| 2021 | VRST | HapticPanel: An Open System to Render Haptic Interfaces in Virtual Reality for Manufacturing Industry. | Bram van Deurzen, Patrik Goorts, Tom De Weyer, Davy Vanacken, Kris Luyten |
| 2020 | TEI | DIY Fabrication of High Performance Multi-Layered Flexible PCBs. | Mannu Lambrichts, Jose Maria Tijerina, Tom De Weyer, Raf Ramakers |
| 2016 | CHI | ReHappy: The House Elf that serves your Rehabilitation Exercises. | Karin Coninx, Tom De Weyer, Ryanne Lemmens, Kris Luyten |
| 2014 | TEI | PhysiCube: providing tangible interaction in a pervasive upper-limb rehabilitation system. | Marijke Vandermaesen, Tom De Weyer, Kris Luyten, Karin Coninx |
| 2012 | ICEC | The Social Maze: A Collaborative Game to Motivate MS Patients for Upper Limb Training. | Tom De Weyer, Karel Robert, Johanna Renny Octavia Hariandja, Geert Alders, Karin Coninx |
| 2004 | NordiCHI | Multisensory interaction metaphors with haptics and proprioception in virtual environments. | Joan De Boeck, Erwin Cuppens, Tom De Weyer, Chris Raymaekers, Karin Coninx |
| 1999 | HCI | Uniform interaction for immersive and non-immersive 3D object modelling. | Karin Coninx, Chris Raymaekers, Tom De Weyer, Frank Van Reeth |