Ben Cheng, Yi Wang, Oscar Wu, Thuong N. Hoang, Xiao Liu, Chetan Arora |
| 2025 | INDIN | CFTel: A Practical Architecture for Robust and Scalable Telerobotics with Cloud-Fog Automation. | Thien Tran, Jonathan Kua, Minh Tran, Honghao Lyu, Thuong N. Hoang, Jiong Jin |
| 2025 | INDIN | Leveraging Cloud-Fog Automation for Autonomous Collision Detection and Classification in Intelligent Unmanned Surface Vehicles. | Thien Tran, Quang Nguyen, Jonathan Kua, Minh Tran, Toan Luu, Thuong N. Hoang, Jiong Jin |
| 2025 | ISMAR | How Long Does It Take to Alleviate Discomfort? A Preliminary Study on Reducing Cybersickness in Novice Users. | Zhengxin Zhang, Shufang Qian, Yi Wang, Xiao Liu, Chetan Arora, Thuong N. Hoang, Jingjing Zhang, Henry Been-Lirn Duh |
| 2024 | CHI | Volumetric Hybrid Workspaces: Interactions with Objects in Remote and Co-located Telepresence. | Andrew Irlitti, Mesut Latifoglu, Thuong N. Hoang, Brandon Victor Syiem, Frank Vetere |
| 2024 | ISMAR | Synchronised View: A Comparison of Mixed Reality Annotations for Skilled Movement Training. | Martin Reinoso, Thuong N. Hoang, Andrew Irlitti, Frank Vetere |
| 2024 | VRST | Enhanced Wayfinding Insights Through VR and Eye-Tracking Analysis. | Gerard T. Mulvany, Christian John Dyson Hayes, Tuba Kocaturk, Victoria Duckett, Thuong N. Hoang, Stefan Greuter |
| 2023 | CHI | Volumetric Mixed Reality Telepresence for Real-time Cross Modality Collaboration. | Andrew Irlitti, Mesut Latifoglu, Qiushi Zhou, Martin N. Reinoso, Thuong N. Hoang, Eduardo Velloso, Frank Vetere |
| 2023 | CHI | Futuring (CHI)Art: Building a Collective Common Future. | Makayla Lewis, Miriam Sturdee, Thuong N. Hoang, Sarah Fdili Alaoui, Angelika Strohmayer, Mafalda Gamboa |
| 2023 | CHI | SketCHI 5.0: Diversity & Accessibility at the core of Sketching in HCI. | Makayla Lewis, Miriam Sturdee, Thuong N. Hoang, Mafalda Gamboa, Pranjal Jain |
| 2023 | ICONIP | Measuring Cognitive Load: Leveraging fNIRS and Machine Learning for Classification of Workload Levels. | Mehshan Ahmed Khan, Houshyar Asadi, Thuong N. Hoang, Chee Peng Lim, Saeid Nahavandi |
| 2023 | ISMAR | A Systematic Review of Immersive Technologies for Physical Training in Fitness and Sports. | Thuong N. Hoang, Deepti Aggarwal, Guy Wood-Bradley, Tsz-Kwan Lee, Rui Wang, Hasan Shahid Ferdous, Alexander Baldwin |
| 2022 | CHI | Exploring AltNarrative in HCI Imagery and Comics. | Makayla Lewis, Miriam Sturdee, John Miers, Josh Urban Davis, Thuong N. Hoang |
| 2022 | CHI | The State of the (CHI)Art. | Miriam Sturdee, Makayla Lewis, Mafalda Gamboa, Thuong N. Hoang, John Miers, Ilja Smorgun, Pranjal Jain, Angelika Strohmayer, Sarah Fdili Alaoui, Christina R. Wodtke |
| 2022 | ISMAR | VR4HcRE: Virtual Reality Platform for Human-centric Requirements Elicitation. | Yi Wang, Xiao Liu, Ben Cheng, Chetan Arora, Thuong N. Hoang |
| 2022 | VR | An Evaluation of Virtual Reality Maintenance Training for Industrial Hydraulic Machines. | Thuong N. Hoang, Stefan Greuter, Simeon Taylor |
| 2021 | CCGRID | Edge4Emotion: An Edge Computing based Multi-source Emotion Recognition Platform for Human-Centric Software Engineering. | Ben Cheng, Owen Wang, Di Shao, Chetan Arora, Thuong N. Hoang, Xiao Liu |
| 2021 | CHI | Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform. | Steven Baker, Jenny Waycott, Romina Carrasco, Ryan M. Kelly, Anthony John Jones, Jack Lilley, Briony Dow, Frances Batchelor, Thuong N. Hoang, Frank Vetere |
| 2021 | CHI | Surrogate-Aloud: A Human Surrogate Method for Remote Usability Evaluation and Ideation in Virtual Reality. | Andrew Irlitti, Thuong N. Hoang, Frank Vetere |
| 2021 | CHI | SketCHI 4.0: Hands-On Special Interest Group on Remote Sketching in HCI. | Miriam Sturdee, Makayla Lewis, Katta Spiel, Ernesto Priego, Marina Fernndez Camporro, Thuong N. Hoang |
| 2021 | ISMAR | An Evaluation of Virtual Reality for Fear Arousal Safety Training in the Construction Industry. | Thuong N. Hoang, Stefan Greuter, Simeon Taylor, George Aranda, Gerard T. Mulvany |
| 2020 | CHI | SketCHI 3.0: Hands-On Special Interest Group on Sketching Education in HCI. | Miriam Sturdee, Makayla Lewis, Gonzalo Gabriel Mndez, Jess Phoa, Thuong N. Hoang, Sheelagh Carpendale |
| 2020 | OZCHI | Lessons Learnt from Designing a Smart Clothing Telehealth System for Hospital Use. | Deepti Aggarwal, Thuong N. Hoang, Bernd Ploderer, Frank Vetere, Rohit Ashok Khot, Mark Bradford |
| 2019 | CHI | "What's Happening at that Hip?": Evaluating an On-body Projection based Augmented Reality System for Physiotherapy Classroom. | Hasan Shahid Ferdous, Thuong N. Hoang, Zaher Joukhadar, Martin N. Reinoso, Frank Vetere, David Kelly, Louisa Remedios |
| 2019 | CHI | SketCHI 2.0: Hands-On Special Interest Group on Sketching in HCI. | Makayla Lewis, Miriam Sturdee, Jagoda Walny, Nicolai Marquardt, Thuong N. Hoang, Joanna Foster, Sheelagh Carpendale |
| 2019 | TEI | SpinalLog: Visuo-Haptic Feedback in Musculoskeletal Manipulation Training. | D. Antony Chacon, Eduardo Velloso, Thuong N. Hoang, Katrin Wolf |
| 2018 | CHI | SketCHI: Hands-On Special Interest Group on Sketching in HCI. | Makayla Lewis, Miriam Sturdee, Nicolai Marquardt, Thuong N. Hoang |
| 2017 | CHI | SoPhy: A Wearable Technology for Lower Limb Assessment in Video Consultations of Physiotherapy. | Deepti Aggarwal, Weiyi Zhang, Thuong N. Hoang, Bernd Ploderer, Frank Vetere, Mark Bradford |
| 2017 | CHI | Augmented Studio: Projection Mapping on Moving Body for Physiotherapy Education. | Thuong N. Hoang, Martin Reinoso, Zaher Joukhadar, Frank Vetere, David Kelly |
| 2017 | Interact | SoPhy: Smart Socks for Video Consultations of Physiotherapy. | Deepti Aggarwal, Thuong N. Hoang, Weiyi Zhang, Bernd Ploderer, Frank Vetere, Mark Bradford |
| 2017 | OZCHI | To be (me) or not to be?: photorealistic avatars and older adults. | Arushi Puri, Steven Baker, Thuong N. Hoang, Romina Carrasco Zuffi |
| 2016 | NordiCHI | Onebody: Remote Posture Guidance System using First Person View in Virtual Environment. | Thuong N. Hoang, Martin Reinoso, Frank Vetere, Egemen Tanin |
| 2016 | OZCHI | HandLog: a deformable tangible device for continuous input through finger flexion. | Tristan Beven, Thuong N. Hoang, Marcus Carter, Bernd Ploderer |
| 2015 | OZCHI | In Bed with Technology: Challenges and Opportunities for Sleep Tracking. | Wanyu Liu, Bernd Ploderer, Thuong N. Hoang |
| 2013 | ISMAR | Passive Deformable Haptic glove to support 3D interactions in mobile augmented reality environments. | Thuong N. Hoang, Ross T. Smith, Bruce H. Thomas |
| 2013 | ISMAR | 3D interactions with a passive deformable haptic glove. | Thuong N. Hoang, Ross T. Smith, Bruce H. Thomas |
| 2012 | ISMAR | Distance-based modeling and manipulation techniques using ultrasonic gloves. | Thuong N. Hoang, Bruce H. Thomas |
| 2010 | ISWC | Augmented Viewport: An action at a distance technique for outdoor AR using distant and zoom lens cameras. | Thuong N. Hoang, Bruce H. Thomas |
| 2009 | ISMAR | In-situ refinement techniques for outdoor geo-referenced models using mobile AR. | Thuong N. Hoang, Bruce H. Thomas |
| 2009 | ISWC | Web 2.0 Meets Wearable Augmented Reality. | Thuong N. Hoang, Shane Porter, Benjamin Close, Bruce H. Thomas |
| 2008 | ISMAR | Augmented reality in-situ 3D model menu for outdoors. | Thuong N. Hoang, Bruce H. Thomas |