| 2017 | SiggraphA | Example-based synthesis of turbulence by flow field style transfer. | Syuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita |
| 2016 | SIGGRAPH | Combining multiple flow fields for editing existing fluid animations. | Syuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita |
| 2016 | SIGGRAPH | A combining method of fluid animations by interpolating flow fields. | Syuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita |
| 2014 | SIGGRAPH | A video summarization technique of animation products according to film comic format. | Tomokazu Ishikawa, Kento Okazaki, Masanori Kakimoto, Tomoyuki Nishita |
| 2014 | SIGGRAPH | Generating various flow fields using principal component analysis. | Syuhei Sato, Yoshinori Dobashi, Kei Iwasaki, Hiroyuki Ochiai, Tsuyoshi Yamamoto, Tomoyuki Nishita |
| 2014 | SIGGRAPH | Deformation of 2D flow fields using stream functions. | Syuhei Sato, Yoshinori Dobashi, Kei Iwasaki, Tsuyoshi Yamamoto, Tomoyuki Nishita |
| 2013 | SIGGRAPH | Visual simulation of glazed frost. | Tomokazu Ishikawa, Yoshinori Dobashi, Yonghao Yue, Masanori Kakimoto, Taichi Watanabe, Kunio Kondo, Kei Iwasaki, Tomoyuki Nishita |
| 2013 | SIGGRAPH | Replica exchange light transport on relaxed distributions. | Hisanari Otsu, Yonghao Yue, Qiming Hou, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita |
| 2012 | SiggraphA | Visual simulation of freezing ice with air bubbles. | Takanori Nishino, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita |
| 2011 | MIG | Twisting, Tearing and Flicking Effects in String Animations. | Witawat Rungjiratananon, Yoshihiro Kanamori, Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, Tomoyuki Nishita |
| 2011 | SiggraphA | Efficient calculation method of spherical signed distance function for real-time rendering of dynamic scenes. | Wataru Furuya, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita |
| 2010 | CW | Interactive Lighting and Material Design System for Cyber Worlds. | Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita |
| 2010 | PG | A Simplified Plane-Parallel Scattering Model and Its Application to Hair Rendering. | Mikio Shinya, Michio Shiraishi, Yoshinori Dobashi, Kei Iwasaki, Tomoyuki Nishita |
| 2010 | SiggraphA | Elastic rod simulation by chain shape matching with twisting effect. | Witawat Rungjiratananon, Yoshihiro Kanamori, Tomoyuki Nishita |
| 2009 | SIGGRAPH | Animating character images in 3D space. | Bing-Yu Chen, Shih-Chiang Dai, Shuen-Huei Guan, Tomoyuki Nishita |
| 2009 | SiggraphA | Robust surface reconstruction from defective point clouds by using orientation inference and volumetric regularization. | Yi-Ling Chen, Shang-Hong Lai, Tomoyuki Nishita |
| 2009 | SiggraphA | Interactive image composition through draggable objects. | Yuichiro Yamaguchi, Takuya Saito, Yosuke Bando, Bing-Yu Chen, Tomoyuki Nishita |
| 2008 | CW | Construction of Autostereograms Taking into Account Object Colors and Its Applications for Steganography. | Yusuke Tsuda, Yonghao Yue, Tomoyuki Nishita |
| 2008 | SIGGRAPH | Eccentric radial basis functions and its applications. | Yoshihiro Kanamori, Eiji Takaoki, Tomoyuki Nishita |
| 2008 | SIGGRAPH | Eccentric radial basis functions and the applications. | Yoshihiro Kanamori, Eiji Takaoki, Tomoyuki Nishita |
| 2007 | PG | Towards Digital Refocusing from a Single Photograph. | Yosuke Bando, Tomoyuki Nishita |
| 2007 | PG | Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation. | Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita |
| 2007 | SIGGRAPH | Visual simulation of smoke using overlapping grids. | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita |
| 2007 | SIGGRAPH | Global illumination using precomputed light paths for interactive light condition manipulation. | Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita |
| 2007 | SIGGRAPH | Global illumination using precomputed light paths for interactive light condition manipulation. | Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita |
| 2006 | CGI | Real-Time Rendering of Point Based Water Surfaces. | Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita |
| 2006 | SIGGRAPH | Precomputed radiance transfer for dynamic scenes with diffuse interreflection. | Kei Iwasaki, Yoshinori Dobashi, Naoki Tamura, Henry Johan, Fujiichi Yoshimoto, Tomoyuki Nishita |
| 2006 | VRST | A fluid resistance map method for real-time haptic interaction with fluids. | Yoshinori Dobashi, Makoto Sato, Shoichi Hasegawa, Tsuyoshi Yamamoto, Mitsuaki Kato, Tomoyuki Nishita |
| 2005 | CGI | Creating colored pencil style images by drawing strokes based on boundaries of regions. | Hajime Matsui, Henry Johan, Tomoyuki Nishita |
| 2005 | SIGGRAPH | A fluid resistance map method for real-time haptic interaction with fluids. | Yoshinori Dobashi, Shoichi Hasegawa, Mitsuaki Kato, Makoto Sato, Tsuyoshi Yamamoto, Tomoyuki Nishita |
| 2005 | SIGGRAPH | Virtual canoe: real-time realistic water simulation for haptic interaction. | Shoichi Hasegawa, Makoto Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Mitsuaki Kato, Tomoyuki Nishita |
| 2005 | SIGGRAPH | Glare simulation and its application to evaluation of bright lights with spectral power distribution. | Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima |
| 2004 | CGI | Real-Time Rendering of Soap Bubbles Taking into Account Light Interference. | Kei Iwasaki, Keichi Matsuzawa, Tomoyuki Nishita |
| 2004 | CW | A Rapid Rendering Method for Caustics Arising from Refraction by Transparent Objects. | Kei Iwasaki, Fujiichi Yoshimoto, Tomoyuki Nishita, Yoshinori Dobashi |
| 2004 | CW | 3D Character Model Creation from Cel Animation. | Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita |
| 2004 | CW | Real-Time Rendering of Bumpmap Shadows Taking Account of Surface Curvature. | Koichi Onoue, Nelson Max, Tomoyuki Nishita |
| 2004 | PG | Radiosity for Point-Sampled Geometry. | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita |
| 2004 | PG | A Progressive Refinement Approach for Image Magnification. | Henry Johan, Tomoyuki Nishita |
| 2004 | PG | Glare Generation Based on Wave Optics. | Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima |
| 2004 | SIGGRAPH | Animating hand-drawn sketches. | Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita |
| 2004 | VRST | An efficient representation of complex materials for real-time rendering. | Wan-Chun Ma, Sung-Hsiang Chao, Bing-Yu Chen, Chun-Fa Chang, Ming Ouhyoung, Tomoyuki Nishita |
| 2004 | WSCG | Diffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds. | Nelson Max, Greg Schussman, Ryo Miyazaki, Kei Iwasaki, Tomoyuki Nishita |
| 2003 | CGI | An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics. | Bing-Yu Chen, Tomoyuki Nishita |
| 2003 | CGI | Creating Various Styles of Animations Using Example-Based Filtering. | Ryota Hashimoto, Henry Johan, Tomoyuki Nishita |
| 2003 | PG | Blending Multiple Polygonal Shapes. | Henry Johan, Tomoyuki Nishita |
| 2003 | PG | Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model. | Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, Tomoyuki Nishita |
| 2003 | PG | Virtual Sandbox. | Koichi Onoue, Tomoyuki Nishita |
| 2002 | CW | Topological Morphing Using Reeb Graphs. | Pizzanu Kanonchayos, Tomoyuki Nishita, Yoshihisa Shinagawa, Tosiyasu L. Kunii |
| 2002 | CW | Free-Form Deformation with Automatically Generated Multiresolution Lattices. | Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita, Jieqing Feng |
| 2002 | PG | A Simple Method for Modeling Wrinkles on Human Skin. | Yosuke Bando, Takaaki Kuratate, Tomoyuki Nishita |
| 2002 | PG | Adaptive Solid Texturing for Web3D Applications. | Bing-Yu Chen, Tomoyuki Nishita |
| 2002 | SIGGRAPH | Adaptive solid texturing for web graphics. | Bing-Yu Chen, Tomoyuki Nishita |
| 2001 | CGI | Modeling and Rendering of Various Natural Phenomena Consisting of Particles. | Tomoyuki Nishita, Yoshinori Dobashi |
| 2001 | PG | Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles. | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita |
| 2001 | PG | Efficient Rendering of Optical Effects within Water Using Graphics Hardware. | Kei Iwasaki, Tomoyuki Nishita, Yoshinori Dobashi |
| 2001 | PG | A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics. | Ryo Miyazaki, Satoru Yoshida, Tomoyuki Nishita, Yoshinori Dobashi |
| 2000 | PG | Interactive Rendering Method for Displaying Shafts of Light. | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita |
| 2000 | PG | Morphing Using Curves and Shape Interpolation Techniques. | Henry Johan, Yuichi Koiso, Tomoyuki Nishita |
| 2000 | PG | A Method for Modeling and Rendering Dunes with Wind-Ripples. | Koichi Onoue, Tomoyuki Nishita |
| 2000 | PG | Modeling of Smoke Flow Taking Obstacles into Account. | Satoru Yoshida, Tomoyuki Nishita |
| 2000 | SIGGRAPH | A simple, efficient method for realistic animation of clouds. | Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita, Tomoyuki Nishita |
| 1999 | PG | Modeling and Rendering Methods of Clouds. | Tomoyuki Nishita, Yoshinori Dobashi |
| 1999 | PG | A Scan Line Algorithm for Rendering Curved Tubular Objects. | Tomoyuki Nishita, Henry Johan |
| 1998 | PG | Modeling of Clouds from Satellite Images using Metaballs. | Yoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita |
| 1996 | SIGGRAPH | Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light. | Tomoyuki Nishita, Yoshinori Dobashi, Eihachiro Nakamae |
| 1994 | SIGGRAPH | Method of displaying optical effects within water using accumulation buffer. | Tomoyuki Nishita, Eihachiro Nakamae |
| 1993 | SIGGRAPH | Display of the earth taking into account atmospheric scattering. | Tomoyuki Nishita, Takao Sirai, Katsumi Tadamura, Eihachiro Nakamae |
| 1990 | SIGGRAPH | A lighting model aiming at drive simulators. | Eihachiro Nakamae, Kazufumi Kaneda, Takashi Okamoto, Tomoyuki Nishita |
| 1990 | SIGGRAPH | Ray tracing trimmed rational surface patches. | Tomoyuki Nishita, Thomas W. Sederberg, Masanori Kakimoto |
| 1989 | SIGGRAPH | Three dimensional Terrain modeling and display for environmental assessment. | Kazufumi Kaneda, Fujiwa Kato, Eihachiro Nakamae, Tomoyuki Nishita, H. Tanaka, Takao Noguchi |
| 1987 | SIGGRAPH | A shading model for atmospheric scattering considering luminous intensity distribution of light sources. | Tomoyuki Nishita, Yasuhiro Miyawaki, Eihachiro Nakamae |
| 1986 | SIGGRAPH | A montage method: the overlaying of the computer generated images onto a background photograph. | Eihachiro Nakamae, Koichi Harada, Takao Ishizaki, Tomoyuki Nishita |
| 1986 | SIGGRAPH | Continuous tone representation of three-dimensional objects illuminated by sky light. | Tomoyuki Nishita, Eihachiro Nakamae |
| 1985 | SIGGRAPH | Continuous tone representation of three-dimensional objects taking account of shadows and interreflection. | Tomoyuki Nishita, Eihachiro Nakamae |