Skip to content

Timo Saari

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

13

Venues

6

Active years

2004–2010

Best venue rank

A*

Where they publish

Papers

13 indexed papers, newest first.

YearVenueTitleAuthors
2010CHIThe influence of implicit and explicit biofeedback in first-person shooter games.Kai Kuikkaniemi, Toni Laitinen, Marko Turpeinen, Timo Saari, Ilkka Kosunen, Niklas Ravaja
2009HCIA Mobile and Desktop Application for Enhancing Group Awareness in Knowledge Work Teams.Timo Saari, Kari Kallinen, Mikko Salminen, Niklas Ravaja, Marco Rapino
2009HCIEmotionally Adapted Games - An Example of a First Person Shooter.Timo Saari, Marko Turpeinen, Kai Kuikkaniemi, Ilkka Kosunen, Niklas Ravaja
2007InteractMobile Application for Increasing Contextual and Emotional Work Group Awareness.Mikko Salminen, Kari Kallinen, Kliment Yanev, Niklas Ravaja, Timo Saari
2006CHICollective creation and sense-making of mobile media.Antti Salovaara, Giulio Jacucci, Antti Oulasvirta, Timo Saari, Pekka Kanerva, Esko Kurvinen, Sauli Tiitta
2006MUMToolkit for user-created augmented reality games.Kai Kuikkaniemi, Marko Turpeinen, Antti Salovaara, Timo Saari, Janne Vuorenmaa
2005DIGRAPresence experience in mobile gaming.Jari Laarni, Niklas Ravaja, Timo Saari
2005DIGRAThe Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events.Niklas Ravaja, Timo Saari, Jari Laarni, Kari Kallinen, Mikko Salminen, Jussi Holopainen, Aki Jrvinen
2005DIGRATowards Emotionally Adapted Games based on User Controlled Emotion Knobs.Timo Saari, Niklas Ravaja, Jari Laarni, Marko Turpeinen
2005DIGRAPersuasive Games and Simulations for Personal Health Management.Timo Saari, Niklas Ravaja, Jari Laarni, Marko Turpeinen
2004NordiCHIGender and habitual use of media moderate the memory performance in emotional-multimodal context.Kari Kallinen, Jari Laarni, Niklas Ravaja, Timo Saari
2004NordiCHITranscendent experience in the use of computer-based media.Jari Laarni, Niklas Ravaja, Kari Kallinen, Timo Saari
2004NordiCHIEmotional response patterns and sense of presence during video games: potential criterion variables for game design.Niklas Ravaja, Mikko Salminen, Jussi Holopainen, Timo Saari, Jari Laarni, Aki Jrvinen