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Tomoyuki Nishita

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

74

Venues

8

Active years

1985–2017

Best venue rank

A*

Where they publish

Papers

74 indexed papers, newest first.

YearVenueTitleAuthors
2017SiggraphAExample-based synthesis of turbulence by flow field style transfer.Syuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita
2016SIGGRAPHCombining multiple flow fields for editing existing fluid animations.Syuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita
2016SIGGRAPHA combining method of fluid animations by interpolating flow fields.Syuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita
2014SIGGRAPHA video summarization technique of animation products according to film comic format.Tomokazu Ishikawa, Kento Okazaki, Masanori Kakimoto, Tomoyuki Nishita
2014SIGGRAPHGenerating various flow fields using principal component analysis.Syuhei Sato, Yoshinori Dobashi, Kei Iwasaki, Hiroyuki Ochiai, Tsuyoshi Yamamoto, Tomoyuki Nishita
2014SIGGRAPHDeformation of 2D flow fields using stream functions.Syuhei Sato, Yoshinori Dobashi, Kei Iwasaki, Tsuyoshi Yamamoto, Tomoyuki Nishita
2013SIGGRAPHVisual simulation of glazed frost.Tomokazu Ishikawa, Yoshinori Dobashi, Yonghao Yue, Masanori Kakimoto, Taichi Watanabe, Kunio Kondo, Kei Iwasaki, Tomoyuki Nishita
2013SIGGRAPHReplica exchange light transport on relaxed distributions.Hisanari Otsu, Yonghao Yue, Qiming Hou, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita
2012SiggraphAVisual simulation of freezing ice with air bubbles.Takanori Nishino, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita
2011MIGTwisting, Tearing and Flicking Effects in String Animations.Witawat Rungjiratananon, Yoshihiro Kanamori, Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, Tomoyuki Nishita
2011SiggraphAEfficient calculation method of spherical signed distance function for real-time rendering of dynamic scenes.Wataru Furuya, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita
2010CWInteractive Lighting and Material Design System for Cyber Worlds.Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita
2010PGA Simplified Plane-Parallel Scattering Model and Its Application to Hair Rendering.Mikio Shinya, Michio Shiraishi, Yoshinori Dobashi, Kei Iwasaki, Tomoyuki Nishita
2010SiggraphAElastic rod simulation by chain shape matching with twisting effect.Witawat Rungjiratananon, Yoshihiro Kanamori, Tomoyuki Nishita
2009SIGGRAPHAnimating character images in 3D space.Bing-Yu Chen, Shih-Chiang Dai, Shuen-Huei Guan, Tomoyuki Nishita
2009SiggraphARobust surface reconstruction from defective point clouds by using orientation inference and volumetric regularization.Yi-Ling Chen, Shang-Hong Lai, Tomoyuki Nishita
2009SiggraphAInteractive image composition through draggable objects.Yuichiro Yamaguchi, Takuya Saito, Yosuke Bando, Bing-Yu Chen, Tomoyuki Nishita
2008CWConstruction of Autostereograms Taking into Account Object Colors and Its Applications for Steganography.Yusuke Tsuda, Yonghao Yue, Tomoyuki Nishita
2008SIGGRAPHEccentric radial basis functions and its applications.Yoshihiro Kanamori, Eiji Takaoki, Tomoyuki Nishita
2008SIGGRAPHEccentric radial basis functions and the applications.Yoshihiro Kanamori, Eiji Takaoki, Tomoyuki Nishita
2007PGTowards Digital Refocusing from a Single Photograph.Yosuke Bando, Tomoyuki Nishita
2007PGGlobal Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation.Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita
2007SIGGRAPHVisual simulation of smoke using overlapping grids.Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita
2007SIGGRAPHGlobal illumination using precomputed light paths for interactive light condition manipulation.Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita
2007SIGGRAPHGlobal illumination using precomputed light paths for interactive light condition manipulation.Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita
2006CGIReal-Time Rendering of Point Based Water Surfaces.Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita
2006SIGGRAPHPrecomputed radiance transfer for dynamic scenes with diffuse interreflection.Kei Iwasaki, Yoshinori Dobashi, Naoki Tamura, Henry Johan, Fujiichi Yoshimoto, Tomoyuki Nishita
2006VRSTA fluid resistance map method for real-time haptic interaction with fluids.Yoshinori Dobashi, Makoto Sato, Shoichi Hasegawa, Tsuyoshi Yamamoto, Mitsuaki Kato, Tomoyuki Nishita
2005CGICreating colored pencil style images by drawing strokes based on boundaries of regions.Hajime Matsui, Henry Johan, Tomoyuki Nishita
2005SIGGRAPHA fluid resistance map method for real-time haptic interaction with fluids.Yoshinori Dobashi, Shoichi Hasegawa, Mitsuaki Kato, Makoto Sato, Tsuyoshi Yamamoto, Tomoyuki Nishita
2005SIGGRAPHVirtual canoe: real-time realistic water simulation for haptic interaction.Shoichi Hasegawa, Makoto Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Mitsuaki Kato, Tomoyuki Nishita
2005SIGGRAPHGlare simulation and its application to evaluation of bright lights with spectral power distribution.Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima
2004CGIReal-Time Rendering of Soap Bubbles Taking into Account Light Interference.Kei Iwasaki, Keichi Matsuzawa, Tomoyuki Nishita
2004CWA Rapid Rendering Method for Caustics Arising from Refraction by Transparent Objects.Kei Iwasaki, Fujiichi Yoshimoto, Tomoyuki Nishita, Yoshinori Dobashi
2004CW3D Character Model Creation from Cel Animation.Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita
2004CWReal-Time Rendering of Bumpmap Shadows Taking Account of Surface Curvature.Koichi Onoue, Nelson Max, Tomoyuki Nishita
2004PGRadiosity for Point-Sampled Geometry.Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita
2004PGA Progressive Refinement Approach for Image Magnification.Henry Johan, Tomoyuki Nishita
2004PGGlare Generation Based on Wave Optics.Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima
2004SIGGRAPHAnimating hand-drawn sketches.Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita
2004VRSTAn efficient representation of complex materials for real-time rendering.Wan-Chun Ma, Sung-Hsiang Chao, Bing-Yu Chen, Chun-Fa Chang, Ming Ouhyoung, Tomoyuki Nishita
2004WSCGDiffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds.Nelson Max, Greg Schussman, Ryo Miyazaki, Kei Iwasaki, Tomoyuki Nishita
2003CGIAn Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics.Bing-Yu Chen, Tomoyuki Nishita
2003CGICreating Various Styles of Animations Using Example-Based Filtering.Ryota Hashimoto, Henry Johan, Tomoyuki Nishita
2003PGBlending Multiple Polygonal Shapes.Henry Johan, Tomoyuki Nishita
2003PGPhysics Motivated Modeling of Volcanic Clouds as a Two Fluids Model.Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, Tomoyuki Nishita
2003PGVirtual Sandbox.Koichi Onoue, Tomoyuki Nishita
2002CWTopological Morphing Using Reeb Graphs.Pizzanu Kanonchayos, Tomoyuki Nishita, Yoshihisa Shinagawa, Tosiyasu L. Kunii
2002CWFree-Form Deformation with Automatically Generated Multiresolution Lattices.Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita, Jieqing Feng
2002PGA Simple Method for Modeling Wrinkles on Human Skin.Yosuke Bando, Takaaki Kuratate, Tomoyuki Nishita
2002PGAdaptive Solid Texturing for Web3D Applications.Bing-Yu Chen, Tomoyuki Nishita
2002SIGGRAPHAdaptive solid texturing for web graphics.Bing-Yu Chen, Tomoyuki Nishita
2001CGIModeling and Rendering of Various Natural Phenomena Consisting of Particles.Tomoyuki Nishita, Yoshinori Dobashi
2001PGEfficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles.Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita
2001PGEfficient Rendering of Optical Effects within Water Using Graphics Hardware.Kei Iwasaki, Tomoyuki Nishita, Yoshinori Dobashi
2001PGA Method for Modeling Clouds Based on Atmospheric Fluid Dynamics.Ryo Miyazaki, Satoru Yoshida, Tomoyuki Nishita, Yoshinori Dobashi
2000PGInteractive Rendering Method for Displaying Shafts of Light.Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita
2000PGMorphing Using Curves and Shape Interpolation Techniques.Henry Johan, Yuichi Koiso, Tomoyuki Nishita
2000PGA Method for Modeling and Rendering Dunes with Wind-Ripples.Koichi Onoue, Tomoyuki Nishita
2000PGModeling of Smoke Flow Taking Obstacles into Account.Satoru Yoshida, Tomoyuki Nishita
2000SIGGRAPHA simple, efficient method for realistic animation of clouds.Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita, Tomoyuki Nishita
1999PGModeling and Rendering Methods of Clouds.Tomoyuki Nishita, Yoshinori Dobashi
1999PGA Scan Line Algorithm for Rendering Curved Tubular Objects.Tomoyuki Nishita, Henry Johan
1998PGModeling of Clouds from Satellite Images using Metaballs.Yoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita
1996SIGGRAPHDisplay of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light.Tomoyuki Nishita, Yoshinori Dobashi, Eihachiro Nakamae
1994SIGGRAPHMethod of displaying optical effects within water using accumulation buffer.Tomoyuki Nishita, Eihachiro Nakamae
1993SIGGRAPHDisplay of the earth taking into account atmospheric scattering.Tomoyuki Nishita, Takao Sirai, Katsumi Tadamura, Eihachiro Nakamae
1990SIGGRAPHA lighting model aiming at drive simulators.Eihachiro Nakamae, Kazufumi Kaneda, Takashi Okamoto, Tomoyuki Nishita
1990SIGGRAPHRay tracing trimmed rational surface patches.Tomoyuki Nishita, Thomas W. Sederberg, Masanori Kakimoto
1989SIGGRAPHThree dimensional Terrain modeling and display for environmental assessment.Kazufumi Kaneda, Fujiwa Kato, Eihachiro Nakamae, Tomoyuki Nishita, H. Tanaka, Takao Noguchi
1987SIGGRAPHA shading model for atmospheric scattering considering luminous intensity distribution of light sources.Tomoyuki Nishita, Yasuhiro Miyawaki, Eihachiro Nakamae
1986SIGGRAPHA montage method: the overlaying of the computer generated images onto a background photograph.Eihachiro Nakamae, Koichi Harada, Takao Ishizaki, Tomoyuki Nishita
1986SIGGRAPHContinuous tone representation of three-dimensional objects illuminated by sky light.Tomoyuki Nishita, Eihachiro Nakamae
1985SIGGRAPHContinuous tone representation of three-dimensional objects taking account of shadows and interreflection.Tomoyuki Nishita, Eihachiro Nakamae