| 2005 | BMVC | Real-Time 3-D Human Body Tracking using Variable Length Markov Models. | Fabrice Caillette, Aphrodite Galata, Toby Howard |
| 2004 | BMVC | Real-Time Markerless Human Body Tracking with 3-D Voxel Reconstruction. | Fabrice Caillette, Toby Howard |
| 2004 | ISMAR | Real-Time Markerless Human Body Tracking Using Colored Voxels and 3-D Blobs. | Fabrice Caillette, Toby Howard |
| 2003 | SIGGRAPH | Real-time photo-realistic augmented reality for interior design. | Jonathan Cook, Simon Gibson, Toby Howard, Roger J. Hubbold |
| 2002 | ISMAR | Accurate Camera Calibration for Off-line, Video-Based Augmented Reality. | Simon Gibson, Jonathan Cook, Toby Howard, Roger J. Hubbold, Daniel Oram |
| 2002 | SIGGRAPH | ICARUS: interactive reconstruction from uncalibrated image sequences. | Simon Gibson, Jonathan Cook, Toby Howard, Roger J. Hubbold |
| 2001 | CGI | A Hybrid Approach to the Recovery of Deformable Superquadric Models from 3D Data. | James Sinnott, Toby Howard |
| 2001 | VR | Iota: An Approach to Physically-Based Modelling in Virtual Environments. | Mashhuda Glencross, Toby Howard, Steve Pettifer |
| 2000 | VRST | Interactive reconstruction of virtual environments from photographs, with application to scene-of-crime analysis. | Simon Gibson, Toby Howard |
| 1999 | VRST | GNU/MAVERIK: a micro-kernel for large-scale virtual environments. | Roger J. Hubbold, Jonathan Cook, Martin J. Keates, Simon Gibson, Toby Howard, Alan Murta, Adrian J. West, Steve Pettifer |
| 1995 | EGVE | Design Issues for Virtual Reality Systems. | Roger J. Hubbold, Alan Murta, Adrian J. West, Toby Howard |