| 2024 | HRI | RoboVisAR: Immersive Authoring of Condition-based AR Robot Visualisations. | Rasmus Skovhus Lunding, Mille Skovhus Lunding, Tiare M. Feuchtner, Marianne Graves Petersen, Kaj Grnbk, Ryo Suzuki |
| 2024 | VRST | Enriching Industrial Training Experience in Virtual Reality with Pseudo-Haptics and Vibrotactile Stimulation. | Chiwoong Hwang, Tiare M. Feuchtner, Ian Oakley, Kaj Grnbk |
| 2023 | CHI | ARound the Smartphone: Investigating the Effects of Virtually-Extended Display Size on Spatial Memory. | Sebastian Hubenschmid, Johannes Zagermann, Daniel Leicht, Harald Reiterer, Tiare M. Feuchtner |
| 2023 | ISMAR | Colibri: A Toolkit for Rapid Prototyping of Networking Across Realities. | Sebastian Hubenschmid, Daniel Immanuel Fink, Johannes Zagermann, Jonathan Wieland, Harald Reiterer, Tiare M. Feuchtner |
| 2023 | ISMAR | AR-supported Human-Robot Collaboration: Facilitating Workspace Awareness and Parallelized Assembly Tasks. | Rasmus S. Lunding, Mathias N. Lystbk, Tiare M. Feuchtner, Kaj Grnbk |
| 2023 | ISMAR | Challenges and Opportunities for Collaborative Immersive Analytics with Hybrid User Interfaces. | Johannes Zagermann, Sebastian Hubenschmid, Daniel Immanuel Fink, Jonathan Wieland, Harald Reiterer, Tiare M. Feuchtner |
| 2023 | ISMAR | Opportunities and Challenges of Hybrid User Interfaces for Optimization of Mixed Reality Interfaces. | Abdelrahman Zaky, Johannes Zagermann, Harald Reiterer, Tiare M. Feuchtner |
| 2022 | ISMAR | Arrow, Bzier Curve, or Halos? - Comparing 3D Out-of-View Object Visualization Techniques for Handheld Augmented Reality. | Jonathan Wieland, Rudolf C. Hegemann Garcia, Harald Reiterer, Tiare M. Feuchtner |
| 2021 | CHI | XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces. | Joo Marcelo Evangelista Belo, Anna Maria Feit, Tiare M. Feuchtner, Kaj Grnbk |
| 2020 | CHI | "In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality. | Hans-Christian Jetter, Roman Rdle, Tiare M. Feuchtner, Christoph Anthes, Judith Friedl, Clemens Nylandsted Klokmose |
| 2020 | CHI | Design and Evaluation of a VR Training Simulation for Pump Maintenance. | Frederik Winther, Linoj Ravindran, Kasper Paabl Svendsen, Tiare M. Feuchtner |
| 2020 | OZCHI | Designing for Heterogeneous Cross-Device Collaboration and Social Interaction in Virtual Reality. | Patrick Aggergaard Olin, Ahmad Mohammad Issa, Tiare M. Feuchtner, Kaj Grnbk |
| 2020 | VR | Design and Evaluation of a VR Training Simulation for Pump Maintenance Based on a Use Case at Grundfos. | Frederik Winther, Linoj Ravindran, Kasper Paabl Svendsen, Tiare M. Feuchtner |
| 2018 | UIST | Ownershift: Facilitating Overhead Interaction in Virtual Reality with an Ownership-Preserving Hand Space Shift. | Tiare M. Feuchtner, Jrg Mller |
| 2017 | CHI | Extending the Body for Interaction with Reality. | Tiare M. Feuchtner, Jrg Mller |
| 2014 | CHI | Drunken ed: a balance game for public large screen displays. | Alexander Biskupski, Andreas R. Fender, Tiare M. Feuchtner, Marcel Karsten, Jonas D. Willaredt |